I previously had this in another post but edited it out because I felt it deserved its own thread.
I would like to see a way to level skills that aren't on the active action bar, but on a secondary one. For example, my Templar has a healing bar that I only use in spot situations outside of dungeons. When I do quests or kill things solo, I almost never need my healing bar, and the skills don't see any experience gain. This forces me to sometimes devote 1-2 of my active bar slots for just leveling skills I am not even bothering to use for what I'm currently doing.
Now I don't mean the secondary bar should be getting 100% of what the primary one is. I just feel like it would be better off if the inactive bar saw perhaps 25% of the XP gain as the primary bar when gaining experience, save for abilities duplicated from one bar to the next. Abilities found duplicated on both bars would only get the normal 100% they get now. For example:
Bar one- A/B/C/D/E
Bar two- A/B/C/F/G
If abilities are represented by letters, both bars have 3 abilities in common. Turning in a quest with bar one active would grant A, B, C, D, and E 100% of normal XP, while F and G would get 25% of normal experience. The same logic could be applied to the XP gain of skill tree itself.
While I'm sure there will be naysayers for this suggestion, I feel like it would provide dual-role players a better way to keep up and help players explore more play styles in the long run.
EP: Slania Isara : Harambe Was an Inside Job