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A suggestion for making all craftwork more enjoyable

thesongoftimeb14_ESO
I posted the following in a provisioning discussion, but posting here because it affects all crafting.

I would love to see a filter implemented into the game, that allows you to shut specific items off from being looted. Once you have looted an item to the point that you don't want anymore, it would be so nice to tell my character to stop looting that item, but continue looting everything else I need. This would solve a lot of problems over the entire game system. It would save us a lot of time wasted, make managing a little easier for all mat collecting, and most importantly, make looting more fun. Your basically creating one solution to solve all 6 crafting experiences and making them more enjoyable.

I love looting, but hate sitting around and deleting tons of stuff that I have no use for, can't sell, have no room in my bank for, and actually getting tired of seeing it. lol
The one drawback I guess, would be that everyone would turn their auto loot on, and never have to worry again. Being new to MMO, maybe my suggestion is silly, but it sounds good to me, and something I think could easily be fixed?
  • nerevarine1138
    nerevarine1138
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    I wasn't aware that this was an issue.

    If you don't want to always loot everything, turn off auto-loot. Problem solved.
    ----
    Murray?
  • thesongoftimeb14_ESO
    I do not use auto loot, but I am sick and tired of seeing thousands upon thousands of crafting style stones. Before you respond with " then don't loot them", your missing the point. I am tired of seeing crafting stones that I will never use.
    Edited by thesongoftimeb14_ESO on July 12, 2014 2:27PM
  • nerevarine1138
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    I do not use auto loot, but I am sick and tired of seeing thousands upon thousands of crafting style stones. Before you respond with " then don't loot them", your missing the point. I am tired of seeing crafting stones that I will never use.

    I don't see how "don't loot them," is missing the point. Loot is randomized. Sometimes, you get junk. Sometimes, you get an Imperial motif.

    And if you're not using auto-loot, what would your suggestion affect? You're already examining the contents of containers before looting them.
    ----
    Murray?
  • thesongoftimeb14_ESO
    I am new to mmo, and I am here because of Skyrim. With that being said, I enjoy every part of this game so far, except the overkill on looting. I am just making a suggestion the make the game more enjoyable. Right now, the looting is starting to drag on me and making the game less enjoyable. I have no problem getting junk, I have a problem with coming across everything I already have a stack of 100 for. In the beginning, you could sell that stuff, now everyone has stacks too, so its worthless and a waste of time. I did not have this problem in skyrim and put more than a thousand hours into that game. I would like to do the same here as well, but if looting becomes a drag, its going to wreck the whole game for me. Now if everything was at least worth 1g, that might work too, I just thought my suggestion was better.
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Edited once I saw that you don't use auto loot. Now I really don't get the point of the thread at all.
    Edited by coryevans_3b14_ESO on July 12, 2014 3:08PM
  • williamburr2001b14_ESO
    I posted the following in a provisioning discussion, but posting here because it affects all crafting.

    I would love to see a filter implemented into the game, that allows you to shut specific items off from being looted. Once you have looted an item to the point that you don't want anymore, it would be so nice to tell my character to stop looting that item, but continue looting everything else I need. This would solve a lot of problems over the entire game system. It would save us a lot of time wasted, make managing a little easier for all mat collecting, and most importantly, make looting more fun. Your basically creating one solution to solve all 6 crafting experiences and making them more enjoyable.

    I love looting, but hate sitting around and deleting tons of stuff that I have no use for, can't sell, have no room in my bank for, and actually getting tired of seeing it. lol
    The one drawback I guess, would be that everyone would turn their auto loot on, and never have to worry again. Being new to MMO, maybe my suggestion is silly, but it sounds good to me, and something I think could easily be fixed?

    The add-on "Junkyard," used to put items you marked as junk straight into your junk tab. It could also be set to auto-sell all junk every time you talked to a vendor. It supposedly also could destroy all o-value items in your junk tab, but I never got that feature working properly.

    It was fantastic, but sort of half-broke a couple patches ago.

    I hear you, it really is a quality of life issue. There is the occasional valuable thing hiding there in those billions of barrels and chests and backpacks, so of course you want to peek inside. Autoloot is by far the best way to do that without spending a ton of time looking at inventory screens.

