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Why..why...WHY WHY?????

je25ffb14_ESO
je25ffb14_ESO
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Why am I restricted from buying something on a global market? The fact that I can only buy and sell to the guilds I joined is ludicrous and needs to be changed.

I really enjoy this game but it's just so DUMB to restrict the market in this way. The fact that harvesting provisioning mats is random chance is stupid beyond belief.
Edited by je25ffb14_ESO on July 28, 2014 7:55PM
  • Akula
    Akula
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    Why did I have to click on this thread????


    WHY.....wHy....WHY WHY....WhY????????
  • Cyberdown
    Cyberdown
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    meh, I know the market tycoons wont like this but...

    I like the restricted AH. I like that I have to find a group of people to trade with vs the entire server.

    Yeah...I don't get the best deals or have full availability...but...

    In every game with a global AH...its just constantly getting '01'ed the botters have the advantage to flood the game with anything good anyone wants...and either stuff gets so cheap that its value ruins the value of anything worse to worthless...OR...the RMT farmers take over and inflate the price of anything good..using botted gold to buyout real orders, cleaning out the AH of good stuff, then reselling them at a price that requires the use of their service to afford.

    Look im sick of global AH...I like to play for my gear, I like mini economies vs global...

    Right now when I find a decent recipe for cooking im ecstatic...if there was a global AH I probably would have all but the most rare recipes already, for dirt cheap. I think of that, and my gear...and I think a large chunk of the game is made super easy...
  • UPrime
    UPrime
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    I agree with Cyberdown.

    In a global AH the only thing that would be worth selling would be mats. Everything crafted would very quickly ran to the bottom at or lower then mat cost. A single player can cover the entire crafted market because it takes nothing to craft something.

    With small segregated markets, more people have a chance to be tycoon in their small area and play the market game.

    Edit: They are changing the provisioning thing so that it's more predictable, just have to wait for the release. Hopefully in Update 4.
    Edited by UPrime on July 28, 2014 8:35PM
  • Cyberdown
    Cyberdown
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    UPrime wrote: »
    I agree with Cyberdown.

    In a global AH the only thing that would be worth selling would be mats. Everything crafted would very quickly ran to the bottom at or lower then mat cost. A single player can cover the entire crafted market because it takes nothing to craft something.

    With small segregated markets, more people have a chance to be tycoon in their small area and play the market game.

    Edit: They are changing the provisioning thing so that it's more predictable, just have to wait for the release. Hopefully in Update 4.

    Also, and I know this is strange...but the thought of knowing the people you trade with...makes things more fun.

    For example, if I know someone in my trade guild needs onions, ill take note to pick them up and put orders up for him...in a global market you lose that.
  • Phantax
    Phantax
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    Why am I restricted from buying something on a global market? The fact that I can only buy and sell to the guilds I joined is ludicrous and needs to be changed.

    I really enjoy this game but it's just so DUMB to restrict the market in this way. The fact that harvesting provisioning mats is random chance is stupid beyond belief.

    You're preaching to the converted, many of us (myself being very verbal) have voiced this same argument !
    The game will never have a vibrant, dynamic economy while using this fragmented guild store mechanic. Lets just hope Zenimax realise it's something many players want to see in the game.
    They said no... but never say never !

    ;)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • MercyKilling
    MercyKilling
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    Cyberdown wrote: »
    For example, if I know someone in my trade guild needs onions, ill take note to pick them up and put orders up for him...in a global market you lose that.

    What's stopping you from doing the very same thing except...instead of selling them to him, you just MAIL the guild mate the onions?
    Quit demonizing a global market with false pretenses.

    Oh, let's not forget those who simply don't want to join a guild. They're totally left out of what incompetent and incomplete trading there just so happens to be in the game already.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • AdamBourke
    AdamBourke
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    There may be a lot of people who want to see it in the game, but there are quite a lot who either like the current system, or don't care about it (and for those people it would be better if zenimax worked on other things).

    Personally, I like the current system - although I think the upcoming merchants in update 3 will be a welcome addition.

