@ZOS level 50 needs to be the max char level. no more VR levels or Champ levels

NewBlacksmurf
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After playing for a few months some things have just really bothered me. I really like the game but around level 47 or 48 or when you complete the story and quests for PvE things get weird.

I think this suggestion has good points but I'm sure I've overlooked some things as well. The idea is to bring players together in this MMO who are at max level and not create so.much distance. The elite players and guilds would still have quantifiable results that make them more proficient but as it stands the endgame is just weird.

Did you all want us to be level 62 or not?

VR levels really belong elsewhere. Maybe it's a way for PvP players to account for their PvP leveling but that also seems odd.

I listened to the champion level skills that will come in a few months but the prolonged problem is this.

Gear should make the character stronger at level 50 by using set bonuses, skill increases with gear or weapons, merchants and crafting benefits but all gear and weapons should max at character level 50. Having a VR level gear and weapon restriction is weird when it's not a level 51, 52, or 53 item.

If you want to create a currency or progression that is obtained by gathering experience that allows vendors to sale recipes and gear, or weapons for level 50 that could work but not ideal. Not a token system like World of Warcraft either.

A different but more solid concept is proficient characters. A system that produces rewards that a player can effectively use as endgame or even to assist other characters.

A radical idea is to lower the cost of horses for all the account characters by 100 gp every "x" amount of exp after level 50 is achieved.

Let the player or account owner pick something like increase bank space by 5 slots or even horse training or add one point to a skill or crafting that is not at max level. Not give extra skill points but the experience that levels a skill in any category.

It would make level 50's more proficient and encourage them if they wanted to reset their skills to try other ways to play the game or to max out all skills so that they could swap into another role when needed for trials or PvP end game PvE.

Offer an option to be rewarded with something that makes the account feel seasoned rather than separate characters who must all do the same content over and over.
Just bump everyone to level 50 Monday and come up with a logical VR conversion for those who ha e earned those levels.

The Champion levels for an entire account is a good start. And rewards those who have VR levels today but I do understand that the passive skills are not available so using the other suggestions above seems to make sense.

Also when the champion system comes it would put everyone on the same level and not cause distance or an elitist approach as one character is u underpowered compared to another because they were not VR 12 before the conversion.

The VR gear would be level 50 gear with more powerful stats based on the prior VR level requirement.
This VR stuff or any char level other than 51, 52, 53, etc is just silly. And if someone choses to do an alternate alliances quests then why would they roll and alt or what is the reason why PvE players can't play anywhere from levels 1-50
Edited by NewBlacksmurf on July 11, 2014 5:00PM
-PC (PTS)/Xbox One: NewBlacksmurf
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  • SFBryan18
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    For some players, the levels are the game, and when they reach the cap, they don't know how to continue.
    Edited by SFBryan18 on July 11, 2014 5:01PM
  • Erock25
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    http://forums.elderscrollsonline.com/discussion/117205/what-vet-content-should-have-been-solo-pve-endgame#latest

    I think lvl 50 will be max with the new champion level thing they got going. I hope they follow more of what I posted in the above link.
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  • NewBlacksmurf
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    SFBryan18 wrote: »
    For some players, the levels are the game, and when they reach the cap, they don't know how to continue.

    You're right and there is nothing wrong there but the VR level then just needs to be level
    BuT there is no content to support a level 62 even if the areas that are VR were changed by character levels. The only value to going to another land is curiosity which is why you'd start an alt in another faction.
    The whole PvE VR areas are further separating players.

    All in all this fixes the lack of content past level 50 by letting ppl know. This is it.
    It encourages level 50's to keep playing but to maybe help other lower level players all while reaching "x" amount of exp for a reward to lessen the cost of something needed for their account or to make them more proficient than the current way of leveling skills.

    It brings them and others together.
    Edited by NewBlacksmurf on July 11, 2014 5:11PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • SFBryan18
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    SFBryan18 wrote: »
    For some players, the levels are the game, and when they reach the cap, they don't know how to continue.

    You're right and there is nothing wrong there but the VR level then just needs to be level 62.

    I personally don't need levels to play since earning gold is enough incentive. I prefer to hit a cap when my attributes can't go higher. 62 is such a weird number to stop at though. I prefer they cap at either 50, 100, or 1,000. What do the levels even give you anyways? New armor and a difficulty increase? I would be happy if they just stretched the existing veteran levels a little more and ended the final Tamriel map at a level 100 cap.
  • Animus0724
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    Am I the only one who can see that vet levels are just lvls 50-62 with shiny badges?
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  • ers101284b14_ESO
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    Animus0724 wrote: »
    Am I the only one who can see that vet levels are just lvls 50-62 with shiny badges?

    Just you and me apparently.

  • SFBryan18
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    Animus0724 wrote: »
    Am I the only one who can see that vet levels are just lvls 50-62 with shiny badges?

