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Enlightenment Bonus- Say It Ain't So-ooo-oooo

nerevarine1138
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According to the recent Paul Sage interview, they're planning on adding an "Enlightenment" bonus with the introduction of the Champion system. This would apparently function like the "rested" bonus in games like WoW, where experience gain is increased after you've been logged out for a while.

This is a terrible idea.

If you do most of the content in a zone, you already outlevel most of the game as you progress. Please stop providing players with the means to skip over even more content, because all it results in is more whining about the lack of content. Leveling should be part of the game, and as it stands in ESO, it currently is. Don't fall in line with the other MMOs on the market and make leveling some kind of chore that people have to complete in order to reach endgame content.
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Murray?
  • twev
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    I don't always disagree with you.

    This is one of those 'two thumbs up' posts.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • onlinegamer1
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    This is a marketing technique, not a game-play/balance issue. Players who "stop playing" (for whatever reason) are given encouragement to "log back in to play" again, thus retaining subscribers.

    You won't change their mind on this.
  • fromtesonlineb16_ESO
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    The 'champion' system as described in that small section in Reddit sounds somewhat like the PA system in Rift a non-level-based character progression system; I know others MMOs have similar types of systems.

    Don't see how that equates to zone leveling at all.
    Edited by fromtesonlineb16_ESO on July 14, 2014 12:51PM
  • nerevarine1138
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    This is a marketing technique, not a game-play/balance issue. Players who "stop playing" (for whatever reason) are given encouragement to "log back in to play" again, thus retaining subscribers.

    You won't change their mind on this.

    I disagree with that reasoning. Every game that I've seen this in caps the amount of bonus experience you can get at a certain point. It's not like I earned permanent double-xp after taking a long sabbatical from WoW. But I do earn double-xp by logging off in town for the week.

    The "Baby Come Back" style of incentives are always tied to reactivating accounts. They don't have anything to do with a bonus for active players.
    ----
    Murray?
  • Hilgara
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    Disagree. let people reach v12 by the time they finish V10 zone. Then the group content of Crag is optional not mandatory
  • nerevarine1138
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    The 'champion' system as described in that small section in Reddit sounds somewhat like the PA system in Rift a non-level-based character progression system; I know others MMOs have similar types of systems.

    Don't see how that equates to zone leveling at all.

    I hope that you're correct and that I'm misinterpreting the interview. If it only applies to the new Champion system (which I don't have a problem with), then I think it's probably fine. But I read it as a bonus to xp-gain at all levels. So leveling 1-50 would be greatly quickened.
    Hilgara wrote: »
    Disagree. let people reach v12 by the time they finish V10 zone. Then the group content of Crag is optional not mandatory

    I think you're having a different debate. This is about a feature that is set to go live when the VR system is completely eliminated.
    ----
    Murray?
  • Hilgara
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    Nope same debate. Its about out levelling content. I think this is a good thing. If you diligently do all the content you should be able to outlevel it to the point where you reach max level through solo content
  • onlinegamer1
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    This is a marketing technique, not a game-play/balance issue. Players who "stop playing" (for whatever reason) are given encouragement to "log back in to play" again, thus retaining subscribers.

    You won't change their mind on this.

    I disagree with that reasoning. Every game that I've seen this in caps the amount of bonus experience you can get at a certain point. It's not like I earned permanent double-xp after taking a long sabbatical from WoW. But I do earn double-xp by logging off in town for the week.

    The "Baby Come Back" style of incentives are always tied to reactivating accounts. They don't have anything to do with a bonus for active players.

    Incorrect.

    A player quits, usually, when they stop playing first. After extended periods of "not playing", they realize they don't want to anymore, and then unsubscribe.

