smeeprocketnub19_ESO wrote: »Hopefully no. Not unless they want to bottom out the economy.
smeeprocketnub19_ESO wrote: »Hopefully no. Not unless they want to bottom out the economy.
Rubbish ! A global/factional AH would be the only way to achieve a truly dynamic economy.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »Hopefully no. Not unless they want to bottom out the economy.
Rubbish ! A global/factional AH would be the only way to achieve a truly dynamic economy.
You mean pull the carpet out from under it. You can watch economies plummet with a global auction house on regular servers due to the market being flooded or people playing the market to win like it's some sort of side game. When I was playing EQ, the market was ridiculously unstable. In fact, the only games where stability wasn't an issue were ones where their wasn't an AH, Then flooding was slower and less likely to occur.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »Hopefully no. Not unless they want to bottom out the economy.
Rubbish ! A global/factional AH would be the only way to achieve a truly dynamic economy.
You mean pull the carpet out from under it. You can watch economies plummet with a global auction house on regular servers due to the market being flooded or people playing the market to win like it's some sort of side game. When I was playing EQ, the market was ridiculously unstable. In fact, the only games where stability wasn't an issue were ones where their wasn't an AH, Then flooding was slower and less likely to occur.
Exactly... a dynamic economy that fluctuates with player supply-and-demand. Yes people will try to outbid others, some will flood the market but that just makes it more interesting.
The other main point about a global market is that it far better represents what the players value certain items at. After all something is only worth what people are willing to pay !
Why shouldn't the games economy be a side game, some people (myself for example) enjoy that sort of thing. If that's what some players want to do let them (didn't zenimax say something similar?)
If you're sales are collapsing its down really to 2 main factors... You're over pricing your product and people won't pay what you are asking. OR.. demand for the product has dropped. But this is all part of having a dynamic economy, its player driven, not just seller driven.
As for the depression bit, I think that's a strong word to use, it implies the games economy is short or currency. That is hardly likely to happen when you consider how many forms of income this game provides and as of yet we do not have that many gold sinks. Casual sellers will not really notice or care about the fluctuations, hardcore selling moguls will thrive on the challenge !
Not to mention of course that an item sold on a global AH won't just have a seller base of 500 people, more likely 5000+
So Win-Win for everybody
Why shouldn't the games economy be a side game, some people (myself for example) enjoy that sort of thing. If that's what some players want to do let them (didn't zenimax say something similar?)
If you're sales are collapsing its down really to 2 main factors... You're over pricing your product and people won't pay what you are asking. OR.. demand for the product has dropped. But this is all part of having a dynamic economy, its player driven, not just seller driven.
As for the depression bit, I think that's a strong word to use, it implies the games economy is short or currency. That is hardly likely to happen when you consider how many forms of income this game provides and as of yet we do not have that many gold sinks. Casual sellers will not really notice or care about the fluctuations, hardcore selling moguls will thrive on the challenge !
Not to mention of course that an item sold on a global AH won't just have a seller base of 500 people, more likely 5000+
So Win-Win for everybody
Obviously you're a fat-cat because you know very well that a global AH will make the rich richer and nothing will change one bit for the have-nots.
Why shouldn't the games economy be a side game, some people (myself for example) enjoy that sort of thing. If that's what some players want to do let them (didn't zenimax say something similar?)
If you're sales are collapsing its down really to 2 main factors... You're over pricing your product and people won't pay what you are asking. OR.. demand for the product has dropped. But this is all part of having a dynamic economy, its player driven, not just seller driven.
As for the depression bit, I think that's a strong word to use, it implies the games economy is short or currency. That is hardly likely to happen when you consider how many forms of income this game provides and as of yet we do not have that many gold sinks. Casual sellers will not really notice or care about the fluctuations, hardcore selling moguls will thrive on the challenge !
Not to mention of course that an item sold on a global AH won't just have a seller base of 500 people, more likely 5000+
So Win-Win for everybody
Obviously you're a fat-cat because you know very well that a global AH will make the rich richer and nothing will change one bit for the have-nots.
And obviously 'any' player doesn't have the chance to see my 40k piece of gear for sale in the AH, decide to undercut me by 1 gold and bag him/herself a nice 39,999 gold sale !
Why shouldn't the games economy be a side game, some people (myself for example) enjoy that sort of thing. If that's what some players want to do let them (didn't zenimax say something similar?)
If you're sales are collapsing its down really to 2 main factors... You're over pricing your product and people won't pay what you are asking. OR.. demand for the product has dropped. But this is all part of having a dynamic economy, its player driven, not just seller driven.
As for the depression bit, I think that's a strong word to use, it implies the games economy is short or currency. That is hardly likely to happen when you consider how many forms of income this game provides and as of yet we do not have that many gold sinks. Casual sellers will not really notice or care about the fluctuations, hardcore selling moguls will thrive on the challenge !
Not to mention of course that an item sold on a global AH won't just have a seller base of 500 people, more likely 5000+
So Win-Win for everybody
Obviously you're a fat-cat because you know very well that a global AH will make the rich richer and nothing will change one bit for the have-nots.
And obviously 'any' player doesn't have the chance to see my 40k piece of gear for sale in the AH, decide to undercut me by 1 gold and bag him/herself a nice 39,999 gold sale !
Why shouldn't the games economy be a side game, some people (myself for example) enjoy that sort of thing. If that's what some players want to do let them (didn't zenimax say something similar?)
If you're sales are collapsing its down really to 2 main factors... You're over pricing your product and people won't pay what you are asking. OR.. demand for the product has dropped. But this is all part of having a dynamic economy, its player driven, not just seller driven.