    If you want to get technical, there isn't a level 50, so VR1 would be that, and VR12 would be level 61. :P
  • NewBlacksmurf
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    Animus0724 wrote: »
    Am I the only one who can see that vet levels are just lvls 50-62 with shiny badges?

    Just you and me apparently.

    You're not the only ones but my three is suggesting that VR levels were put in because there was a lack of endgame content so it gave ppl something to do.

    In agreement with ZOS that the VR levels need to go away I don't want another leveling designation to replace agar with a diff name.


    Here is the concept. Assuming we've all played World of Warcraft.
    If at level 60 (original WoW or Vanilla as some say) you then could go play as the a horde or Alliance for talent points and a new level of T1 vs level 61 it's silly.

    In WoW if you were a lvl 60 PvP player and played Alterac Valley but then outside of Alterac Valley as an Alliance player you leveled non PvP as Horde because you finished the Alliance quest.

    In the WoW example there are PvE and PvP servers. In this it's one server so we are all at war. We can choose to support the faction in PvP but are not forced to. Good
    We can choose to support the faction in PvE but only until you run out of quests then you go support another faction BUT if you wanted to play as another race/faction prior to VR you can't. Weird (explorers pack)

    So when I hit 50 let me play as or in any race/faction combo 1-50.
    Make my next adventure easier if any of the players on my account achieve "x" amount of exp and let me choose how that helps me or the alts.

    When you look in the forum ppl complain or ask that costs be reduced. Use this to offer those suggestions as answered.

    When you want to progress but you're a few VR levels lower than others cause of either your time or theirs bring those player together in the endgame BUt don't penalize those who put in more time.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
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    Running raids or exp.runs now would have a point and for those who can't, won't or not interested in certain features can still become more and more proficient by doing things.

    Yes at some point there needs to be more content.

    My other post proposes to change Cyrodil campaigns to have PvE and PvP Cyrodil campaigns. Not in one but separate campaigns one for PvP and one for PvP.
    Edited by NewBlacksmurf on July 11, 2014 5:55PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Audigy
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    There is a simple but huge problem if you make Char development past max level based on gear alone.

    Look at WOW....

    You farm months for items that a week after a content patch are worthless junk. While I know that some people enjoy that gear treadmill, most find it utterly boring and silly.
    Just think about it. Why should a Char that did raid for a year be equal to the Char of someone who did raid for a day or even worse, who just dinged 50?

    In my opinion the VR idea was right. It gave you the chance to become more viable in various specs, it unlocked achievements for dyes and it will give your char a development not based on loot.

    The problem with VR however was, that they made raiding and pvp based on max VR and not max level.

    A person that dinged 50 should had been able to do pvp versus level 50 players and not those with VR 12. Trials should be based on 50 as well.


    Wildstar has a good system for it, you develop your Char further and further, you get stronger and better, unlock new abilities etc. But in theory you can go into the first raid right from the moment you unlocked the attunement.
    Edited by Audigy on July 11, 2014 5:59PM
  • ers101284b14_ESO
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    Animus0724 wrote: »
    Am I the only one who can see that vet levels are just lvls 50-62 with shiny badges?

    Just you and me apparently.

    You're not the only ones but my three is suggesting that VR levels were put in because there was a lack of endgame content so it gave ppl something to do.

    In agreement with ZOS that the VR levels need to go away I don't want another leveling designation to replace agar with a diff name.


    Here is the concept. Assuming we've all played World of Warcraft.
    If at level 60 (original WoW or Vanilla as some say) you then could go play as the a horde or Alliance for talent points and a new level of T1 vs level 61 it's silly.

    In WoW if you were a lvl 60 PvP player and played Alterac Valley but then outside of Alterac Valley as an Alliance player you leveled non PvP as Horde because you finished the Alliance quest.

    In the WoW example there are PvE and PvP servers. In this it's one server so we are all at war. We can choose to support the faction in PvP but are not forced to. Good
    We can choose to support the faction in PvE but only until you run out of quests then you go support another faction BUT if you wanted to play as another race/faction prior to VR you can't. Weird (explorers pack)

    So when I hit 50 let me play as or in any race/faction combo 1-50.
    Make my next adventure easier if any of the players on my account achieve "x" amount of exp and let me choose how that helps me or the alts.

    When you look in the forum ppl complain or ask that costs be reduced. Use this to offer those suggestions as answered.

    When you want to progress but you're a few VR levels lower than others cause of either your time or theirs bring those player together in the endgame BUt don't penalize those who put in more time.

    Yeah I think that is what these Champion points are gonna be. You can continue to play and get XP and put points towards your character. But instead of it just being do other factions you'll get it from trials, dungeons, quests, PVP. Not sure how exactly its going to work but it doesn't sound bad. But all we can do is wait and see.
  • fromtesonlineb16_ESO
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    Animus0724 wrote: »
    Am I the only one who can see that vet levels are just lvls 50-62 with shiny badges?
    Since your character stats don't change then I don't see that, it's leveling insofar as being able to wear higher level gear but your character stays level 50 when naked, so it's not true leveling IMO.
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