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Some serious design flaws

rekina
rekina
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I mean the more I play I find some serious design flaws. Not that I'm saying this game is bad or anything, it's just something I want them to fix or improve somehow.

1. What were you thinking when you decided auto-stack to be working on personal inventory but not on guild bank? 'Hey, let's just bug the sht out of our players with programming auto-stack not to work on guild banks.' 'Why would you do that?' 'I don't know man, it's just a thing you do as a *** programmer.'

2. Why there are so many Cyrodiil campaigns? The current numbers of campaigns, which is 9 excluding special event, are too much for the current Cyrodiil participants. As I'm writing this down, only Wabbajack is full for all alliances and Dawnbreaker has 2/full/2 battery bars. I'm not saying you should lock down all rest of the campaigns but those two, but there is no reason to have 9 normal campaigns. Maybe 3 or 4 at most.

3. The whole Guest/Home and its buff system. I mean dude, why do you have to make this so complicated yet very unreasonable? I play pvp in Wabbajack 99% of the time because obviously it's the most active campaign going on, and I believe most people would do the same. But no one walks around without full alliance bonuses in Wabbajack because they get the bonuses from somewhere else. For example, I set Auriel's Bow as my home campaign because in that campaign Daggerfall is dominating everywhere. And then I set Wabbajack as a guest campaign and walk around with full alliance bonuses even when Daggerfall is getting slaughtered out there.

Okay, maybe it helps you even when your alliance is getting dominated. You certainly don't want to get disadvantaged by someone only because your alliance is weak at the moment. You still want to fight with someone in fair stats. I get it, because I would think the same.

THEN WHY THIS SCROLL BUFF THING EVEN EXIST?!

This whole idea, 'giving more and more power to dominating faction' has already proved its unreasonableness from several RvR(or AvA, WvW whatever you call it) type of mmo. It simply makes the snowball effect worse. Maybe this snowball effect doesn't work in ESO because everyone can have full buffs from setting their home campaign correctly. Is it only me who think this whole situation is a bit stupid?
  • Arsenic_Touch
    Arsenic_Touch
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    1. Stacking in the guild used to work, it was responsible for the dupe bug, so they disabled it. Why they haven't fixed the original problem yet and re-enabled it is anyone's guess.
    2. They are reducing the amount of campaigns. With different time lengths, and rule sets.
    3. There is nothing complicated or unreasonable about it. You do realize that the buffs are not just for pvp, right?
    Is it better to out-monster the monster or to be quietly devoured?

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    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • jeevin
    jeevin
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    If these are the only design flaws you can find you haven't played long enough ;)
  • rekina
    rekina
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    jeevin wrote: »
    If these are the only design flaws you can find you haven't played long enough ;)

    :D true that
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