As for the depression bit, I think that's a strong word to use, it implies the games economy is short or currency. That is hardly likely to happen when you consider how many forms of income this game provides and as of yet we do not have that many gold sinks. Casual sellers will not really notice or care about the fluctuations, hardcore selling moguls will thrive on the challenge !
Not to mention of course that an item sold on a global AH won't just have a seller base of 500 people, more likely 5000+
So Win-Win for everybody
Obviously you're a fat-cat because you know very well that a global AH will make the rich richer and nothing will change one bit for the have-nots.
And obviously 'any' player doesn't have the chance to see my 40k piece of gear for sale in the AH, decide to undercut me by 1 gold and bag him/herself a nice 39,999 gold sale !
They initially said no, but when you consider how many other things have changed from what they originally said?
Not to mention I don't think Zenimax anticipated the amount of demand for a global/factional AH.
(my money is on yes.... eventually)
They have said one reason they won't do it is the strain on the database with the megaserver technology. You can imagine 1000 listings that just contain 1 Mako rune for example. So yeah, never going to happen.
Nazon_Katts wrote: »Actually, an AH would make it a whole lot easier on the have-nots to become rich as they could sell to all the fat cats at way better prices. Buy low, sell high and do not spend; that's all it takes and available to everyone, if there was an AH.
I'd bet the gap between the rich and poor is much wider currently, as there is no easy access to the market (or what you could call one, as it is rather limited anyways) and most people just vendor their loot to gain coin. The average joe has a couple of Ks, while those industrious enough to actually play the market that is there have millions. Millions that won't go anywhere and most certainly not back into the market.
An AH would help with balancing the wealth and wouldn't even need to global to begin with, just with a broad enough reach and be publicly accessible. The island economies we've got just facilitate exploitation. Join a trade guild with mostly lower level players to buy low and sell high in a veteran guild. There we have globalization in a nutshell, the very thing the splintered economical set up pretends to prevent.
An AH offers a much more even playing field.
smeeprocketnub19_ESO wrote: »Nazon_Katts wrote: »Actually, an AH would make it a whole lot easier on the have-nots to become rich as they could sell to all the fat cats at way better prices. Buy low, sell high and do not spend; that's all it takes and available to everyone, if there was an AH.
I'd bet the gap between the rich and poor is much wider currently, as there is no easy access to the market (or what you could call one, as it is rather limited anyways) and most people just vendor their loot to gain coin. The average joe has a couple of Ks, while those industrious enough to actually play the market that is there have millions. Millions that won't go anywhere and most certainly not back into the market.
An AH would help with balancing the wealth and wouldn't even need to global to begin with, just with a broad enough reach and be publicly accessible. The island economies we've got just facilitate exploitation. Join a trade guild with mostly lower level players to buy low and sell high in a veteran guild. There we have globalization in a nutshell, the very thing the splintered economical set up pretends to prevent.
An AH offers a much more even playing field.
no, that is never how it works in practice. The rich get richer, the poor stay broke.
smeeprocketnub19_ESO wrote: »Hopefully no. Not unless they want to bottom out the economy.
smeeprocketnub19_ESO wrote: »Why shouldn't the games economy be a side game, some people (myself for example) enjoy that sort of thing. If that's what some players want to do let them (didn't zenimax say something similar?)
If you're sales are collapsing its down really to 2 main factors... You're over pricing your product and people won't pay what you are asking. OR.. demand for the product has dropped. But this is all part of having a dynamic economy, its player driven, not just seller driven.
As for the depression bit, I think that's a strong word to use, it implies the games economy is short or currency. That is hardly likely to happen when you consider how many forms of income this game provides and as of yet we do not have that many gold sinks. Casual sellers will not really notice or care about the fluctuations, hardcore selling moguls will thrive on the challenge !
Not to mention of course that an item sold on a global AH won't just have a seller base of 500 people, more likely 5000+
So Win-Win for everybody
Obviously you're a fat-cat because you know very well that a global AH will make the rich richer and nothing will change one bit for the have-nots.
And obviously 'any' player doesn't have the chance to see my 40k piece of gear for sale in the AH, decide to undercut me by 1 gold and bag him/herself a nice 39,999 gold sale !
right, because all those times someone undercut me by 1 gold in other games I played, I was thinking how awesome global AHs were and not about the inevitable and unbearable bidding war I would be fighting for hours at a time. A war which always led to prices well below what I could afford to sell for.
when you play the market like a game, everyone who actually wants to make money loses out. If you already have millions of gold, no big deal for you, but some of us actually want to use the economy to buy and sell items without going broke.
Nazon_Katts wrote: »Actually, an AH would make it a whole lot easier on the have-nots to become rich as they could sell to all the fat cats at way better prices. Buy low, sell high and do not spend; that's all it takes and available to everyone, if there was an AH.
I'd bet the gap between the rich and poor is much wider currently, as there is no easy access to the market (or what you could call one, as it is rather limited anyways) and most people just vendor their loot to gain coin. The average joe has a couple of Ks, while those industrious enough to actually play the market that is there have millions. Millions that won't go anywhere and most certainly not back into the market.
An AH would help with balancing the wealth and wouldn't even need to global to begin with, just with a broad enough reach and be publicly accessible. The island economies we've got just facilitate exploitation. Join a trade guild with mostly lower level players to buy low and sell high in a veteran guild. There we have globalization in a nutshell, the very thing the splintered economical set up pretends to prevent.
An AH offers a much more even playing field.