I'm not complaining by any means, because the current system works out to my advantage, but shouldn't resources (alchemy reagents, ore, etc...) be instanced like containers are?
Just think if containers (desks, barrels, etc..) weren't instanced, then just a few players could lock down entire areas and no one else could get any provisioning ingredients, recipes, and many other things.
The same thing should be done for land-based resources, and here's why. Me and two of my guildmates farm resources in a particular zone. This zone always has at least 100, if not 200, players in it at all times. Yet, me and my two guildmates are able to lock down the resources of the entire NW area of the map by ourselves. We run the same route, staggered intervals, tons of stamina, and we know where each and every reagent, ore, wood, and chest are going to be. No one but us are going to get anything....period.
Like, I said before, it definitely works out to our advantage. Having said that, two or three players should not be able to shut everyone else out from gathering resources in a particular area.
If the resources can't, or won't, be instanced, then at least randomize the locations. I know that certain types of resources will always be located in particular spots, such as Water Hyacinth is located next to water, and I don't expect to find a piece of ore in the middle of an open field. But for the rest of them, the locations can be randomized. As it is now, there are several zones where I know where each and every chest is, each and every piece of ore, etc...