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Instanced resources vs randomization

dharbert
dharbert
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I'm not complaining by any means, because the current system works out to my advantage, but shouldn't resources (alchemy reagents, ore, etc...) be instanced like containers are?

Just think if containers (desks, barrels, etc..) weren't instanced, then just a few players could lock down entire areas and no one else could get any provisioning ingredients, recipes, and many other things.

The same thing should be done for land-based resources, and here's why. Me and two of my guildmates farm resources in a particular zone. This zone always has at least 100, if not 200, players in it at all times. Yet, me and my two guildmates are able to lock down the resources of the entire NW area of the map by ourselves. We run the same route, staggered intervals, tons of stamina, and we know where each and every reagent, ore, wood, and chest are going to be. No one but us are going to get anything....period.

Like, I said before, it definitely works out to our advantage. Having said that, two or three players should not be able to shut everyone else out from gathering resources in a particular area.

If the resources can't, or won't, be instanced, then at least randomize the locations. I know that certain types of resources will always be located in particular spots, such as Water Hyacinth is located next to water, and I don't expect to find a piece of ore in the middle of an open field. But for the rest of them, the locations can be randomized. As it is now, there are several zones where I know where each and every chest is, each and every piece of ore, etc...
  • Logan9a
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    I'm not sure why they did't instance the herbs and such. It would make you hate other players less.
  • emeraldbay
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    Yeah, but the economy would be shot if resources were instanced. Everyone could get all they needed with no problem, as if gathering addons don't make finding them easy enough, no one would ever need to buy materials.
  • dharbert
    dharbert
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    emeraldbay wrote: »
    Yeah, but the economy would be shot if resources were instanced. Everyone could get all they needed with no problem, as if gathering addons don't make finding them easy enough, no one would ever need to buy materials.

    That's not really a valid argument. Instanced containers haven't ruined the economy. I can farm containers all day long and get stacks and stacks of provisioning ingredients, recipes, motifs, etc....

    Hundreds, if not thousands, of other players farm containers all day long, yet the economy hasn't collapsed. It wouldn't hurt it one bit if resources were instanced as well.

    Edited by dharbert on July 20, 2014 6:55PM
  • stefan.gustavsonb16_ESO
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    Actually, with the phasing system, you are not locking everybody out from those nodes. You are just stopping the 100 or so other people who are currently in your phase from getting anything. It would take a small army of coordinated gatherers to lock down the supply completely (all areas, all phases). Bots could possibly do that, but I really don't see a mass of human players engaging in such mind-numbingly boring activity for any extended period.

    Besides, if the supply really ran dry for most people, they would complain about it, and the respawn rate of the nodes would be adjusted for a better yield. The economy of this game is 100% synthetic, and the scarcity of virtual goods is nothing you can depend on in the long term.
  • SirAndy
    SirAndy
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    dharbert wrote: »
    Just think if containers (desks, barrels, etc..) weren't instanced,
    Not much thinking needed since that's how the game was for most of the beta.

    I actually liked it that way, but i'm obviously in the minority ...
    ;-)
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    dharbert wrote: »
    emeraldbay wrote: »
    Yeah, but the economy would be shot if resources were instanced. Everyone could get all they needed with no problem, as if gathering addons don't make finding them easy enough, no one would ever need to buy materials.

    That's not really a valid argument. Instanced containers haven't ruined the economy. I can farm containers all day long and get stacks and stacks of provisioning ingredients, recipes, motifs, etc....

    Hundreds, if not thousands, of other players farm containers all day long, yet the economy hasn't collapsed. It wouldn't hurt it one bit if resources were instanced as well.

    it is, actually. the reason containers are instanced is because they are grouped in single areas very close together and provisioning mats aren't going to make or break provisioning since it is the recipes that matter.

    provisioning mats work differently than the other nodes.

    Also, it's kind of silly that you are aware that this is unfair but do it anyway.
    Dear Sister, I do not spread rumors, I create them.
  • Arsenic_Touch
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    The current system is fine. The size of the zones and the respawn timers on nodes, two players could go one way and other players can go a completely different way and catch the respawns with no issues or go to a completely different zone that was being ignored and have no issue. Instancing the nodes trivializes things and they've already trivialized enough.
    Is it better to out-monster the monster or to be quietly devoured?

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    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

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  • Ser Lobo
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    I don't think instanced resources are that big of a problem. Containers are already instanced per player. Veteran dungeons and dolmens have been brought up to instanced resources. All we lack now are resources, and standard chests found in public locations (world, public dungeons).

    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • DungeonGrind
    DungeonGrind
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    My sacks and bags reload ever time i log. Would be nice to farm aspect runes!

    The instancing of food stuffs works and gives the base skill of provisioning the easy path to 50.

    Let's agree to work hard for the big load crafting skills.
  • drkeys143
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    So why would you even want to lock other players out of farming resources? And if you know it is a by-product of your behaviour, why present it as an intrinsic game design fault? Why not use some free will and integrity? :)
  • Ser Lobo
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    I would support this, as long as they implement some restrictions on the 'farming-by-logout' method many of us currently use.

    Even if they don't add this, adding some mechanic to stop that would be helpful.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
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