PLEASE don't make the new Wrothgar zone (watch the Quakecon Q&A if you don't know what this is) as linear an experience as all the other PvE content has been so far !
Yes, we appreciate there is a story to it and that's fine. But with pretty much ALL the other PvE story content it was do A then B then C... Even we you did give us a decision, the actual story path rarely moved from the set path of quest-givers laid out.
Give us a few choices ! Of course we need to get to the same destination(story ending) but let us choose if we want to help NPC A or NPC B before we end up at NPC C. Non-linear content is far more engaging in the long run and certainly makes any decision making far more thought worthy.
The new Imperial City and Wrothgar zones both sound fantastic and could very easily turn this 'great' game into a genre leading MMO !
Just remember linear = bad, non-linear = good ! ! !
High Elf Sorcerer VR12 - Destro / Resto Staff
I'm a werewolf. If you vamps don't like it.... Bite me !
We're not retreating... we're advancing in a different direction !