    Why do people want ESO to be just like the other mmos out there? I want it to be different. Sure, Auction Houses work in other MMOs. But that doesn't mean no other system can work. It might not work straight away - but zenimax has already shown that it's willing to improve and adjust things with these new merchants. It might not make the system on ESO perfect, but if it doesn't I'm sure Zenimax will try other things - new things that aren't just cloned facets of other MMOs.

    In addition, I think that having an auction house is kind of lore-breaking. Being able to access your guild bank from anywhere is bad enough in that sense :-P. This is another are that I think the merchants will make things interesting :-).
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • Nazon_Katts
    Nazon_Katts
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    http://www.youtube.com/watch?v=Xx3Mc-ORKdM

    More accessible and broader reach markets, sure. But due to the current state this game's economy is in, I have to concur with Mr. Ox!
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    Because it makes trading guilds important and trade in general. learning where to find trade is part of the skill. supply and demand is another part of it, in some places something is rare in another place there is alot, it presents oppertunities to campitalize. Join 3 trading guilds and you should have no problem finding stuff.

    If it becomes gloabal to everyone things are have the same price and you want find the really good deals or oppertunities
  • je25ffb14_ESO
    je25ffb14_ESO
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    So my options to buy something are:

    1. /zone chat (which is often spammed by guilds looking for people or people selling things, ironically)
    2. Finding a guild that has the item I need in their store.

    Frankly, #1 is actually far less frustrating, based on experience, than #2.

    Open a global auction house for f's sake!!!! The invisible hand of free markets will work. If you want to micromanage something, micromanage the inventory system....
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I'd rather not be forced to sell things at 10 gold that it took me many skill points and hours of farming to make, then be undercut by 1 gold by whoever comes after me.

    People asking for a global auction house on a megaserver, which already ends up being a detriment on any server, do not understand basic economics and supply and demand.
    Dear Sister, I do not spread rumors, I create them.
  • je25ffb14_ESO
    je25ffb14_ESO
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    Here is my constructive opinion:

    Remove, 'guild stores' and create a global auction house for each faction. There can also be, 'black markets' where players from other factions can list their items.

    It will really help.

    Plus, I need to keep joining guilds to find items to buy, I never even get to know anyone in my guilds. I've been in 5 guilds for a month now and don't even know a single player.
    Edited by je25ffb14_ESO on July 28, 2014 9:30PM
  • je25ffb14_ESO
    je25ffb14_ESO
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    I'd rather not be forced to sell things at 10 gold that it took me many skill points and hours of farming to make, then be undercut by 1 gold by whoever comes after me.

    People asking for a global auction house on a megaserver, which already ends up being a detriment on any server, do not understand basic economics and supply and demand.

    Frankly, you don't seem to understand supply and demand. You wouldn't be, 'forced' to sell anything. You would be selling it for what you would be willing to sell it for and what someone was willing to pay.
    Edited by je25ffb14_ESO on July 28, 2014 9:33PM
  • Nox_Aeterna
    Nox_Aeterna
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    Many wish for this change mate , just like many wish to keep things the way they are , there are good and bad points to each side.

    In the end , to me personally this would be a BIG improvement.

    But zen seems to not want it also , so i for now have 4 "Muted groups that i may want items from" , that is how i call my "guilds" :P.
    Edited by Nox_Aeterna on July 28, 2014 9:35PM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Cyberdown
    Cyberdown
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    Cyberdown wrote: »
    For example, if I know someone in my trade guild needs onions, ill take note to pick them up and put orders up for him...in a global market you lose that.

    What's stopping you from doing the very same thing except...instead of selling them to him, you just MAIL the guild mate the onions?
    Quit demonizing a global market with false pretenses.

    Oh, let's not forget those who simply don't want to join a guild. They're totally left out of what incompetent and incomplete trading there just so happens to be in the game already.

    It happens in every game man. Global markets ruin the value of gear. It removes the personal touch. You think people are going to start mailing stuff others need when you can buy hundred stacks of it for pennies on the global market? People wont need anything at that point.

