stefanosbekrwb17_ESO wrote: »Justice system is the beginning, but i snot enough. Dynamic events (that are actually dynamic), housing, player impacts world with decisions etc. are things upcoming games MMOs including will have as features. theres a ton of things to be developed by Zenimax if they want ESO to last in time. Discuss
The people who struggle to make sure sandbox elements are left out are the reason MMOs are littered with the exact same experience, over and over again, until everyone get's bored and quits.
Sandbox usually comes with risk, and the vast majority of MMO gamers today are risk averse, terrified of potential loss, even if it's in a virtual world that has no real impact on their actual life, and they have multiple methods of recourse. There's a reason death in ESO is nearly MEANINGLESS. Pay a repair fee, walk back. Who's afraid of death?
Good luck getting them to accept the game as it should be. There's a reason ZOS made it the way they have, and have to slowly introduce emergent gameplay in the form of the justice system. And guess what? People are already bitching about that.
They want a mindless grind, from point a to point b. If you try to give them anything else, the cold dead husk of a body they purport to inhabit starts to flail wildly until they turn blue and start screaming.
Ultima Online had it perfect 17 years ago, and no developer except CCP (Eve) has had the balls to make a knock off that was worth a damn yet. We get half assed indie ventures with incompetent developers, but no AAA company has actually tried to do the same thing again.
It's sad as hell.
Sandbox:
Let players interact with one another beyond facile and shallow grouping methods. Let us kill and loot one another. Let us eat each other's bodies. Give us a complicated housing and decoration system. Let us break into one another's houses. Give us the ability to steal from each other. Let us turn people into vampires or werewolves against their will. Create systems to punish and ostracize people who do bad things, including bounties, jail time, and a guards system. Make the economy ENTIRELY player based so that gear lost on death is easily replaced by knowing a good black smith. Force us to actually PLAY WITH OTHER PEOPLE by making it impossible not to. Make us eat and drink to stay alive. Add in heat and cold exposure. Give the criminal element of the game an outlaw city since they'll be shunned from real towns.
The people who struggle to make sure sandbox elements are left out are the reason MMOs are littered with the exact same experience, over and over again, until everyone get's bored and quits.
Sandbox usually comes with risk, and the vast majority of MMO gamers today are risk averse, terrified of potential loss, even if it's in a virtual world that has no real impact on their actual life, and they have multiple methods of recourse. There's a reason death in ESO is nearly MEANINGLESS. Pay a repair fee, walk back. Who's afraid of death?
Good luck getting them to accept the game as it should be. There's a reason ZOS made it the way they have, and have to slowly introduce emergent gameplay in the form of the justice system. And guess what? People are already bitching about that.
They want a mindless grind, from point a to point b. If you try to give them anything else, the cold dead husk of a body they purport to inhabit starts to flail wildly until they turn blue and start screaming.
Ultima Online had it perfect 17 years ago, and no developer except CCP (Eve) has had the balls to make a knock off that was worth a damn yet. We get half assed indie ventures with incompetent developers, but no AAA company has actually tried to do the same thing again.
It's sad as hell.
Sandbox:
Let players interact with one another beyond facile and shallow grouping methods. Let us kill and loot one another. Let us eat each other's bodies. Give us a complicated housing and decoration system. Let us break into one another's houses. Give us the ability to steal from each other. Let us turn people into vampires or werewolves against their will. Create systems to punish and ostracize people who do bad things, including bounties, jail time, and a guards system. Make the economy ENTIRELY player based so that gear lost on death is easily replaced by knowing a good black smith. Force us to actually PLAY WITH OTHER PEOPLE by making it impossible not to. Make us eat and drink to stay alive. Add in heat and cold exposure. Give the criminal element of the game an outlaw city since they'll be shunned from real towns.
Go play ArchAge or Black Desert then. Leave ESO and its lore to us.
Sandbox:
Let players interact with one another beyond facile and shallow grouping methods. Let us kill and loot one another. Let us eat each other's bodies. Give us a complicated housing and decoration system. Let us break into one another's houses. Give us the ability to steal from each other. Let us turn people into vampires or werewolves against their will. Create systems to punish and ostracize people who do bad things, including bounties, jail time, and a guards system. Make the economy ENTIRELY player based so that gear lost on death is easily replaced by knowing a good black smith. Force us to actually PLAY WITH OTHER PEOPLE by making it impossible not to. Make us eat and drink to stay alive. Add in heat and cold exposure. Give the criminal element of the game an outlaw city since they'll be shunned from real towns.
stefanosbekrwb17_ESO wrote: »Justice system is the beginning, but i snot enough. Dynamic events (that are actually dynamic), housing, player impacts world with decisions etc. are things upcoming games MMOs including will have as features. theres a ton of things to be developed by Zenimax if they want ESO to last in time. Discuss
Nox_Aeterna wrote: »Nah, that is not true at all in my opinion.