    But then you're flooded with garbage, garbage everywhere. Hopefully somebody gets Junkyard working again, or comes up with something similar.
  • stefan.gustavsonb16_ESO
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    We can blame the zero value on the bots, or rather on the developers' way of dealing with bots. Even junk items (simple common ingredients, common racial trait stones) used to be worth at least 1g for NPC vendors, but the abundance of gold farming bots made ZOS take away most of that "easy money".
  • nerevarine1138
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    I am new to mmo, and I am here because of Skyrim. With that being said, I enjoy every part of this game so far, except the overkill on looting. I am just making a suggestion the make the game more enjoyable. Right now, the looting is starting to drag on me and making the game less enjoyable. I have no problem getting junk, I have a problem with coming across everything I already have a stack of 100 for. In the beginning, you could sell that stuff, now everyone has stacks too, so its worthless and a waste of time. I did not have this problem in skyrim and put more than a thousand hours into that game. I would like to do the same here as well, but if looting becomes a drag, its going to wreck the whole game for me. Now if everything was at least worth 1g, that might work too, I just thought my suggestion was better.

    So what's your suggestion now? That once you have a stack of 100 of a certain material, the game produces new loot for you?

    And I appreciate that you're here because of Skyrim. So surely you understand that the vast majority of random containers in that game contained junk.
    ----
    Murray?
  • AlexDougherty
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    I am new to mmo, and I am here because of Skyrim. With that being said, I enjoy every part of this game so far, except the overkill on looting. I am just making a suggestion the make the game more enjoyable. Right now, the looting is starting to drag on me and making the game less enjoyable. I have no problem getting junk, I have a problem with coming across everything I already have a stack of 100 for. In the beginning, you could sell that stuff, now everyone has stacks too, so its worthless and a waste of time. I did not have this problem in skyrim and put more than a thousand hours into that game. I would like to do the same here as well, but if looting becomes a drag, its going to wreck the whole game for me. Now if everything was at least worth 1g, that might work too, I just thought my suggestion was better.

    Sad to say randomised items in loot is a standard of MMOs, and it usually happens just after you actually need said items. ESO is not unique in this regard.

    It's not a terrible idea, but I feel that such a filter would have some unforeseen downside. I can't see what, but that's the point about unforeseen problems, you can't see what the problem is until after it's happened.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • nerevarine1138
    nerevarine1138
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    I am new to mmo, and I am here because of Skyrim. With that being said, I enjoy every part of this game so far, except the overkill on looting. I am just making a suggestion the make the game more enjoyable. Right now, the looting is starting to drag on me and making the game less enjoyable. I have no problem getting junk, I have a problem with coming across everything I already have a stack of 100 for. In the beginning, you could sell that stuff, now everyone has stacks too, so its worthless and a waste of time. I did not have this problem in skyrim and put more than a thousand hours into that game. I would like to do the same here as well, but if looting becomes a drag, its going to wreck the whole game for me. Now if everything was at least worth 1g, that might work too, I just thought my suggestion was better.

    Sad to say randomised items in loot is a standard of MMOs, and it usually happens just after you actually need said items. ESO is not unique in this regard.

    It's not a terrible idea, but I feel that such a filter would have some unforeseen downside. I can't see what, but that's the point about unforeseen problems, you can't see what the problem is until after it's happened.

    Well, the downside of that filter is easy to see. People would start complaining that too many containers were empty.
    ----
    Murray?
  • thesongoftimeb14_ESO
    I posted the following in a provisioning discussion, but posting here because it affects all crafting.



    The add-on "Junkyard," used to put items you marked as junk straight into your junk tab. It could also be set to auto-sell all junk every time you talked to a vendor. It supposedly also could destroy all o-value items in your junk tab, but I never got that feature working properly.

    It was fantastic, but sort of half-broke a couple patches ago.

    I hear you, it really is a quality of life issue. There is the occasional valuable thing hiding there in those billions of barrels and chests and backpacks, so of course you want to peek inside. Autoloot is by far the best way to do that without spending a ton of time looking at inventory screens.

    But then you're flooded with garbage, garbage everywhere. Hopefully somebody gets Junkyard working again, or comes up with something similar.

