
Requiemslove wrote: »The video does not work.
MercyKilling wrote: »Hrm. I'm mildly impressed with some things, excited about others and completely disinterested in others.
PvP- Meh. Not something I've liked for some time in -any- MMORPG. Completely disinterested.
Grouping fixes are VERY GOOD. Much interest to see how things develop.
Dungeon scaling is something that's been sorely needed, both solo and group. Personally, I've not been able to complete the 4 man dungeons for levels. Had no problems whatsoever with the 12-15 level range ones, but the next two level tiers of dungeons I've not been able to complete. Haven't done any beyond 32, as that's the highest level character I've got. Glad to hear they'll scale.
COMPLETELY DISGUSTED with the upcoming addition of "dailies". This was something that was missing that wasn't really needed, IMHO.
Craglorn: meh. Not interested in it now, not interested in it in the future, most likely. Won't be enticed, either.
Trials: meh. Didn't like speed runs in other MMO's, don't want to participate here.
Facial animations, good. More immersion is always a good thing. Makes the game more fun.
Vet system change/upgrade: Meh. I'm personally tired of gear grinding and vertical progression. I've actually hated gear grinding for several years now.
Justice system? I predict this being abused and possibly even being used to grief other people. Not thrilled.
Spellcrafting seems to be just another thing to grind. I hate grinding, but I like the idea behind spellcrafting. I'm ambivalent about this.
Combat animations/adjustments are good. Always nice to have animations playing properly and synching up. The only minor concern I have with increased particle effects is that people on lower end systems might suffer. Improvements should be usable/viewable by everyone, IMHO.
New weapons and armor motifs/designs? HOLY CARP. I'm looking forward to seeing them, and I hope they don't change overmuch from what I saw in the video.