Hello,
I'm hoping to have an intelligent and hyperbole-free discussion about veteran ranks. I'd like to set aside the debate of difficulty, or at least not have it take the center stage of this thread. I'm curious to learn what people want in a Veteran Rank system, because I am genuinely confused by some people's statements. On MMORPG.com, a user commented this:
Yes because mindless grinding for the sake of grinding is both inspired and intelligent design that clearly makes you "hardcore" and therefor better than people who don't want to endlessly quest immediately after hitting max level.
Now I read through this statement and I take away points that I find to be highly contradictory.
-This person is against grinding
-This person is also against having so many quests to accomplish that they'd call them endless
To me, grinding is just mindlessly killing mobs for long durations of time to achieve a character or skill level. There's no story. There's just killing x amount of NPCs.
If someone finds doing quests to be a grind, then what alternative activity is there that would constitute something not being a grind?
I could see the argument that for someone who's gone through 1-50 in the other factions on other characters that going through the veteran ranks would be a grind if the content is not changed at all. But I don't think that's the majority of the complaint.
I get this ironic impression that people want to get to max level as quickly as possible, and that anything resembling a need for long time commitment and persistence will be seen as a grind. Like no matter what the activity is, anything short of near-immediate gratification is a boring venture.
What do these people want when they do reach max level? Would they then say they want more content? But wouldn't they just be back to where they were? Wanting to grind through content as quickly as possible?
I guess this is both a question and statement. The question being what do people want out of veteran content? The statement being that somewhere along the line, MMOs started becoming more about the destination than the journey, and maybe it shouldn't be that way.