I have been an active player in PvP/RvR based MMORPGs for just under 20 years now and I have been concerned with the PvP structure in ESO for quite some time and have finally come to a conclusion. This game was designed to promote corruption. I wish it wasn't true, but when you put together the main issues and view it as a whole, it is the only likely conclusion.
The first thing and the root of how it began is allowing players to join up to 5 guilds with no faction limitations and be able to communicate in all 5 at one time. The problem that arises from this function is the double teaming and trading kills/keeps/scrolls/Emperor in Cyrodil.
The second function that is making PvP in Cyrodil nearly unbearable is the ability to "Guest" into another campaign. This is one that confuses me greatly. It is completely understandable to create separate instances for PvP to help control the lag issues that arise. However, it is beyond comprehension as to why you would ever allow any player to have the ability to go into another instance to fight and continue to advance their PvP rank and receive Alliance Points and Exp. This along with what I stated as the first problem is causing Cyrodil to be unplayable.
The third point I will make on this post is the Emperor status. This while being a good idea to acknowledge an individual who excels in their campaign is made to be too powerful. I don't think Emperor should be removed at all, but the buffs should definitely be changed. In keeping the playing field balanced, there shouldn't be any passives or skills the Emperor has that affects combat except for maybe a Call to Arms type ability which would maybe increase the recovery rate of everyone nearby on that faction. It should instead have more of a monetary gain to that players guild, increasing exp gains, gold, AP etc...
There are many other issues, but I wanted to point out the 3 largest in my eyes. I understand that changing a lot of it would be a cause for concern as well. But, the easiest fix and the biggest cause for the current state of decay in Cyrodil is the Guest function, it needs to be removed completely. Not even a 1 week lockout with 100k AP cost to change it will make it any better. Unfortunately with the current state of the game, what I have read in the upcoming changes to campaigns, there will really be no fix to what is allowing the issues to occur in the first place.
Again, I hope these issues get fixed and addressed. I don't like believing that this was an intentional design, but this is how it is viewed by many. I would really love to get out there and join the fight, but I refuse to play and lend to a corrupt system.
Edited by jvh808 on July 18, 2014 3:12AM