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Why isn't Cyrodiil the best place to grind levels?

badmojo
badmojo
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Wouldn't it benefit the game & community if fighting in Cyrodiil rewarded the most VR points? Wouldn't that encourage people to "grind" their VR levels there while also participating in PVP?

I would even go as far as to say someone should be able to level up to 10, go to Cyrodiil and be able to get to VR12 without ever leaving. I know it's technically possible, but nobody does it because it would take forever.
[DC/NA]
  • Soloeus
    Soloeus
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    badmojo wrote: »
    Wouldn't it benefit the game & community if fighting in Cyrodiil rewarded the most VR points? Wouldn't that encourage people to "grind" their VR levels there while also participating in PVP?

    I would even go as far as to say someone should be able to level up to 10, go to Cyrodiil and be able to get to VR12 without ever leaving. I know it's technically possible, but nobody does it because it would take forever.

    Its possible but you better have a way to get VP and AP because at level 10 you will get crappy cyrodil rewards and not likely you will kill a lot of people.

    Within; Without.
  • babylon
    babylon
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    The ideal game for pvpers yet needs to be made. It should just be a pit containing a bunch of pinatas that drop 999,999,999 gold, a ton of top level gear, and giving 999,999,999 xp a pop. No quests, no running around.

    Happy?
    Edited by babylon on July 9, 2014 1:04AM
  • Sihnfahl
    Sihnfahl
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    badmojo wrote: »
    I know it's technically possible, but nobody does it because it would take forever.
    ZOS actually nerfed Cyrodiil a while back to keep you from being able to grind up via PvP. Kill quest was 'kill, turn in, repeat' on a regular basis, rather than one a day.

    And mob XP/VP - there just aren't enough at Keeps to make it worthwhile; you have to go to the PvE parts of Cyrodiil, which meant no AP - and you could do so more successfully, and without interruption, outside of Cyrodiil.
  • badmojo
    badmojo
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    babylon wrote: »
    The ideal game for pvpers yet needs to be made. It should just be a pit containing a bunch of pinatas that drop 999,999,999 gold, a ton of top level gear, and giving 999,999,999 xp a pop. No quests, no running around.

    Happy?

    Wow, wasn't that constructive.

    I enjoy questing and all that, but I also know that there are people who just want to get to the highest level without doing any of that. Those people are a part of this community weather we like their playstyle or not.

    I made this suggestion so that maybe those people could be incorporated into our game better. We all need people to fight in Cyrodiil, but when grinding in Craglorn is more appealing than Cyrodiil, I can't blame them for staying there.

    Would you rather keep those grinders locked away in their own little PvE instances? Or populate the huge open world PVP zone?
    [DC/NA]
  • tengri
    tengri
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    Why not?
    Because the vast majority of the player base does not want to be there.
    And luring them in as cannon fodder with promises of better XP/VP gain aint the right way to do it.
  • babylon
    babylon
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    badmojo wrote: »
    babylon wrote: »
    The ideal game for pvpers yet needs to be made. It should just be a pit containing a bunch of pinatas that drop 999,999,999 gold, a ton of top level gear, and giving 999,999,999 xp a pop. No quests, no running around.

    Happy?

    Wow, wasn't that constructive.

    snip

    I actually thought it was spot on.
  • badmojo
    badmojo
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    Sihnfahl wrote: »
    badmojo wrote: »
    I know it's technically possible, but nobody does it because it would take forever.
    ZOS actually nerfed Cyrodiil a while back to keep you from being able to grind up via PvP. Kill quest was 'kill, turn in, repeat' on a regular basis, rather than one a day.

    And mob XP/VP - there just aren't enough at Keeps to make it worthwhile; you have to go to the PvE parts of Cyrodiil, which meant no AP - and you could do so more successfully, and without interruption, outside of Cyrodiil.

    Yeah, I remember that nerf. That's fine to be honest, I don't think those missions added much to the Cyrodiil experience for the most part. Leaving the front line, to go back and turn in your bounty, only to turn around and come back for a few more kills, rinse and repeat. It seemed lame and not what the developers had in mind.

    I just think boosting the XP/VP from player kills would go a long way. Currently we can spend an hour in Cyrodiil, killing dozens of players, in some of the most epic fights seen anywhere in the game, yet we get more XP/VP running around killing mudcrabs. Just seems wrong.
    [DC/NA]
  • badmojo
    badmojo
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    tengri wrote: »
    Why not?
    Because the vast majority of the player base does not want to be there.
    And luring them in as cannon fodder with promises of better XP/VP gain aint the right way to do it.

    What? Why would it lure people who don't want to PVP? I'm not saying to nerf anything else, I'm saying PVP needs a buff in terms of xp/vp from player kills.