    Thank you, that was my point, but you made it more clear. I still think my suggestion could easily be put in place, and with it being an option, it would have no impact on anyone who chose not to use it. There are thousands of items to be looted in this game, I just want to turn a few of them off now and then.
  • AlexDougherty
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    I am new to mmo, and I am here because of Skyrim. With that being said, I enjoy every part of this game so far, except the overkill on looting. I am just making a suggestion the make the game more enjoyable. Right now, the looting is starting to drag on me and making the game less enjoyable. I have no problem getting junk, I have a problem with coming across everything I already have a stack of 100 for. In the beginning, you could sell that stuff, now everyone has stacks too, so its worthless and a waste of time. I did not have this problem in skyrim and put more than a thousand hours into that game. I would like to do the same here as well, but if looting becomes a drag, its going to wreck the whole game for me. Now if everything was at least worth 1g, that might work too, I just thought my suggestion was better.

    Sad to say randomised items in loot is a standard of MMOs, and it usually happens just after you actually need said items. ESO is not unique in this regard.

    It's not a terrible idea, but I feel that such a filter would have some unforeseen downside. I can't see what, but that's the point about unforeseen problems, you can't see what the problem is until after it's happened.

    Well, the downside of that filter is easy to see. People would start complaining that too many containers were empty.

    Well, I was thinking more along the lines of a deteriation of the drop rate of items, but yeah people being idiots would happen too.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • thesongoftimeb14_ESO
    I am new to mmo, and I am here because of Skyrim. With that being said, I enjoy every part of this game so far, except the overkill on looting. I am just making a suggestion the make the game more enjoyable. Right now, the looting is starting to drag on me and making the game less enjoyable. I have no problem getting junk, I have a problem with coming across everything I already have a stack of 100 for. In the beginning, you could sell that stuff, now everyone has stacks too, so its worthless and a waste of time. I did not have this problem in skyrim and put more than a thousand hours into that game. I would like to do the same here as well, but if looting becomes a drag, its going to wreck the whole game for me. Now if everything was at least worth 1g, that might work too, I just thought my suggestion was better.

    Sad to say randomised items in loot is a standard of MMOs, and it usually happens just after you actually need said items. ESO is not unique in this regard.

    It's not a terrible idea, but I feel that such a filter would have some unforeseen downside. I can't see what, but that's the point about unforeseen problems, you can't see what the problem is until after it's happened.

    Well, the downside of that filter is easy to see. People would start complaining that too many containers were empty.

    Well, I was thinking more along the lines of a deteriation of the drop rate of items, but yeah people being idiots would happen too.[/quote

    This would not affect on the containers or the amount of loot. It would only affect how much you keep personally.
  • Gargragrond
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    If you don't mind addons, there are some that automatically classifies specific items as junk or even destroys them for you.
  • AlexDougherty
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    I am new to mmo, and I am here because of Skyrim. With that being said, I enjoy every part of this game so far, except the overkill on looting. I am just making a suggestion the make the game more enjoyable. Right now, the looting is starting to drag on me and making the game less enjoyable. I have no problem getting junk, I have a problem with coming across everything I already have a stack of 100 for. In the beginning, you could sell that stuff, now everyone has stacks too, so its worthless and a waste of time. I did not have this problem in skyrim and put more than a thousand hours into that game. I would like to do the same here as well, but if looting becomes a drag, its going to wreck the whole game for me. Now if everything was at least worth 1g, that might work too, I just thought my suggestion was better.

    Sad to say randomised items in loot is a standard of MMOs, and it usually happens just after you actually need said items. ESO is not unique in this regard.

    It's not a terrible idea, but I feel that such a filter would have some unforeseen downside. I can't see what, but that's the point about unforeseen problems, you can't see what the problem is until after it's happened.

    Well, the downside of that filter is easy to see. People would start complaining that too many containers were empty.

    Well, I was thinking more along the lines of a deteriation of the drop rate of items, but yeah people being idiots would happen too.

    This would not affect on the containers or the amount of loot. It would only affect how much you keep personally.

    Yes, but there is a rule called the rule of unintended consequences. Here is what I think would happen, please feel free to disagree at any stage.