    Global markets ruin economies...unless you consider an economy a few botters making everything you can think of near worthless and readily available for you..which is probably what you want...that way you wont have to put any effort in to get anything you want (other than the top end stuff that will be priced by the RMT'ers to force you to use their services...which im sure you will be happy to do)

    If you don't want to join a guild then tough luck...quit demonizing a perfectly good market economy based on small groups with false pretenses that a global market is required to have fun. You add a global market and nothing else matters stuff will be far too easy and cheap to get to make any other option viable.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I'd rather not be forced to sell things at 10 gold that it took me many skill points and hours of farming to make, then be undercut by 1 gold by whoever comes after me.

    People asking for a global auction house on a megaserver, which already ends up being a detriment on any server, do not understand basic economics and supply and demand.

    Frankly, you don't seem to understand supply and demand. You wouldn't be, 'forced' to sell anything. You would be selling it for what you would be willing to sell it for and what someone was willing to pay.

    stop playing playing semantics. The point is, when the supply greatly outmatches demand, that thing I was talking about early, the value plummets. Is that clearer?
    Dear Sister, I do not spread rumors, I create them.
  • Cathexis
    Cathexis
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    Fenced auction houses create contained economies, allowing for more divergent pricing from guild to guild based on the supply and demand of their competing constituents. This means you have to find a group of people that specialize in items you need to get the best price, rather than simply having a bargain handed to you due to extreme market saturation of any given item.

    I think guild auction houses are brilliant; it may very likely keep this game alive.
    Edited by Cathexis on July 28, 2014 9:41PM
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  • Badh0rse
    Badh0rse
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    ummmmmm does anybody care that guilds can sell their goods to the public right off here? You can buy from them and never join them ... everyone can stop crying.

    For the record: I prefer global auction house but the best trading guilds having stores open to the public will satisfy me.
  • je25ffb14_ESO
    je25ffb14_ESO
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    I'd rather not be forced to sell things at 10 gold that it took me many skill points and hours of farming to make, then be undercut by 1 gold by whoever comes after me.

    People asking for a global auction house on a megaserver, which already ends up being a detriment on any server, do not understand basic economics and supply and demand.

    Frankly, you don't seem to understand supply and demand. You wouldn't be, 'forced' to sell anything. You would be selling it for what you would be willing to sell it for and what someone was willing to pay.

    stop playing playing semantics. The point is, when the supply greatly outmatches demand, that thing I was talking about early, the value plummets. Is that clearer?

    Semantics? The point is that there's a barrier between players conducting trade. Seems really simple to me.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I'd rather not be forced to sell things at 10 gold that it took me many skill points and hours of farming to make, then be undercut by 1 gold by whoever comes after me.

    People asking for a global auction house on a megaserver, which already ends up being a detriment on any server, do not understand basic economics and supply and demand.

    Frankly, you don't seem to understand supply and demand. You wouldn't be, 'forced' to sell anything. You would be selling it for what you would be willing to sell it for and what someone was willing to pay.

    stop playing playing semantics. The point is, when the supply greatly outmatches demand, that thing I was talking about early, the value plummets. Is that clearer?

    Semantics? The point is that there's a barrier between players conducting trade. Seems really simple to me.

    and that barrier prevents over-saturation of the market, which I have seen in games that were not a megaserver.

    SO it's great if you want to buy a full gold set of 8 trat set crafted gear for 1k, but not so great if you are selling it and put the work into it to begin with.
    Dear Sister, I do not spread rumors, I create them.
  • je25ffb14_ESO
    je25ffb14_ESO
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    I'd rather not be forced to sell things at 10 gold that it took me many skill points and hours of farming to make, then be undercut by 1 gold by whoever comes after me.

    People asking for a global auction house on a megaserver, which already ends up being a detriment on any server, do not understand basic economics and supply and demand.

    Frankly, you don't seem to understand supply and demand. You wouldn't be, 'forced' to sell anything. You would be selling it for what you would be willing to sell it for and what someone was willing to pay.

    stop playing playing semantics. The point is, when the supply greatly outmatches demand, that thing I was talking about early, the value plummets. Is that clearer?

    Semantics? The point is that there's a barrier between players conducting trade. Seems really simple to me.

    and that barrier prevents over-saturation of the market, which I have seen in games that were not a megaserver.

    SO it's great if you want to buy a full gold set of 8 trat set crafted gear for 1k, but not so great if you are selling it and put the work into it to begin with.

