thesongoftimeb14_ESO wrote: »I do not use auto loot, but I am sick and tired of seeing thousands upon thousands of crafting style stones. Before you respond with " then don't loot them", your missing the point. I am tired of seeing crafting stones that I will never use.
thesongoftimeb14_ESO wrote: »I posted the following in a provisioning discussion, but posting here because it affects all crafting.
I would love to see a filter implemented into the game, that allows you to shut specific items off from being looted. Once you have looted an item to the point that you don't want anymore, it would be so nice to tell my character to stop looting that item, but continue looting everything else I need. This would solve a lot of problems over the entire game system. It would save us a lot of time wasted, make managing a little easier for all mat collecting, and most importantly, make looting more fun. Your basically creating one solution to solve all 6 crafting experiences and making them more enjoyable.
I love looting, but hate sitting around and deleting tons of stuff that I have no use for, can't sell, have no room in my bank for, and actually getting tired of seeing it. lol
The one drawback I guess, would be that everyone would turn their auto loot on, and never have to worry again. Being new to MMO, maybe my suggestion is silly, but it sounds good to me, and something I think could easily be fixed?
thesongoftimeb14_ESO wrote: »I am new to mmo, and I am here because of Skyrim. With that being said, I enjoy every part of this game so far, except the overkill on looting. I am just making a suggestion the make the game more enjoyable. Right now, the looting is starting to drag on me and making the game less enjoyable. I have no problem getting junk, I have a problem with coming across everything I already have a stack of 100 for. In the beginning, you could sell that stuff, now everyone has stacks too, so its worthless and a waste of time. I did not have this problem in skyrim and put more than a thousand hours into that game. I would like to do the same here as well, but if looting becomes a drag, its going to wreck the whole game for me. Now if everything was at least worth 1g, that might work too, I just thought my suggestion was better.
thesongoftimeb14_ESO wrote: »I am new to mmo, and I am here because of Skyrim. With that being said, I enjoy every part of this game so far, except the overkill on looting. I am just making a suggestion the make the game more enjoyable. Right now, the looting is starting to drag on me and making the game less enjoyable. I have no problem getting junk, I have a problem with coming across everything I already have a stack of 100 for. In the beginning, you could sell that stuff, now everyone has stacks too, so its worthless and a waste of time. I did not have this problem in skyrim and put more than a thousand hours into that game. I would like to do the same here as well, but if looting becomes a drag, its going to wreck the whole game for me. Now if everything was at least worth 1g, that might work too, I just thought my suggestion was better.
AlexDougherty wrote: »thesongoftimeb14_ESO wrote: »I am new to mmo, and I am here because of Skyrim. With that being said, I enjoy every part of this game so far, except the overkill on looting. I am just making a suggestion the make the game more enjoyable. Right now, the looting is starting to drag on me and making the game less enjoyable. I have no problem getting junk, I have a problem with coming across everything I already have a stack of 100 for. In the beginning, you could sell that stuff, now everyone has stacks too, so its worthless and a waste of time. I did not have this problem in skyrim and put more than a thousand hours into that game. I would like to do the same here as well, but if looting becomes a drag, its going to wreck the whole game for me. Now if everything was at least worth 1g, that might work too, I just thought my suggestion was better.
Sad to say randomised items in loot is a standard of MMOs, and it usually happens just after you actually need said items. ESO is not unique in this regard.
It's not a terrible idea, but I feel that such a filter would have some unforeseen downside. I can't see what, but that's the point about unforeseen problems, you can't see what the problem is until after it's happened.
williamburr2001b14_ESO wrote: »thesongoftimeb14_ESO wrote: »I posted the following in a provisioning discussion, but posting here because it affects all crafting.
The add-on "Junkyard," used to put items you marked as junk straight into your junk tab. It could also be set to auto-sell all junk every time you talked to a vendor. It supposedly also could destroy all o-value items in your junk tab, but I never got that feature working properly.
It was fantastic, but sort of half-broke a couple patches ago.
I hear you, it really is a quality of life issue. There is the occasional valuable thing hiding there in those billions of barrels and chests and backpacks, so of course you want to peek inside. Autoloot is by far the best way to do that without spending a ton of time looking at inventory screens.
But then you're flooded with garbage, garbage everywhere. Hopefully somebody gets Junkyard working again, or comes up with something similar.
