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Wait...so NPC killing is coming but not Player PvP? In Justice System

NewBlacksmurf
NewBlacksmurf
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Maybe it's just the lack of details on each idea that comes out of these ask Paul Sage forums and podcasts.

I don't follow the logic of allowing players to kill NPCs in a town especially if there is no PvP going on.

Now if another faction could invade a town and friendly NPCs of certain affiliations were neutral therefore allowing attacks, that would make sense.

If a certain race was able to attack NPCs because they used the explorers lack and created a character outside of the pre set faction...that makes sense.

If while outside of a town of castle town (sry but that's how I'm examining this) and friendly factions were to go hostile based on certain responses in dialogue or if I steal from them. oK.

Where is this stuff going and how does it fit into the story. What world event is going to happen to change what we have. Is Molag B using demons or some stone in each town to make use neutral and hostile?

It's already bad that after finishing quests VR levels go to a faction who should be hostile to start questing.

I just need some story and logic around this.

It would be MORE important to establish areas in a town where players could PvP and enable a system that allows other PLAYS to attack, steal, police, etc other PLAYERS and the NPCs would also help police this.

The game is just creating far fetch ideas to draw in or keep subscribers but killing any logic of the game.


Am I missing something ?
-PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501
  • indytims_ESO
    indytims_ESO
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    According to the report from Quakecon, Players in towns will have some sort of options to be deputized as a 'guard' and attack the players who have bounties (from stealing, murder, etc, from the sound of it).

    So yes, there will be a 'consentual PVP' system in place, from the sound of it.

    There are tons of threads on this topic, with tons of heated debate in each of them. Zeni has posted in a few of them to clarify this does NOT MEAN "Open World PVP", which seems to indicate the PVP outside Cyrodil will be a voluntary flagged-for-PVP system of some kind.
  • NewBlacksmurf
    NewBlacksmurf
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    Thanks for the reply. Your comment brings more questions but I'll not go into that.

    Seems time to have different server types instead of this MEGA server concept.
    PvE server and regular. Just my two cents.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Ser Lobo
    Ser Lobo
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    It's roleplaying.

    You pretend that crime was always happening before patch day, and that nothing has changed for your character.

    Crime didn't just start up. It's always a part of the world. This ain't 'The invention of lying'. Doesn't need a complex roleplay response. They are simply adding a new game mechanic that should and could have been there all along.



    On a story note, one of the things I like about ESO is the complex interactions with the world. Is there a war going on? Bet the thieves guild is still doing it's thing. Are there oblivion gates or coldharbor anchors everywhere? Dark brotherhood still has a contract to fulfill.

    No matter how the world shakes, there's still time for a round of mead at the tavern and plump women on your lap. Don't believe me? Ask any soldier who's served in action combat.

    99% boring, everyday life, broken rarely by 1% of intense life-altering fear and horror.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
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