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New Champion Point System creating an even larger player gap

jeevin
jeevin
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From what I can gather a player will continually level up with gained xp and thus unlocking new passives with champion points. I know you will still gain a modest amount of xp even when your not playing but I doubt it will compare to a player who devotes a lot of time to the game.

I thought the biggest issue everyone has with Veteran Ranks is the cruel shock you get when you hit VR1 and go up against a VR12 and get your face stomped in. I don't see how this Champion Point System will be any different. In fact, from the way it reads, the gap between players could effectively get worse over time.

Does anyone else feel this new champion system will create an even larger gap between the players who play more vs the players who only have time to play casually?
  • MercyKilling
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    It's just more content I'll likley never do, kinda like all the "improvements" and additions to PvP.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Sindala
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    They did say there will be 'Rested bonus' being added to XP for just this reason. So a casual player will gain XP quicker than one that plays 24/7.
    Also Champion points are Account wide so your lower chars are given a huge bonus once they hit VR1 if you already have a high VR level char.
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • NadiusMaximus
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    They will just make pvp a tiered system
    1 to 50
    Vet 1 to 12
    Champion lvls
    Next
    Next
  • Phantax
    Phantax
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    So according to the first part of your comment people who put a lot more time into the game don't deserve to have their characters/stats advanced more than a very casual player?
    Edited by Phantax on July 19, 2014 10:19AM
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Eatitapple
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    crislevin wrote: »
    Depends on how they implement it, this is a legit concern.

    Imagine an older player with 100 crit, 3000 armor, 10,000 health.

    Now, they may add a cap on these things.

    But the whole idea behind this is still asking people to grind grind grind. They really need to do away with this whole thing.

    There is a cap its called overcharge.

    I don't get though how you'ed expect people that put more time in the game not to be a lot stronger then people that only play a little.

  • crislevin
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    Eatitapple wrote: »
    crislevin wrote: »
    Depends on how they implement it, this is a legit concern.

    Imagine an older player with 100 crit, 3000 armor, 10,000 health.

    Now, they may add a cap on these things.

    But the whole idea behind this is still asking people to grind grind grind. They really need to do away with this whole thing.

    There is a cap its called overcharge.

    I don't get though how you'ed expect people that put more time in the game not to be a lot stronger then people that only play a little.

    I never said that, all we are discussing, is how large the gap should be, if yout want to discuss if older players should be stronger, open your own thread and I bet nobody will disagree.
  • Ojustaboo
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    to quote Paul Sage (eso creative director)
    Our goal is to have a cadence system where if your out not doing anything special, it will be about an hour you will have to put in and you'll get one of these points.

    and
    For example, say we're in season 8, season 8 gear will be a little more powerful than season 7 gear but season 7 gear will be much more readily available. The reason we are looking at this type of system is because we feel there will be less player separation. We will have something called a champion rating which will look at your gear as well as all the points you've spent in the champion system which will give you an idea of whether you can take on certain content or not.

    We want to make sure we don't have a lot of player separation so thats why we are going to make the itemisation have less requirements for equipping the items but still finding those items will be more rare, yes there is a solution to crafting for all those people asking about crafting

    Interviewer: Do you think having the champion rating could create a divide in the community where someone says I want to do that trial wile you but they would say "Well whats your champion rating?"

    Paul: Lets hit that head on, I do think it will to some extent which is exactly why the champion rating will be based more on the gear than say the points you put into the champion system and the reason that's important is because the gear only a season behind is readily available to everyone causing less of a divide. We're actually trying to keep people together. It should be much easier to catch up than it is now.

  • deximasb14_ESO
    Your missing the point of this system you get points per vr lvl.the points have a cap so eventually everyone can have the same amount. And it helps us play how we want. I am excited for this system can't wait to play it
  • Nox_Aeterna
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    Well , wait and see seems a fair idea.

    It could go wrong that is true. Honestly , i prefer to current a lot more. If max lvl is vr12 , anyone can go and try to get it , even if it takes sometime.

    Now if the max lvl is infinite , then people will really never be equal , doesnt matter how long.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • ozmorgudduth
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    CoUsT wrote: »
    jeevin wrote: »
    Does anyone else feel this new champion system will create an even larger gap between the players who play more vs the players who only have time to play casually?

    So casuals want to be as good as people who invest a lot time in game? It's not working this way. It's the same with everything in world - want to be good in playing on piano? Fine! Invest some time to learn! Want to be good in making programs? Fine, invest some time to learn how to make them!

    You know, maybe it's new trend. Everyone want everything right now, without investing anything - time, knowledge or your skills.

    In my opinion, champion system is great, it will give ESO more... hm, freedom in creating builds. Making your own specialization will be much funnier!

    Totaly agree.

    BTW, how a bonus to exp gain can create even bigger gap, if you don't play that often you get exp bonus to close that gap, it's exactly the opposite.

    And I'm only VR7 since yesterday and I'm a casual. Been playing since early access and I'm looking forward to champion system. That tower actually will work with my build very well :D
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Yes people who keep playing longer will be better. Isn't that the point of mmos? People who put in more time are better statistically. Pretty common idea in mmo land .
  • Xsorus
    Xsorus
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    jeevin wrote: »
    From what I can gather a player will continually level up with gained xp and thus unlocking new passives with champion points. I know you will still gain a modest amount of xp even when your not playing but I doubt it will compare to a player who devotes a lot of time to the game.

    I thought the biggest issue everyone has with Veteran Ranks is the cruel shock you get when you hit VR1 and go up against a VR12 and get your face stomped in. I don't see how this Champion Point System will be any different. In fact, from the way it reads, the gap between players could effectively get worse over time.

    Does anyone else feel this new champion system will create an even larger gap between the players who play more vs the players who only have time to play casually?

    Depends, Look at a system like DAOC realm ranks for example.

    If a RR1 went against a RR11, most of the time the RR1 would lose, and they should....the RR11 has more experience and time invested in the character

    However It didn't take long for an RR1 to get RR5 in that game, and RR5 vs RR11 was a lot more competitive.
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