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After Spellcrafting , What will do all those stamina based players if they are still exist?

kherzaheb17_ESO
kherzaheb17_ESO
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So question is simple what will they do ?In addition , i love spellcrafting , i am not against but stamina based fights keep getting nerfs.I can't see any good things on stamina based players.So what do you think ?
Edited by kherzaheb17_ESO on July 19, 2014 3:37PM

After Spellcrafting , What will do all those stamina based players if they are still exist? 128 votes

Game name can change to The Elder Mages Online
17%
The_Drexillarkansas_ESOArsenic_TouchSlurgNorthernFuryMalpherianKevinmonOberons0kr4t3sSunnymcknightinfraction2008b16_ESOFelldirsbyrn9cub18_ESOMercerFreyMr.TurtlesworthNinnghizhiddaMoroseRalathar44MadragonMrDenimChicken 23 votes
Stamina based players should switch magicka based
0%
Morthur 1 vote
I loved spellcrafting feature but they really should focused on stamina based fights too.
20%
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they should remove stamina based fights from game.
4%
WhitePawPrintsbabylonmadangrypallysparafucilsarwb17_ESOdieTechnikPBpsy 6 votes
They should add Meleecrafting or something like Spellcrafting too for stamina based players
31%
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"Patience is a virtue" for those poor stamina based players
10%
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I have different idea
14%
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  • Hypertionb14_ESO
    Hypertionb14_ESO
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    I loved spellcrafting feature but they really should focused on stamina based fights too.
    i do think that some of the spell crafting features might help stam or health builds... but they need to set their priority in order and balance what is already in the game..
    I play every class in every situation. I love them all.
  • NorthernFury
    NorthernFury
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    Game name can change to The Elder Mages Online
    Taking way too long to address the stamina vs magicka issue. This should be priority #1 right now.

    I think many players are like me and trying to be patient....I am playing a Magicka build alt right now because I want to run trials and be decent at pvp. My first VR12 is a Stamina based melee character. She is sitting gathering dust because I want to do things other than full-time tanking, and I refuse to put her in a dress-and-staff.
    Edited by NorthernFury on July 19, 2014 3:45PM

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    will never perish
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  • Rodario
    Rodario
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    All your base are now belong to us!
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    {EU/DC}
  • Dominoid
    Dominoid
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    At the end of the Q&A it was asked, what spell crafting has for stamina builds. In the answer they said "We have other plans to expand on different stamina abilities."

    Stamina will get its own spell-crafting-type system as well.
    Edited by Dominoid on July 19, 2014 3:45PM
  • kherzaheb17_ESO
    kherzaheb17_ESO
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    I loved spellcrafting feature but they really should focused on stamina based fights too.
    Dominoid wrote: »
    At the end of the Q&A it was asked, what spell crafting has for stamina builds. In the answer they said "We have other plans to expand on different stamina abilities."

    Stamina will get its own spell-crafting-type system as well.

    Did u actually see any more details like spellcrafting on quakecon ? the answer is (big biased ? ) NO!

    Months have been past but stamina based players sitting on unfixed melee fights but magicka based players keep getting all awesome things.How many players did u see who is trying to use melee based on trials , dungeons ? They are all exist below 49 level.After v1 , who knows magicka based dps is better than stamina switching their builds to magicka based.
  • Holycannoli
    Holycannoli
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    They should add Meleecrafting or something like Spellcrafting too for stamina based players
    I like the idea of a meleecrafting system. Don't think I've ever seen a game with something like that.

    It's the skills themselves that need to be redone. They're lackluster and expensive and except for bows they're almost all melee which is already a disadvantage. I think a damage buff to stamina skills would help but it might not be enough with spellcrafting available.
  • Samadhi
    Samadhi
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    I might also use the spellcrafting system
    to make myself a permanent toggle-able wolf familiar
    and play a ranger
    since toggle pets only drain max magicka stat
    and don't scale with magicka
    they would be better suited to stamina builds than to magicka builds.