    First people complain because they aren't finding as many items (because the filter blocks them). The the Devs attempt to fix this, and find people getting ridiculous amounts of good items (and being people complain when they move to a new area and the drop rate changes). The Devs respond by cutting back on the overgenerous drop rates, people complain, the drop rate see-saws for a few updates, before the drop rate and type of items get a permanent downgrade to restore progress to the rates it was before the filter was introduced.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • thesongoftimeb14_ESO
    I am new to mmo, and I am here because of Skyrim. With that being said, I enjoy every part of this game so far, except the overkill on looting. I am just making a suggestion the make the game more enjoyable. Right now, the looting is starting to drag on me and making the game less enjoyable. I have no problem getting junk, I have a problem with coming across everything I already have a stack of 100 for. In the beginning, you could sell that stuff, now everyone has stacks too, so its worthless and a waste of time. I did not have this problem in skyrim and put more than a thousand hours into that game. I would like to do the same here as well, but if looting becomes a drag, its going to wreck the whole game for me. Now if everything was at least worth 1g, that might work too, I just thought my suggestion was better.

    Sad to say randomised items in loot is a standard of MMOs, and it usually happens just after you actually need said items. ESO is not unique in this regard.

    It's not a terrible idea, but I feel that such a filter would have some unforeseen downside. I can't see what, but that's the point about unforeseen problems, you can't see what the problem is until after it's happened.

    Well, the downside of that filter is easy to see. People would start complaining that too many containers were empty.

    Well, I was thinking more along the lines of a deteriation of the drop rate of items, but yeah people being idiots would happen too.

    This would not affect on the containers or the amount of loot. It would only affect how much you keep personally.

    Yes, but there is a rule called the rule of unintended consequences. Here is what I think would happen, please feel free to disagree at any stage.

    First people complain because they aren't finding as many items (because the filter blocks them). The the Devs attempt to fix this, and find people getting ridiculous amounts of good items (and being people complain when they move to a new area and the drop rate changes). The Devs respond by cutting back on the overgenerous drop rates, people complain, the drop rate see-saws for a few updates, before the drop rate and type of items get a permanent downgrade to restore progress to the rates it was before the filter was introduced.

    I disagree. Unless you mean people are going to turn off the Aldamite in their looting filter, and then forget they turned it off? I should have never used the word filter. What I mean is a tool that allows you turn off individual lootable items. Like you turn things off or on in your settings. If you don't want to have your helmet shown, you switch it to hide helmet. If I don't want anymore Aldamite, I switch my looting tool to hide aldamite.
  • nerevarine1138
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    I am new to mmo, and I am here because of Skyrim. With that being said, I enjoy every part of this game so far, except the overkill on looting. I am just making a suggestion the make the game more enjoyable. Right now, the looting is starting to drag on me and making the game less enjoyable. I have no problem getting junk, I have a problem with coming across everything I already have a stack of 100 for. In the beginning, you could sell that stuff, now everyone has stacks too, so its worthless and a waste of time. I did not have this problem in skyrim and put more than a thousand hours into that game. I would like to do the same here as well, but if looting becomes a drag, its going to wreck the whole game for me. Now if everything was at least worth 1g, that might work too, I just thought my suggestion was better.

    Sad to say randomised items in loot is a standard of MMOs, and it usually happens just after you actually need said items. ESO is not unique in this regard.

    It's not a terrible idea, but I feel that such a filter would have some unforeseen downside. I can't see what, but that's the point about unforeseen problems, you can't see what the problem is until after it's happened.

    Well, the downside of that filter is easy to see. People would start complaining that too many containers were empty.

    Well, I was thinking more along the lines of a deteriation of the drop rate of items, but yeah people being idiots would happen too.

    This would not affect on the containers or the amount of loot. It would only affect how much you keep personally.

    Yes, but there is a rule called the rule of unintended consequences. Here is what I think would happen, please feel free to disagree at any stage.

    First people complain because they aren't finding as many items (because the filter blocks them). The the Devs attempt to fix this, and find people getting ridiculous amounts of good items (and being people complain when they move to a new area and the drop rate changes). The Devs respond by cutting back on the overgenerous drop rates, people complain, the drop rate see-saws for a few updates, before the drop rate and type of items get a permanent downgrade to restore progress to the rates it was before the filter was introduced.