    Having a constant system of "its ok to take a break, but then, you want to log in again to get that bonus again" ensure that players don't quit after periods of burn out.
  • fromtesonlineb16_ESO
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    I hope that you're correct and that I'm misinterpreting the interview. If it only applies to the new Champion system (which I don't have a problem with), then I think it's probably fine. But I read it as a bonus to xp-gain at all levels. So leveling 1-50 would be greatly quickened.
    I agree it's unclear but I took my view based on the context of Enlightenment being mentioned in the Champion section and in that respect I think it's probably important.

    IF my PA analogy is right, Trion's experience was that early adopters of PA ended up with a large advantage over those that came after or couldn't play 24/7 when it came to horizontal progression.

    OTOH, I may be entirely wrong and this is just a load of waffle, time will tell. ;)

  • Enodoc
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    Wait, does this "Enlightenment" basically give people more experience for not playing? That makes no sense at all.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • mutharex
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    I'd be more worried about the rest of things Sage hinted:

    - arenas
    - duels
    - gearscore
    - gear treadmill
    - dropping devs pants at a playerbase whim

    It's over guys, World of Tesocraft is coming

    http://dulfy.net/2014/07/12/eso-paul-sage-the-road-ahead-qa-transcript/
    Edited by mutharex on July 14, 2014 1:25PM
  • BBSooner
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    I hope it's only for champion levels. All of my characters (4) have made it through 1-50 content while staying 2-3 levels over the content I'm doing. There's no reason for this bonus to effect regular leveling, and infact will probably make questing feel even more trivial. This bonus would be kind of disappointing.
    Edited by BBSooner on July 14, 2014 1:28PM
  • Enodoc
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    mutharex wrote: »
    I'd be more worried about the rest of things Sage hinted:

    - arenas
    - duels
    - gearscore
    - gear treadmill
    - dropping devs pants at a playerbase whim

    It's over guys, World of Tesocraft is coming

    http://dulfy.net/2014/07/12/eso-paul-sage-the-road-ahead-qa-transcript/
    - arenas: meh
    - duels: ok, I guess
    - gearscore: what's that? doesn't sound very good
    - gear treadmill: no thanks
    - no comment
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • mutharex
    mutharex
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    Enodoc wrote: »
    mutharex wrote: »
    I'd be more worried about the rest of things Sage hinted:

    - arenas
    - duels
    - gearscore
    - gear treadmill
    - dropping devs pants at a playerbase whim

    It's over guys, World of Tesocraft is coming

    http://dulfy.net/2014/07/12/eso-paul-sage-the-road-ahead-qa-transcript/
    - arenas: meh
    - duels: ok, I guess
    - gearscore: what's that? doesn't sound very good
    - gear treadmill: no thanks
    - no comment

    gearscore is a system used in WoW to determine if you are l33t enough to participate to raids or heroic dungeons
    http://www.wowwiki.com/Gear_score

    this from Sage's interview:
    "In the Champion system, we will have more gear introduced by seasons where there is no level requirement. They will be harder to get. Season 8 gear will be more powerful than season 7 gear for example but the season 7 gear will be more readily available. There will be a solution for crafting as well.
    Champion rating – Look at your gear as well as all your points in the champion system to see if you can take on a certain content or not. The Champion rating will be introducing some divide in the community but it based more on gear rather than your points to make it easier to catch up. "

    the whole interviews is a mess of bad news and incoming nightmares
  • Enodoc
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    mutharex wrote: »
    gearscore is a system used in WoW to determine if you are l33t enough to participate to raids or heroic dungeons
    http://www.wowwiki.com/Gear_score

    this from Sage's interview:
    "In the Champion system, we will have more gear introduced by seasons where there is no level requirement. They will be harder to get. Season 8 gear will be more powerful than season 7 gear for example but the season 7 gear will be more readily available. There will be a solution for crafting as well.
    Champion rating – Look at your gear as well as all your points in the champion system to see if you can take on a certain content or not. The Champion rating will be introducing some divide in the community but it based more on gear rather than your points to make it easier to catch up. "