    I'm actually really excited for the ways in which the spellcrafting system will already help me as a Stamina user. :D
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
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  • ianangelospreub18_ESO
    I loved spellcrafting feature but they really should focused on stamina based fights too.
    They have said stamina will have its own crafting as well but the way things sound it will be far in the future, I think this was a poor choice coming up with the spell side first. I imagine they started it before seeing the issue between stamina and magicka but it probabbly would have been better to come out with stamina first as that would have helped resolve this issue. To those saying they are fixing stamina, it appears they are but by how much? They haven't talked about any huge revamps as far as I have seen and have only said Medium armor reduces stamina cost go use that essentially. Other then that I have only heard about them increasing the damage of stamina abilities slightly. I like Battle Mage type builds myself using stamina and Magicka and find myself many many times simply using the Magicka side of it and neglecting the other.
  • ianangelospreub18_ESO
    I loved spellcrafting feature but they really should focused on stamina based fights too.
    Terribly biased poll is terribly biased.

    They've already stated that they plan on revamping stamina-based abilities.

    Haters gonna hate

    Nerevarine is a known troll, Bad Troll is Bad.
    Edited by ianangelospreub18_ESO on July 19, 2014 4:02PM
  • Westcoast14_ESO
    Westcoast14_ESO
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    The game already limits Stamina builds wrt utility (ex. try being a Stamina based Healer) and effectiveness.

    With the Magicka system they have either the option to redress and rebalance Stamina vs. Magicka, or to make Stamina builds (which also currently includes WW) even more comparatively limited and disadvantaged relative to Magicka builds.

    Since the system is in development currently, I would strongly recommend taking into consideration the lessons learned from the current split in playability between Stamina and Magicka builds and to use the system to bridge the gap rather than broaden it.

    An alternative would be to create a complimentary system of "craftable" weapon skills or "battle tactics" (which would be Stamina Base abilities that are not weapon specific) that also serves to bridge the gap.
  • Audigy
    Audigy
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    Do you actually realize that spellcrafting isn't about Magicka alone, but that it will buff your armor and weapon damage as well?

    Watch the quake con presentation and you will realize how silly your thread is.
  • kherzaheb17_ESO
    kherzaheb17_ESO
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    I loved spellcrafting feature but they really should focused on stamina based fights too.
    Audigy wrote: »
    Do you actually realize that spellcrafting isn't about Magicka alone, but that it will buff your armor and weapon damage as well?

    Watch the quake con presentation and you will realize how silly your thread is.

    Oh yeah ? Wow ,i couldnt think watching quakecon
  • Sindala
    Sindala
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    They said they are addressing the stam builds as its not where they want it now.
    They also said that Ultimates will use which ever is highest (stam or magik) to trigger from.

    In the new spellcrafting there is a spell to obtain that basically converts magik or health to Stam, like mages have already for 'magika'

    Lots on the way now so lets all breathe out again now.......then go kill some NPC's :D
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • Kayira
    Kayira
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    Wow i was looking for the positive option but couldn't find it. Very biased indeed.

    Also yes spellcrafting is magicka based, but they will allow you to make spells that help you as a stamina build character, and having 1 or 2 abilities that are magicka based could be even positive for stamina builds, as they will have more magicka available although they are spamming abilities.
    Edited by Kayira on July 19, 2014 4:13PM
    EU PC
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    Raid Mains: Warden and Templar Heals
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  • kherzaheb17_ESO
    kherzaheb17_ESO
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    I loved spellcrafting feature but they really should focused on stamina based fights too.
    Sindala wrote: »
    They said they are addressing the stam builds as its not where they want it now.
    They also said that Ultimates will use which ever is highest (stam or magik) to trigger from.

    In the new spellcrafting there is a spell to obtain that basically converts magik or health to Stam, like mages have already for 'magika'

    Lots on the way now so lets all breathe out again now.......then go kill some NPC's :D


    Yeah , but stamina based players don't want bad patch on stamina builds.They should really focus magicka based fights. Blades , swords , axes etc.If those are still consumes magicka why stamina is exist in the first place on this game ? Just for running ?
  • Kayira
    Kayira
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    Running, blocking and dodging. The things that will save your life in vet dungeons. I use stamina in fights and i am a healer.
    EU PC
    In Game Tag: @Silthoras