In the end it is all a matter of taste, there are plenty who like sandbox games , but that are plenty who enjoy the tons of other different kinds also.
If ESO was the best themepark MMO , then the people that enjoy themepark MMOs would keep it going , the issue is that many dont think it is.Sandbox:
Let players interact with one another beyond facile and shallow grouping methods. Let us kill and loot one another. Let us eat each other's bodies. Give us a complicated housing and decoration system. Let us break into one another's houses. Give us the ability to steal from each other. Let us turn people into vampires or werewolves against their will. Create systems to punish and ostracize people who do bad things, including bounties, jail time, and a guards system. Make the economy ENTIRELY player based so that gear lost on death is easily replaced by knowing a good black smith. Force us to actually PLAY WITH OTHER PEOPLE by making it impossible not to. Make us eat and drink to stay alive. Add in heat and cold exposure. Give the criminal element of the game an outlaw city since they'll be shunned from real towns.
This here is an example.
I for one would unsub without even looking behind if they made ESO even close to many of these ideas.
I wouldn't want a 100% sandbox MMO, though. That would get so boring so fast.
I wouldn't want a 100% sandbox MMO, though. That would get so boring so fast.
A mix is indeed probably a good thing. Having quests with the ability to make buildings that actually *matter* (as opposed to 'a cool place to hang out with your friends') will bring out a lot of interesting stuff.
I look forward to the future of sandbox gaming - it will be so much more interesting than 'theme park'. Especially when players can do things like make a dungeon.
Pete: "June - wanna do a dungeon?"
June: "I've been hearing about a new one by Randmar!"
Pete: "Holy crap - I remember his Crypts of Blood dungeon! Amazing!"
June: "This one has under five hundred votes so it's not got a rating yet but when it does I'm betting it's going to be another eight plus!"
Pete: "Lets go!"
(Note: Because this is an MMO, June is played by a guy in a wig with fake breasts.)
I would say that sandbox is the past of gaming .. where is this huge trend towards sandbox gaming? I don't even think a true sandbox game would work anymore people just want to grief people and sandbox games are destroyed without a community.
I wouldn't want a 100% sandbox MMO, though. That would get so boring so fast.
A mix is indeed probably a good thing. Having quests with the ability to make buildings that actually *matter* (as opposed to 'a cool place to hang out with your friends') will bring out a lot of interesting stuff.
I look forward to the future of sandbox gaming - it will be so much more interesting than 'theme park'. Especially when players can do things like make a dungeon.
Pete: "June - wanna do a dungeon?"
June: "I've been hearing about a new one by Randmar!"
Pete: "Holy crap - I remember his Crypts of Blood dungeon! Amazing!"
June: "This one has under five hundred votes so it's not got a rating yet but when it does I'm betting it's going to be another eight plus!"
Pete: "Lets go!"
(Note: Because this is an MMO, June is played by a guy in a wig with fake breasts.)
Sounds like you want a player available creation kit, not a sandbox experience.
EVE is that way - - - - - - ->Sandbox:
Let players interact with one another beyond facile and shallow grouping methods. Let us kill and loot one another. Let us eat each other's bodies. Give us a complicated housing and decoration system. Let us break into one another's houses. Give us the ability to steal from each other. Let us turn people into vampires or werewolves against their will. Create systems to punish and ostracize people who do bad things, including bounties, jail time, and a guards system. Make the economy ENTIRELY player based so that gear lost on death is easily replaced by knowing a good black smith. Force us to actually PLAY WITH OTHER PEOPLE by making it impossible not to. Make us eat and drink to stay alive. Add in heat and cold exposure. Give the criminal element of the game an outlaw city since they'll be shunned from real towns.
I would say that sandbox is the past of gaming .. where is this huge trend towards sandbox gaming? I don't even think a true sandbox game would work anymore people just want to grief people and sandbox games are destroyed without a community.