    the whole interviews is a mess of bad news and incoming nightmares
    Oh I see, so it's like a level requirement but based on gear instead of experience? I'd rather have true experience-based levels than a gear-based "rating".
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • mutharex
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    Enodoc wrote: »
    mutharex wrote: »
    gearscore is a system used in WoW to determine if you are l33t enough to participate to raids or heroic dungeons
    http://www.wowwiki.com/Gear_score

    this from Sage's interview:
    "In the Champion system, we will have more gear introduced by seasons where there is no level requirement. They will be harder to get. Season 8 gear will be more powerful than season 7 gear for example but the season 7 gear will be more readily available. There will be a solution for crafting as well.
    Champion rating – Look at your gear as well as all your points in the champion system to see if you can take on a certain content or not. The Champion rating will be introducing some divide in the community but it based more on gear rather than your points to make it easier to catch up. "

    the whole interviews is a mess of bad news and incoming nightmares
    Oh I see, so it's like a level requirement but based on gear instead of experience? I'd rather have true experience-based levels than a gear-based "rating".

    That's how it works in WoW. Reading Sage's words, seems similar.
    But the whole paragraph stinks of gear treadmill and gating.

    If you read the whole thing is incredibly depressing
  • Selique
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    I'm looking forward to a bit of Exp increase after being logged out. I don't get to play as much as a lot of people, and it will make it easier for me to get to the point where many have been for months now. I'll finally be able to level enough with my limited time in order to participate in end game activities.
    Falls-With-Grace ~ Shadowscale (Argonian Night Blade)
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    Hail Sithis..
  • fromtesonlineb16_ESO
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    mutharex wrote: »
    gearscore is a system used in WoW to determine if you are l33t enough to participate to raids or heroic dungeons
    http://www.wowwiki.com/Gear_score

    this from Sage's interview:
    "In the Champion system, we will have more gear introduced by seasons where there is no level requirement. They will be harder to get. Season 8 gear will be more powerful than season 7 gear for example but the season 7 gear will be more readily available. There will be a solution for crafting as well.
    Champion rating – Look at your gear as well as all your points in the champion system to see if you can take on a certain content or not. The Champion rating will be introducing some divide in the community but it based more on gear rather than your points to make it easier to catch up. "

    the whole interviews is a mess of bad news and incoming nightmares
    Please explain it accurately and without your biased views.

    @Enodoc GEARSCORE is a WOW add-on, and just like ESO add-ons has no involvement from Blizzard. It's a system that accesses your 'iLevel' (item level, each piece of gear has an iLevel and Gearscore shows other players your average iLevel).

    It's abused by elitist jerks to decide who is and isn't to be allowed to join their parties.

    In fact the game does make use of your iLevel and only allows you to enter some dungeons if you're above a threshold. Blizzard do this on the basis if your gear isn't good enough you'll not be viable.

    FFXIV has a similar system, it doesn't have Gearscore but nonetheless players' iLevel is publicly available so abuse is there too.

    ONLY if ZOS make the player's 'champ level' (whatever it is) publicly available will the elitists be able to abuse it. Per se it's a good means to ensure everyone entering high-level content is geared appropriately so that some can't leech off others.

    Note also that ESO has another mechanic in common with WOW: Achievements.

    In WOW you're expected to have a certain number of achievements and some elitists will demand you have certain achievements before you can join them .. ESO has those elitists too, as another thread posted in the last few days shows.
    Edited by fromtesonlineb16_ESO on July 14, 2014 1:55PM
  • mutharex
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    mutharex wrote: »
    gearscore is a system used in WoW to determine if you are l33t enough to participate to raids or heroic dungeons
    http://www.wowwiki.com/Gear_score

    this from Sage's interview:
    "In the Champion system, we will have more gear introduced by seasons where there is no level requirement. They will be harder to get. Season 8 gear will be more powerful than season 7 gear for example but the season 7 gear will be more readily available. There will be a solution for crafting as well.
    Champion rating – Look at your gear as well as all your points in the champion system to see if you can take on a certain content or not. The Champion rating will be introducing some divide in the community but it based more on gear rather than your points to make it easier to catch up. "

    the whole interviews is a mess of bad news and incoming nightmares
    Please explain it accurately and without your biased views.