    Raid Mains: Warden and Templar Heals
    DDs: Mag Sorc and Mag Necro
  • aipex8_ESO
    aipex8_ESO
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    My Skyrim main is a rogue type character that also dabbles in conjuration, now I'll be able to do the same in ESO. Also my stam based NB is way stronger because of the last couple of patches, and with the set changes coming in update 3, I'll have close to 70% weapon crit. Stamina builds are getting there.
  • kherzaheb17_ESO
    kherzaheb17_ESO
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    I loved spellcrafting feature but they really should focused on stamina based fights too.
    Kayira wrote: »
    Running, blocking and dodging. The things that will save your life in vet dungeons. I use stamina in fights and i am a healer.

    right! So you are saying that stamina for survive not for fighting ? So medium armour for nothing , blades , swords , dual wield abilities , 2 handed sword abilities for nothing .

    and still that you are telling this poll is biased. Look at yourself and explanation. lol

    Edited by kherzaheb17_ESO on July 19, 2014 11:16PM
  • Tabbycat
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    I have different idea
    They already stated that the Undaunted skill line is going to be revamped and expanded upon with a lot of new skills. You'll be able to work your way through dungeons and have daily quests to help you gain rank in the Undaunted skill line. The Undaunted skill line will be for stamina based users.

    And, as a side note, there will be spells that will be useful for stamina based builds. I am sure that sneaky thieves will want to take advantage of muffle so they can sneak around in pvp without being easily detected.

    TES lines of Magicka have always been about more than just casting mage spells.
    Edited by Tabbycat on July 19, 2014 4:26PM
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  • Westcoast14_ESO
    Westcoast14_ESO
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    Audigy wrote: »
    Do you actually realize that spellcrafting isn't about Magicka alone, but that it will buff your armor and weapon damage as well?

    Watch the quake con presentation and you will realize how silly your thread is.

    The current system does that and still leaves substantial disparities in the utility and playability between stamina and magicka based builds. I think the delivery of the spell crafting will add a lot to the game. As for the actual impact on Stamina vs Magicka, the devils in the details.
  • timidobserver
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    I do recall them saying that they have another system for Stamina abilities during the QA. It'll probably be a similar system that allows you to create abilities. It just won't be called spellcrafting because stamina abilities are not spells.

    I would set it up so that you seek out the lost knowledge of ancient combat masters, and then allow you to create new techniques based on what you have found. For example, go find the tome of this Sword Saint X and then find his writings about the world.

    Edited by timidobserver on July 19, 2014 5:22PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • dodgehopper_ESO
    dodgehopper_ESO
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    I have nothing to say regarding the poll, but I would LOVE to see them add a Fighting Technique system whereby players can learn new combos, and new powers. Yes I said new COMBOS. Having played DCUO, STO, and a few other modern MMOS that have combos, and also having played Skyrim, I was a little surprised that ESO did not have Combo attacks. This would be an absolutely awesome way for them to make weapon combat more interesting, and a way for us to chain weapon attacks with powers.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
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  • isengrimb16_ESO
    isengrimb16_ESO
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    The Dulfy distillation I saw mentioned spellcrafting being used to buff stamina/recovery. I think my Nightbow might like this spellcrafting "thang".
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    They should add Meleecrafting or something like Spellcrafting too for stamina based players
    Meleecrafting could work. Should call it something different tho. To create new weapon abilities would be a good addition to spellcrafting.

    Will they do it?........ probably WAY after spell crafting because they don't know how to NOT create imbalances some way. Or maybe they will read this stuff and be like "O crap, we almost jacked up again".

    Combo system would be difficult when you only have 5 skills available at one time. Might end up with more metas and unused abilities because they dont combot "the best" or at all.
  • isengrimb16_ESO
    isengrimb16_ESO
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    I think "meleecrafting" is including in "spellcrafting", if all our abilties (whether stam or mag based) are considered "spells".

    Sloppy language leads to misunderstandings galore. Yet sloppy language abounds, "elitist language snobs" can't say anything otherwise, and we wonder why fights happen.

    "Do you remember the day that if you said that you were gay,
    It meant with joy that you could sing and shout ..."
    -Eric Bogle, Silly Slang Song*

    (*I approve wholeheartedly of scenes that include Arnold Schwartzenegger, though.)

    Witness the deliberate confusion between "race" and "species" that isn't helped by old-fashioned Linnean creationist-minded pigeonholing. G-d fantasy and sci-fi use the terms interchangeably, when they are NOT interchangeable in the least.




    Edited by isengrimb16_ESO on July 19, 2014 6:48PM
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