    Sigh...the market shouldn't be controlled in such a way. Since this is an online game, and not RL, the control ought to be at the top, as in the availability of resources, the rarity of them, etc. NOT at the market level.
  • je25ffb14_ESO
    je25ffb14_ESO
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    Badh0rse wrote: »
    ummmmmm does anybody care that guilds can sell their goods to the public right off here? You can buy from them and never join them ... everyone can stop crying.

    For the record: I prefer global auction house but the best trading guilds having stores open to the public will satisfy me.

    I'd be OK with that I suppose, but I would imagine any guild I'd want to join would have a guild store open to the public. Otherwise, I'd suspect price controls.
  • Badh0rse
    Badh0rse
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    One thing we all need to accept is that there is no good answer here. People will find a way to screw the economy every time .... people suck ... we all know this. :)
  • je25ffb14_ESO
    je25ffb14_ESO
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    Badh0rse wrote: »
    One thing we all need to accept is that there is no good answer here. People will find a way to screw the economy every time .... people suck ... we all know this. :)

    I'd rather be screwed by another player than by micromanagement of the game. If someone is charging a price too high, people won't buy it. Problem is that, if no one is even able to see the price being demanded, they can't refuse. It sends the entire economy into a tailspin.
  • haploeb14_ESO
    haploeb14_ESO
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    Why..why...WHY WHY????? Do people want to make ESO just like so many other games out there? What is wrong with having some things different then other games?
  • Badh0rse
    Badh0rse
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    Badh0rse wrote: »
    One thing we all need to accept is that there is no good answer here. People will find a way to screw the economy every time .... people suck ... we all know this. :)

    I'd rather be screwed by another player than by micromanagement of the game. If someone is charging a price too high, people won't buy it. Problem is that, if no one is even able to see the price being demanded, they can't refuse. It sends the entire economy into a tailspin.

    But the people that are screwing us are not even players .. not real players anyway. Gold sellers will control the market and prices will be too high ... if you refuse to pay then where do you turn? Your guild .... I personally think they are on to something here. I could very well be wrong but I think this market is worth trying. If it doesn't work then say frak it and throw in a global ah.

    I find it hard to disagree with most arguments in this thread though ... everyone is kinda right and kinda wrong ... including me I am sure.
    Edited by Badh0rse on July 28, 2014 10:27PM
  • RoyMallis
    RoyMallis
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    We;ll make a guild that everyone who wants to have an action house can join and they can make one themselves there. This way there can be a global supply and demand while still allowing smaller markets of S/D within other guilds.
    I do what I can, when I can, to provide in game help to those seeking it. @RoyMallis
  • aronothub17_ESO
    aronothub17_ESO
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    See I personally don't mind the guild system much. The only thing that asks me is the sub par interface honestly if searching searched ALL my guilds then returned those results and the search function wasn't so much crap is be fine.

    The merchant system seems OK. The only wish I have is are we going to have to run all over to view the merchants. Seems tedious in a way. Though I still like the challenge of the current system over boring wow type ah.
  • je25ffb14_ESO
    je25ffb14_ESO
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    When it comes to blacksmithing, woodworking, clothing, et, al...there really isn't a huge issue. Enchanting I could complain about, but it's not SO bad.

    Provisioning is HORRIBAD. It's really the reason behind my post. There are so many different items to find, there isn't a particular place where they can be found, and the sheer amount of mats is inventory busting.
  • Kalann_Pander
    Kalann_Pander
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    Open a global auction house for f's sake!!!! The invisible hand of free markets will work.

    Yeah, sure. Nothing happened in 2008, nor in 1929 either, come to think of it. :trollface:
    That's what happens when you let the "invisible hand" pull the strings of the market all over the place. :unamused:

    Global AH = Easier market to manipulate, bigger market imbalances, bigger PitA for most players trying to earn some coin by crafting.

    NO.

    Opinions are like buttholes : Everybody has one, and they usually stink.

    3 things to reduce stamina/magicka imbalance :
    - Use magicka to block abilities costing magicka, instead of stamina.
    - Add % damage reduction to heavy armor.
    - Add block penetration to 2H.
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