DenverRalphy wrote: »Kill cams would be very very bad in an MMO. Single player games are fine, since game play stops during the animation. But in an MMO, you're guaranteed to get stomped and killed by everything else in the game while you're watching your awesome kill.
seneferab16_ESO wrote: »DenverRalphy wrote: »Kill cams would be very very bad in an MMO. Single player games are fine, since game play stops during the animation. But in an MMO, you're guaranteed to get stomped and killed by everything else in the game while you're watching your awesome kill.
Actually they had Fatalities in AoC and it worked well with PvP.
And by the gods it was awesome in PvE.
http://www.youtube.com/watch?v=T2X_SbZCHpc
nerevarine1138 wrote: »seneferab16_ESO wrote: »DenverRalphy wrote: »Kill cams would be very very bad in an MMO. Single player games are fine, since game play stops during the animation. But in an MMO, you're guaranteed to get stomped and killed by everything else in the game while you're watching your awesome kill.
Actually they had Fatalities in AoC and it worked well with PvP.
And by the gods it was awesome in PvE.
http://www.youtube.com/watch?v=T2X_SbZCHpc
That's not the same as a kill-cam. We already have some similar special effects for some types of kills.
OP: you're ignoring a lot of the posts on this thread. How do you propose to implement a feature like Skyrim's killcam in an MMO?
nerevarine1138 wrote: »seneferab16_ESO wrote: »DenverRalphy wrote: »Kill cams would be very very bad in an MMO. Single player games are fine, since game play stops during the animation. But in an MMO, you're guaranteed to get stomped and killed by everything else in the game while you're watching your awesome kill.
Actually they had Fatalities in AoC and it worked well with PvP.
And by the gods it was awesome in PvE.
http://www.youtube.com/watch?v=T2X_SbZCHpc
That's not the same as a kill-cam. We already have some similar special effects for some types of kills.
OP: you're ignoring a lot of the posts on this thread. How do you propose to implement a feature like Skyrim's killcam in an MMO?
have you looked at my videos? that is how you do kill cams in open world mmorpgs
nerevarine1138 wrote: »nerevarine1138 wrote: »seneferab16_ESO wrote: »DenverRalphy wrote: »Kill cams would be very very bad in an MMO. Single player games are fine, since game play stops during the animation. But in an MMO, you're guaranteed to get stomped and killed by everything else in the game while you're watching your awesome kill.
Actually they had Fatalities in AoC and it worked well with PvP.
And by the gods it was awesome in PvE.
http://www.youtube.com/watch?v=T2X_SbZCHpc
That's not the same as a kill-cam. We already have some similar special effects for some types of kills.
OP: you're ignoring a lot of the posts on this thread. How do you propose to implement a feature like Skyrim's killcam in an MMO?
have you looked at my videos? that is how you do kill cams in open world mmorpgs
Again. That's not the same as a killcam. That's just a special animation.
nerevarine1138 wrote: »nerevarine1138 wrote: »seneferab16_ESO wrote: »DenverRalphy wrote: »Kill cams would be very very bad in an MMO. Single player games are fine, since game play stops during the animation. But in an MMO, you're guaranteed to get stomped and killed by everything else in the game while you're watching your awesome kill.
Actually they had Fatalities in AoC and it worked well with PvP.
And by the gods it was awesome in PvE.
http://www.youtube.com/watch?v=T2X_SbZCHpc
That's not the same as a kill-cam. We already have some similar special effects for some types of kills.
OP: you're ignoring a lot of the posts on this thread. How do you propose to implement a feature like Skyrim's killcam in an MMO?
have you looked at my videos? that is how you do kill cams in open world mmorpgs
Again. That's not the same as a killcam. That's just a special animation.
indeed, but it is as close as you will get in an mmo.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »seneferab16_ESO wrote: »DenverRalphy wrote: »Kill cams would be very very bad in an MMO. Single player games are fine, since game play stops during the animation. But in an MMO, you're guaranteed to get stomped and killed by everything else in the game while you're watching your awesome kill.
Actually they had Fatalities in AoC and it worked well with PvP.
And by the gods it was awesome in PvE.
http://www.youtube.com/watch?v=T2X_SbZCHpc
That's not the same as a kill-cam. We already have some similar special effects for some types of kills.
OP: you're ignoring a lot of the posts on this thread. How do you propose to implement a feature like Skyrim's killcam in an MMO?
have you looked at my videos? that is how you do kill cams in open world mmorpgs
Again. That's not the same as a killcam. That's just a special animation.
indeed, but it is as close as you will get in an mmo.
I'm sure it is, but that's why I asked the OP to explain how he wanted to implement a killcam in an MMO. Because that's what he's asking for. Not just a kill animation.
Yes, so you can watch the unskippable animation WHEN YOU MISS. It is ever so awesome when you are forced to watch your arrow fly past an enemy in Skyrim. Kill cams are irritating and pointless in Skyrim; they certainly aren't needed in ESO.They need to create a variety of kill cam animations when you finish off the last enemy of a bunch, like in Skyrim. There should be different ones for different attacks, sword, bow and arrow, spells, decapitations, exploding body parts etc. This would instantly make the game more fun and give people in groups the incentive to get to be the one to get the kill cam animation, and the other members observe the other player's kill cam animation from their own perspective. But for the player doing the final kill, they should get a different camera angle and a cool animation specific to their attack. And it should be bloody too, but not too garish like Mortal Combat X. Why weren't kill cams discussed at the ESO panel at Quakecon yesterday??
Yes, so you can watch the unskippable animation WHEN YOU MISS. It is ever so awesome when you are forced to watch your arrow fly past an enemy in Skyrim. Kill cams are irritating and pointless in Skyrim; they certainly aren't needed in ESO.They need to create a variety of kill cam animations when you finish off the last enemy of a bunch, like in Skyrim. There should be different ones for different attacks, sword, bow and arrow, spells, decapitations, exploding body parts etc. This would instantly make the game more fun and give people in groups the incentive to get to be the one to get the kill cam animation, and the other members observe the other player's kill cam animation from their own perspective. But for the player doing the final kill, they should get a different camera angle and a cool animation specific to their attack. And it should be bloody too, but not too garish like Mortal Combat X. Why weren't kill cams discussed at the ESO panel at Quakecon yesterday??
When you trigger a kill cam, does it lock down every other member of your group? Are other enemies still moving to attack while you are stuck in the kill cam? How long will it take to move again, and how much damage can a second or third enemy inflict while you can't fight back? In an mmo, you have more than one player and enemy to worry about.
If you want exploding body parts wait for Fallout 4. That sounds more like what you're looking for, especially if they have the Bloody Mess perk again.