Thank you, that was my point, but you made it more clear. I still think my suggestion could easily be put in place, and with it being an option, it would have no impact on anyone who chose not to use it. There are thousands of items to be looted in this game, I just want to turn a few of them off now and then.
nerevarine1138 wrote: »AlexDougherty wrote: »thesongoftimeb14_ESO wrote: »I am new to mmo, and I am here because of Skyrim. With that being said, I enjoy every part of this game so far, except the overkill on looting. I am just making a suggestion the make the game more enjoyable. Right now, the looting is starting to drag on me and making the game less enjoyable. I have no problem getting junk, I have a problem with coming across everything I already have a stack of 100 for. In the beginning, you could sell that stuff, now everyone has stacks too, so its worthless and a waste of time. I did not have this problem in skyrim and put more than a thousand hours into that game. I would like to do the same here as well, but if looting becomes a drag, its going to wreck the whole game for me. Now if everything was at least worth 1g, that might work too, I just thought my suggestion was better.
Sad to say randomised items in loot is a standard of MMOs, and it usually happens just after you actually need said items. ESO is not unique in this regard.
It's not a terrible idea, but I feel that such a filter would have some unforeseen downside. I can't see what, but that's the point about unforeseen problems, you can't see what the problem is until after it's happened.
Well, the downside of that filter is easy to see. People would start complaining that too many containers were empty.
AlexDougherty wrote: »nerevarine1138 wrote: »AlexDougherty wrote: »thesongoftimeb14_ESO wrote: »I am new to mmo, and I am here because of Skyrim. With that being said, I enjoy every part of this game so far, except the overkill on looting. I am just making a suggestion the make the game more enjoyable. Right now, the looting is starting to drag on me and making the game less enjoyable. I have no problem getting junk, I have a problem with coming across everything I already have a stack of 100 for. In the beginning, you could sell that stuff, now everyone has stacks too, so its worthless and a waste of time. I did not have this problem in skyrim and put more than a thousand hours into that game. I would like to do the same here as well, but if looting becomes a drag, its going to wreck the whole game for me. Now if everything was at least worth 1g, that might work too, I just thought my suggestion was better.
Sad to say randomised items in loot is a standard of MMOs, and it usually happens just after you actually need said items. ESO is not unique in this regard.
It's not a terrible idea, but I feel that such a filter would have some unforeseen downside. I can't see what, but that's the point about unforeseen problems, you can't see what the problem is until after it's happened.
Well, the downside of that filter is easy to see. People would start complaining that too many containers were empty.
Well, I was thinking more along the lines of a deteriation of the drop rate of items, but yeah people being idiots would happen too.[/quote
This would not affect on the containers or the amount of loot. It would only affect how much you keep personally.
thesongoftimeb14_ESO wrote: »AlexDougherty wrote: »nerevarine1138 wrote: »AlexDougherty wrote: »thesongoftimeb14_ESO wrote: »I am new to mmo, and I am here because of Skyrim. With that being said, I enjoy every part of this game so far, except the overkill on looting. I am just making a suggestion the make the game more enjoyable. Right now, the looting is starting to drag on me and making the game less enjoyable. I have no problem getting junk, I have a problem with coming across everything I already have a stack of 100 for. In the beginning, you could sell that stuff, now everyone has stacks too, so its worthless and a waste of time. I did not have this problem in skyrim and put more than a thousand hours into that game. I would like to do the same here as well, but if looting becomes a drag, its going to wreck the whole game for me. Now if everything was at least worth 1g, that might work too, I just thought my suggestion was better.
Sad to say randomised items in loot is a standard of MMOs, and it usually happens just after you actually need said items. ESO is not unique in this regard.
It's not a terrible idea, but I feel that such a filter would have some unforeseen downside. I can't see what, but that's the point about unforeseen problems, you can't see what the problem is until after it's happened.
Well, the downside of that filter is easy to see. People would start complaining that too many containers were empty.
Well, I was thinking more along the lines of a deteriation of the drop rate of items, but yeah people being idiots would happen too.
This would not affect on the containers or the amount of loot. It would only affect how much you keep personally.
AlexDougherty wrote: »thesongoftimeb14_ESO wrote: »AlexDougherty wrote: »nerevarine1138 wrote: »AlexDougherty wrote: »thesongoftimeb14_ESO wrote: »I am new to mmo, and I am here because of Skyrim. With that being said, I enjoy every part of this game so far, except the overkill on looting. I am just making a suggestion the make the game more enjoyable. Right now, the looting is starting to drag on me and making the game less enjoyable. I have no problem getting junk, I have a problem with coming across everything I already have a stack of 100 for. In the beginning, you could sell that stuff, now everyone has stacks too, so its worthless and a waste of time. I did not have this problem in skyrim and put more than a thousand hours into that game. I would like to do the same here as well, but if looting becomes a drag, its going to wreck the whole game for me. Now if everything was at least worth 1g, that might work too, I just thought my suggestion was better.