    @Enodoc GEARSCORE is a WOW add-on, and just like ESO add-ons has no involvement from Blizzard. It's a system that accesses your 'iLevel' (item level, each piece of gear has an iLevel and Gearscore shows other players your average iLevel).

    It's abused by elitist jerks to decide who is and isn't to be allowed to join their parties.

    In fact the game does make use of your iLevel and only allows you to enter some dungeons if you're above a threshold. Blizzard do this on the basis if your gear isn't good enough you'll not be viable.

    FFXIV has a similar system, it doesn't have Gearscore but nonetheless players' iLevel is publicly available so abuse if there too.

    ONLY if ZOS make the player's 'champ level' (whatever it is) publicly available will the elitists be able to abuse it. Per se it's a good means to ensure everyone entering high-level content is geared appropriately so that some can't leech off others.

    Biased? Have you ever seen a similar system NOT being abused by elitist jerks?
    Coz I haven't
  • Falmer
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    I agree here. As an EQ veteran, every modern game levels at lightning speed normally. If anything they should cut the experience gain in half across the game.
  • Enodoc
    Enodoc
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    mutharex wrote: »
    mutharex wrote: »
    gearscore is a system used in WoW to determine if you are l33t enough to participate to raids or heroic dungeons
    http://www.wowwiki.com/Gear_score

    this from Sage's interview:
    "In the Champion system, we will have more gear introduced by seasons where there is no level requirement. They will be harder to get. Season 8 gear will be more powerful than season 7 gear for example but the season 7 gear will be more readily available. There will be a solution for crafting as well.
    Champion rating – Look at your gear as well as all your points in the champion system to see if you can take on a certain content or not. The Champion rating will be introducing some divide in the community but it based more on gear rather than your points to make it easier to catch up. "

    the whole interviews is a mess of bad news and incoming nightmares
    Please explain it accurately and without your biased views.

    @Enodoc GEARSCORE is a WOW add-on, and just like ESO add-ons has no involvement from Blizzard. It's a system that accesses your 'iLevel' (item level, each piece of gear has an iLevel and Gearscore shows other players your average iLevel).

    It's abused by elitist jerks to decide who is and isn't to be allowed to join their parties.

    In fact the game does make use of your iLevel and only allows you to enter some dungeons if you're above a threshold. Blizzard do this on the basis if your gear isn't good enough you'll not be viable.

    FFXIV has a similar system, it doesn't have Gearscore but nonetheless players' iLevel is publicly available so abuse if there too.

    ONLY if ZOS make the player's 'champ level' (whatever it is) publicly available will the elitists be able to abuse it. Per se it's a good means to ensure everyone entering high-level content is geared appropriately so that some can't leech off others.

    Biased? Have you ever seen a similar system NOT being abused by elitist jerks?
    Coz I haven't

    Regardless of how it's used by elitists, I think the point still stands that it is introducing a gating based on gear rather than XP. So how does one go about getting this gear? Would it be provided as quest rewards, mob/boss drops? If the method of acquiring the gear is comparable to the method of aquiring XP, gating by gear rather than XP seems arbitrary. But if you gain the gear by some obscure side method, then gating by level makes more sense.

    Back to my original question though: does this "Enlightenment" basically give people more XP for not playing? I can't see why people would be rewarded more XP for not playing, putting people that play all the time at a comparative disadvantage, as they have to put more time in for the same reward.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • onlinegamer1
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    Neverwinter has something similar.

    Dungeons have a minimum GearScore requirement to enter. If you are too low, you physically cannot go inside. However, the GS requirements are generally considered by players to be BELOW what is really needed to be "viable". Of course, players define "viable" as "cakewalk". So, if you aren't overpowered, you aren't "viable".