DayZ, Rust, Minecraft, Everquest Next, Archeage, tons of indie developers, Pathfinder, Star Citizen, H1Z1.
Sandbox is not the past. It's coming, and you cannot stop it. We're tired of the same nonsense over and over again. Get ready.
fromtesonlineb16_ESO wrote: »EVE is that way - - - - - - ->Sandbox:
Let players interact with one another beyond facile and shallow grouping methods. Let us kill and loot one another. Let us eat each other's bodies. Give us a complicated housing and decoration system. Let us break into one another's houses. Give us the ability to steal from each other. Let us turn people into vampires or werewolves against their will. Create systems to punish and ostracize people who do bad things, including bounties, jail time, and a guards system. Make the economy ENTIRELY player based so that gear lost on death is easily replaced by knowing a good black smith. Force us to actually PLAY WITH OTHER PEOPLE by making it impossible not to. Make us eat and drink to stay alive. Add in heat and cold exposure. Give the criminal element of the game an outlaw city since they'll be shunned from real towns.
Go play ArchAge or Black Desert then. Leave ESO and its lore to us.
Elder Scrolls lore lends itself very well to a Sandbox MMO.... I've always thought so since I first played Morrowind. I hope the Dev's keep adding sandbox elements to the game 50+.. The theme-park leveling portion won't be too relevant over the long term...
Go play ArchAge or Black Desert then. Leave ESO and its lore to us.
Elder Scrolls lore lends itself very well to a Sandbox MMO.... I've always thought so since I first played Morrowind. I hope the Dev's keep adding sandbox elements to the game 50+.. The theme-park leveling portion won't be too relevant over the long term...
And I would venture to say, may be wrong, but I'm guessing the majority of those who loved Morrowind may be inclined to be open to your idea, while those who rave instead about Skyrim are errrrr, a 'different' sort of
player Enkil .
No more trollish than your idea here, the idea the few hundred players who want to play such as game could support it is beyond laughable.fromtesonlineb16_ESO wrote: »EVE is that way - - - - - - ->Sandbox:
Let players interact with one another beyond facile and shallow grouping methods. Let us kill and loot one another. Let us eat each other's bodies. Give us a complicated housing and decoration system. Let us break into one another's houses. Give us the ability to steal from each other. Let us turn people into vampires or werewolves against their will. Create systems to punish and ostracize people who do bad things, including bounties, jail time, and a guards system. Make the economy ENTIRELY player based so that gear lost on death is easily replaced by knowing a good black smith. Force us to actually PLAY WITH OTHER PEOPLE by making it impossible not to. Make us eat and drink to stay alive. Add in heat and cold exposure. Give the criminal element of the game an outlaw city since they'll be shunned from real towns.
Eve is in space, not Tamriel, trollguy. Thanks for wasting your time though.
I would say that sandbox is the past of gaming .. where is this huge trend towards sandbox gaming? I don't even think a true sandbox game would work anymore people just want to grief people and sandbox games are destroyed without a community.
DayZ, Rust, Minecraft, Everquest Next, Archeage, tons of indie developers, Pathfinder, Star Citizen, H1Z1.
Sandbox is not the past. It's coming, and you cannot stop it. We're tired of the same nonsense over and over again. Get ready.
Sandbox games aren't a new thing. Why you seem to think it's some gaming innovation that is on the horizon is beyond me.
I would say that sandbox is the past of gaming .. where is this huge trend towards sandbox gaming? I don't even think a true sandbox game would work anymore people just want to grief people and sandbox games are destroyed without a community.
DayZ, Rust, Minecraft, Everquest Next, Archeage, tons of indie developers, Pathfinder, Star Citizen, H1Z1, Shroud of the Avatar,
Sandbox is not the past. It's coming back, and you cannot stop it. We're tired of the same nonsense over and over again. Get ready. Themepark is on the way out.
I would say that sandbox is the past of gaming .. where is this huge trend towards sandbox gaming? I don't even think a true sandbox game would work anymore people just want to grief people and sandbox games are destroyed without a community.
DayZ, Rust, Minecraft, Everquest Next, Archeage, tons of indie developers, Pathfinder, Star Citizen, H1Z1, Shroud of the Avatar,
Sandbox is not the past. It's coming back, and you cannot stop it. We're tired of the same nonsense over and over again. Get ready. Themepark is on the way out.
If all those game together get 1/4 of WoWs subs I'll eat my words. I liked sandbox games I just don't see them working anymore.