Sad to say randomised items in loot is a standard of MMOs, and it usually happens just after you actually need said items. ESO is not unique in this regard.
It's not a terrible idea, but I feel that such a filter would have some unforeseen downside. I can't see what, but that's the point about unforeseen problems, you can't see what the problem is until after it's happened.
Well, the downside of that filter is easy to see. People would start complaining that too many containers were empty.
Well, I was thinking more along the lines of a deteriation of the drop rate of items, but yeah people being idiots would happen too.
This would not affect on the containers or the amount of loot. It would only affect how much you keep personally.
Yes, but there is a rule called the rule of unintended consequences. Here is what I think would happen, please feel free to disagree at any stage.
First people complain because they aren't finding as many items (because the filter blocks them). The the Devs attempt to fix this, and find people getting ridiculous amounts of good items (and being people complain when they move to a new area and the drop rate changes). The Devs respond by cutting back on the overgenerous drop rates, people complain, the drop rate see-saws for a few updates, before the drop rate and type of items get a permanent downgrade to restore progress to the rates it was before the filter was introduced.
thesongoftimeb14_ESO wrote: »AlexDougherty wrote: »thesongoftimeb14_ESO wrote: »AlexDougherty wrote: »nerevarine1138 wrote: »AlexDougherty wrote: »thesongoftimeb14_ESO wrote: »I am new to mmo, and I am here because of Skyrim. With that being said, I enjoy every part of this game so far, except the overkill on looting. I am just making a suggestion the make the game more enjoyable. Right now, the looting is starting to drag on me and making the game less enjoyable. I have no problem getting junk, I have a problem with coming across everything I already have a stack of 100 for. In the beginning, you could sell that stuff, now everyone has stacks too, so its worthless and a waste of time. I did not have this problem in skyrim and put more than a thousand hours into that game. I would like to do the same here as well, but if looting becomes a drag, its going to wreck the whole game for me. Now if everything was at least worth 1g, that might work too, I just thought my suggestion was better.
Sad to say randomised items in loot is a standard of MMOs, and it usually happens just after you actually need said items. ESO is not unique in this regard.
It's not a terrible idea, but I feel that such a filter would have some unforeseen downside. I can't see what, but that's the point about unforeseen problems, you can't see what the problem is until after it's happened.
Well, the downside of that filter is easy to see. People would start complaining that too many containers were empty.
Well, I was thinking more along the lines of a deteriation of the drop rate of items, but yeah people being idiots would happen too.
This would not affect on the containers or the amount of loot. It would only affect how much you keep personally.
Yes, but there is a rule called the rule of unintended consequences. Here is what I think would happen, please feel free to disagree at any stage.
First people complain because they aren't finding as many items (because the filter blocks them). The the Devs attempt to fix this, and find people getting ridiculous amounts of good items (and being people complain when they move to a new area and the drop rate changes). The Devs respond by cutting back on the overgenerous drop rates, people complain, the drop rate see-saws for a few updates, before the drop rate and type of items get a permanent downgrade to restore progress to the rates it was before the filter was introduced.
I disagree. Unless you mean people are going to turn off the Aldamite in their looting filter, and then forget they turned it off? I should have never used the word filter. What I mean is a tool that allows you turn off individual lootable items. Like you turn things off or on in your settings. If you don't want to have your helmet shown, you switch it to hide helmet. If I don't want anymore Aldamite, I switch my looting tool to hide aldamite.
I'm really enjoying crafting. Wasn't aware anything was broken. If you are having a looting issue, I think there is an add-on that will filter the loot for you.
You don't know what's in your bank? *boggles*
Anyway, as you were new to MMOs, I did explain in my first reply why your suggestion isn't practical.
ShiftControl wrote: »1: Thread should be called A suggestion for making "looting" more enjoyable
2: Idea is absurd You said this is your 1st MMO it explains it
3: get the add on and your problem is solved
Although they should make all junk worth @ list 1 gold.
It would take a lots time to bot 100k for the bots
And get rid of the bots with active GMs in the game Multyboxing. < (off topic)