    Most games with GearScore make it visible. I would suggest to ZoS to diverge from this thinking, and make the ESO score visible ONLY on your character sheet, and not to other players NOR to the API.

    That way, if the dungeons/quests/trials/whatever let you in, you are "viable". Period.
    Edited by onlinegamer1 on July 14, 2014 2:41PM
  • kitsinni
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    With all VR levels going away what does it matter? It takes less than one day of played time to get to 50 which will be top level soon. This just makes it so that you can get champ points when you rest easier. It is something that keeps people coming back to the game instead of feeling like they fell so far behind they will never catch their friends, something the current system does do.
  • Soloeus
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    According to the recent Paul Sage interview, they're planning on adding an "Enlightenment" bonus with the introduction of the Champion system. This would apparently function like the "rested" bonus in games like WoW, where experience gain is increased after you've been logged out for a while.

    This is a terrible idea.

    If you do most of the content in a zone, you already outlevel most of the game as you progress. Please stop providing players with the means to skip over even more content, because all it results in is more whining about the lack of content. Leveling should be part of the game, and as it stands in ESO, it currently is. Don't fall in line with the other MMOs on the market and make leveling some kind of chore that people have to complete in order to reach endgame content.

    This is one of the few times where when I agree, I feel compelled to say so instead of clicking the button and jumping out. I hate systems where EXP Gain is decreased by time spent.

    Within; Without.
  • Mud_Puppy
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    I agree it doesn't sound good, but we haven't actually seen the mechanics yet.
    /kill
  • Solanum
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    I think it is a good thing.
    It allows for those with jobs and busy lives to still make a decent amount of progress while playing. And in no way hurts those who do have the time to play as much as they would like.

    And outlevelling a zone?
    I for one am happy to choose how much time I spend in a zone rather then feeling obligated to wring it for every last drop of XP before moving on.
  • Samadhi
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    I'd like to know how long this bonus takes to activate.

    If I sleep or go to work for 8 hours do I get a bonus to my exp the next time I log in?
    What is the minimum time required for this bonus, and what is the maximum bonus allowed relative to time?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Audigy
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    Any type of forced xp boost is bad, as WOW has shown. I kept logging out in the wilds to not get the boost, but every time I came back I had at least a full level skipped :(

    Its a really bad system, but it will come as many gaming companies don't value the content before max level anymore, but only raids and arenas :(

    ZO once said they wont go that way, but the pressure by the vocal minorities was too strong I guess. :(
  • smeeprocketnub19_ESO
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    mutharex wrote: »
    I'd be more worried about the rest of things Sage hinted:

    - arenas
    - duels
    - gearscore
    - gear treadmill
    - dropping devs pants at a playerbase whim

    It's over guys, World of Tesocraft is coming

    http://dulfy.net/2014/07/12/eso-paul-sage-the-road-ahead-qa-transcript/

    I'm okay with this.
    Dear Sister, I do not spread rumors, I create them.
  • Arsenic_Touch
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    mutharex wrote: »
    I'd be more worried about the rest of things Sage hinted:

    - arenas
    - duels
    - gearscore
    - gear treadmill
    - dropping devs pants at a playerbase whim

    It's over guys, World of Tesocraft is coming

    http://dulfy.net/2014/07/12/eso-paul-sage-the-road-ahead-qa-transcript/

    ....good responses for the arena.... haha. Well that's the final nail in the coffin for me, the moment they add that shtako they're going to balance around it and ruin the current system. It's evident that they don't give a flying rat's behind from the majority of those that actually take the time to engage them on a daily basis.

    They're going to add gearscore.... might as well just let us see other player dps with that nonsense.

    Duels aren't a bad thing but the rest? ....the end is nigh.
    Edited by Arsenic_Touch on July 14, 2014 4:50PM
    Is it better to out-monster the monster or to be quietly devoured?

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    "Fear can claim what little faith remains."
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    "But united we can break a fate once set in stone."

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