I agree with Cyberdown.
In a global AH the only thing that would be worth selling would be mats. Everything crafted would very quickly ran to the bottom at or lower then mat cost. A single player can cover the entire crafted market because it takes nothing to craft something.
With small segregated markets, more people have a chance to be tycoon in their small area and play the market game.
Edit: They are changing the provisioning thing so that it's more predictable, just have to wait for the release. Hopefully in Update 4.
je25ffb14_ESO wrote: »Why am I restricted from buying something on a global market? The fact that I can only buy and sell to the guilds I joined is ludicrous and needs to be changed.
I really enjoy this game but it's just so DUMB to restrict the market in this way. The fact that harvesting provisioning mats is random chance is stupid beyond belief.
For example, if I know someone in my trade guild needs onions, ill take note to pick them up and put orders up for him...in a global market you lose that.
http://www.youtube.com/watch?v=Xx3Mc-ORKdMsmeeprocketnub19_ESO wrote: »I'd rather not be forced to sell things at 10 gold that it took me many skill points and hours of farming to make, then be undercut by 1 gold by whoever comes after me.
People asking for a global auction house on a megaserver, which already ends up being a detriment on any server, do not understand basic economics and supply and demand.
MercyKilling wrote: »For example, if I know someone in my trade guild needs onions, ill take note to pick them up and put orders up for him...in a global market you lose that.
What's stopping you from doing the very same thing except...instead of selling them to him, you just MAIL the guild mate the onions?
Quit demonizing a global market with false pretenses.
Oh, let's not forget those who simply don't want to join a guild. They're totally left out of what incompetent and incomplete trading there just so happens to be in the game already.
je25ffb14_ESO wrote: »smeeprocketnub19_ESO wrote: »I'd rather not be forced to sell things at 10 gold that it took me many skill points and hours of farming to make, then be undercut by 1 gold by whoever comes after me.
People asking for a global auction house on a megaserver, which already ends up being a detriment on any server, do not understand basic economics and supply and demand.
Frankly, you don't seem to understand supply and demand. You wouldn't be, 'forced' to sell anything. You would be selling it for what you would be willing to sell it for and what someone was willing to pay.
smeeprocketnub19_ESO wrote: »je25ffb14_ESO wrote: »smeeprocketnub19_ESO wrote: »I'd rather not be forced to sell things at 10 gold that it took me many skill points and hours of farming to make, then be undercut by 1 gold by whoever comes after me.
People asking for a global auction house on a megaserver, which already ends up being a detriment on any server, do not understand basic economics and supply and demand.
Frankly, you don't seem to understand supply and demand. You wouldn't be, 'forced' to sell anything. You would be selling it for what you would be willing to sell it for and what someone was willing to pay.
stop playing playing semantics. The point is, when the supply greatly outmatches demand, that thing I was talking about early, the value plummets. Is that clearer?
je25ffb14_ESO wrote: »smeeprocketnub19_ESO wrote: »je25ffb14_ESO wrote: »smeeprocketnub19_ESO wrote: »I'd rather not be forced to sell things at 10 gold that it took me many skill points and hours of farming to make, then be undercut by 1 gold by whoever comes after me.
People asking for a global auction house on a megaserver, which already ends up being a detriment on any server, do not understand basic economics and supply and demand.
Frankly, you don't seem to understand supply and demand. You wouldn't be, 'forced' to sell anything. You would be selling it for what you would be willing to sell it for and what someone was willing to pay.
stop playing playing semantics. The point is, when the supply greatly outmatches demand, that thing I was talking about early, the value plummets. Is that clearer?
Semantics? The point is that there's a barrier between players conducting trade. Seems really simple to me.
smeeprocketnub19_ESO wrote: »je25ffb14_ESO wrote: »smeeprocketnub19_ESO wrote: »je25ffb14_ESO wrote: »smeeprocketnub19_ESO wrote: »I'd rather not be forced to sell things at 10 gold that it took me many skill points and hours of farming to make, then be undercut by 1 gold by whoever comes after me.
People asking for a global auction house on a megaserver, which already ends up being a detriment on any server, do not understand basic economics and supply and demand.
Frankly, you don't seem to understand supply and demand. You wouldn't be, 'forced' to sell anything. You would be selling it for what you would be willing to sell it for and what someone was willing to pay.
stop playing playing semantics. The point is, when the supply greatly outmatches demand, that thing I was talking about early, the value plummets. Is that clearer?
Semantics? The point is that there's a barrier between players conducting trade. Seems really simple to me.
and that barrier prevents over-saturation of the market, which I have seen in games that were not a megaserver.
SO it's great if you want to buy a full gold set of 8 trat set crafted gear for 1k, but not so great if you are selling it and put the work into it to begin with.
ummmmmm does anybody care that guilds can sell their goods to the public right off here? You can buy from them and never join them ... everyone can stop crying.
For the record: I prefer global auction house but the best trading guilds having stores open to the public will satisfy me.
One thing we all need to accept is that there is no good answer here. People will find a way to screw the economy every time .... people suck ... we all know this.
je25ffb14_ESO wrote: »One thing we all need to accept is that there is no good answer here. People will find a way to screw the economy every time .... people suck ... we all know this.
I'd rather be screwed by another player than by micromanagement of the game. If someone is charging a price too high, people won't buy it. Problem is that, if no one is even able to see the price being demanded, they can't refuse. It sends the entire economy into a tailspin.
je25ffb14_ESO wrote: »Open a global auction house for f's sake!!!! The invisible hand of free markets will work.