    I disagree. Unless you mean people are going to turn off the Aldamite in their looting filter, and then forget they turned it off? I should have never used the word filter. What I mean is a tool that allows you turn off individual lootable items. Like you turn things off or on in your settings. If you don't want to have your helmet shown, you switch it to hide helmet. If I don't want anymore Aldamite, I switch my looting tool to hide aldamite.

    That's a filter, and it would just be confusing. If you don't see the item, then you just start ending up with a ton of empty containers. And then people complain that they don't get enough loot from containers.

    I'm really struggling to see why you have such a big problem with seeing loot you don't want to pick up.
    ----
    Murray?
  • AngryWolf
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    I'm really enjoying crafting. Wasn't aware anything was broken. If you are having a looting issue, I think there is an add-on that will filter the loot for you.
    Edited by AngryWolf on July 12, 2014 4:51PM
  • thesongoftimeb14_ESO
    AngryWolf wrote: »
    I'm really enjoying crafting. Wasn't aware anything was broken. If you are having a looting issue, I think there is an add-on that will filter the loot for you.

    lol Did I say something was broken? The add on will not give the needed improvement to the game that I have suggested. But thank you
  • KariTR
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    Hi songoftime.

    Game servers have to micromanage millions of pieces of information per second. It's not easy or cheap to create game engines that manage to do this within a stable environment. Obviously, this filter you propose would be valuable to you, but you have to understand it would not have to cater to only your filter settings, but also all the players in game. The knock on effect of that would be detrimental to the stability of the server, for little to no additional value in actual gameplay.

  • thesongoftimeb14_ESO
    I'm really struggling to see why you have such a big problem with seeing loot you don't want to pick up.

    I am struggling to see why you have such a big problem with my suggestion to improve the game for me, and others, that would have no effect on you should you choose it not to be? I am no genius, and I suppose like everything else, unintended consequences are possible that can not be foreseen. However, I find it to be a problem and wanted to suggest to ESO that they can make an option that would greatly improve my love for this game. Possible foreseen effect... A lot less time spent on bullcrap.
  • KariTR
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    It wouldn't be less time. You would still have to open the container to see whether:

    1) It was empty, or
    2) It had an item in it you hadn't filtered out.

    No less time or clicks at all.
  • thesongoftimeb14_ESO
    It would take less time than to accept the item, deposit in your bank. Then when you are on your bot alts, which we know everyone is, you go to accept it, and realize you already have 1000 stacks of it, and then deleting it. lol
  • KariTR
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    You don't know what's in your bank? *boggles*

    Anyway, as you were new to MMOs, I did explain in my first reply why your suggestion isn't practical.
  • ShiftControl
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    1: Thread should be called A suggestion for making "looting" more enjoyable
    2: Idea is absurd You said this is your 1st MMO it explains it
    3: get the add on and your problem is solved
    Although they should make all junk worth @ list 1 gold.

    It would take a lots time to bot 100k for the bots
    And get rid of the bots with active GMs in the game Multyboxing. < (off topic)
  • thesongoftimeb14_ESO
    KariTR wrote: »
    You don't know what's in your bank? *boggles*

    Anyway, as you were new to MMOs, I did explain in my first reply why your suggestion isn't practical.

    Sorry, I did not see your first response until now. That would be something that never crossed my mind. I do think it would cut into the tremendous amount of logging in and out this game has going on. With all the multiple accounts people are using to store stuff, including me, the banks become glitchy will all the bots logging in and out. Is it possible that my suggestion would make up for what you suggested would happen?
  • thesongoftimeb14_ESO
    1: Thread should be called A suggestion for making "looting" more enjoyable
    2: Idea is absurd You said this is your 1st MMO it explains it
    3: get the add on and your problem is solved
    Although they should make all junk worth @ list 1 gold.

    It would take a lots time to bot 100k for the bots
    And get rid of the bots with active GMs in the game Multyboxing. < (off topic)

    I will take your suggesting and get the add on. Thanks
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