Does anyone else notice this?
No real raiding like in WOW. You just get to max level and can craft the best gear so you can PVP in a 3 realm frontier, just like DAOC. You have relics, and keep sieging that is incredibly similar. You can see how Matt Firror wanted to emulate DAOC endgame in this game.
I this game had the rvr that DAOC had, people wouldn't be complaining about there being nothing to do at lvl 50 in this game, because DAOC didnt have much to do at 50 either (pre-ToA).
Problem is, realm pride is lackluster, and campaigns seem like some distant instance.There is never a situation while leveling in a group in this game, in which everyone gets the "relic keep is under attack!" and instantly, EVERYONE in the entire realm gets on their max levels to defend.
Also, the frontiers don't seem to be characteristic to each realm like in DAOC. You don't really feel like you are invading enemy territory because cyrodil looks pretty similar all the way through.
there is no realm rank system in this game...enough said.
But the final and most important point: the combat system doesn't compare. This game is all about instant abilities on classes that all seem to be solo classes. This game doesn't seem to have the crazy class synergy that DAOC had. this game doesnt have classes solely dedicated to utility or CC, which made fights much more tactical and based on positioning and timing and using spell counters, rather than just face smashing into your keyboard and winning as long as you have more people.
In other words, pvp combat is too simple in this game, because of a really dumbed down ability system.
I played mainly in 8v8 groups in that game, and I can honestly say that group combat in this game just feels way too simple.