    Why is it better that PvE gives more rewards than PvP? If anything, shouldn't they be equal?
    [DC/NA]
  • hk11
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    They spent a lot of money on quests and voice acting, and you are going to see it.
  • banzaigtv
    banzaigtv
    I spent a lot of time getting my character to Level 34. I've been gaining lots of experience completing quests in Eastmarch. Unfortunately, I have run out of quests in every location in Ebonhart Pact except The Rift, and those quests are exceedingly difficult. I'm hoping that maybe I can gain lots of experience in Cyrodiil.
  • Cody
    Cody
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    banzaigtv wrote: »
    I spent a lot of time getting my character to Level 34. I've been gaining lots of experience completing quests in Eastmarch. Unfortunately, I have run out of quests in every location in Ebonhart Pact except The Rift, and those quests are exceedingly difficult. I'm hoping that maybe I can gain lots of experience in Cyrodiil.
    well if you are only lvl 34 and you are in the rift, you wont do to well:( you are underlvled by a long mile friend. you misses quite a few quests the last few zones:/
  • Cody
    Cody
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    badmojo wrote: »
    tengri wrote: »
    Why not?
    Because the vast majority of the player base does not want to be there.
    And luring them in as cannon fodder with promises of better XP/VP gain aint the right way to do it.

    What? Why would it lure people who don't want to PVP? I'm not saying to nerf anything else, I'm saying PVP needs a buff in terms of xp/vp from player kills.

    Why is it better that PvE gives more rewards than PvP? If anything, shouldn't they be equal?
    well, lets think on it.
    1. the guy that told you "why lure in cannon fodder" you did not understand his/her post. they did not say "lure in people that don't want to PvP" they literally meant "lure in cannon fodder". if you play PvP nowadays, and you are NOT a high vet rank with good quality gear, then you better be REALLY good at the game, otherwise you wont be able to do anything besides scout and use a catapult. now, if you have fun doing only that, cool, but a lot of people joined PvP to fight players, not stay on a trebuchet the whole time.
    2. there would be nothing wrong with them being equal. but the elder scrolls franchise is known for its stories and the ability to explore and do quests and be the savior of whatever helpless place you are defending. does not really happen in PvP:( and I mean story driven quests. not "kill 20 players, come back, kill 20 more" yada yada yada.
    3. @hk11 is right. they did spend a lot of money on voice acting and all the quests. if you only PvPed, then all the hard work the dev team did with it all would have been almost a complete waste of time:/
  • badmojo
    badmojo
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    Ugh, I don't like this idea that they have to make PVP give bad rewards to entice people to do the quests.

    Really, what's so bad about someone questing to 10 and then never touching the quests again? I'm not saying this is what I want to do myself. I'm just asking, why does it matter how other people get to top rank? If someone wants to learn by getting killed in Cyrodiil over and over, why are we stopping them?

    I'm surprised so many people are against better Cyrodiil rewards.
    [DC/NA]
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    badmojo wrote: »
    Wouldn't it benefit the game & community if fighting in Cyrodiil rewarded the most VR points? Wouldn't that encourage people to "grind" their VR levels there while also participating in PVP?.
    Because for many (the majority even?) PVP isn't something they're remotely interested in.

  • Enkil
    Enkil
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    Why is a disparity necessary at all? If they are both comparable in terms of gaining xp... Everyone's happy...
  • banzaigtv
    banzaigtv
    NookyZooky wrote: »
    banzaigtv wrote: »
    I spent a lot of time getting my character to Level 34. I've been gaining lots of experience completing quests in Eastmarch. Unfortunately, I have run out of quests in every location in Ebonhart Pact except The Rift, and those quests are exceedingly difficult. I'm hoping that maybe I can gain lots of experience in Cyrodiil.
    well if you are only lvl 34 and you are in the rift, you wont do to well:( you are underlvled by a long mile friend. you misses quite a few quests the last few zones:/

    But I thought I've completed all quests up to The Rift.
  • VagabondAngel
    VagabondAngel
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    I just turned VR5 last night - two of those levels I gained from the PvP campaign and, it must be said, much faster than in the faction VR zones. If you get involved at the front lines, only Craglorn gives xp faster. My build is comical too, as a heavy armour wearing NB with a stick and bow ^^ Clearly I am not a pro, yet the numbers speak for themselves.... My average time in Cyrodiil is ~3 hours, 3 or maybe 4 times a week.
    Edited by VagabondAngel on July 9, 2014 12:39PM
    ~ Níamh ~
    ~ Ebonheart Pact ~

    ~ SatGNU - PC - EU ~
  • sevcik.miroslaveb17_ESO
    I want kill quest to be repeatable forever. It gives gold, ap and xp.

    The best way to grind as PVPer.

    Also I would love to see one campaign that scales everyone to certain level (if you have better gear etc it would nerf you to that level)

    One campaign of this type for causal PvPers. (or perhaps hardcore PVPers, because here... Skill maters not gear)
  • Evandus
    Evandus
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    I think there may be just cause to discuss the issue though overall. I haven't been interested in stepping into the PvP areas in this game until I hit max level. And that's been exclusively because of the low rewards associated with participation out there.

    I can say I'm not interested in being someone elses' pinata for practically no xp gain. And it seems to me to be a worthy debate. It does seem to me that the only thing I've to gain by entering PvP before max level and decent gearing is disappointment.
  • sevcik.miroslaveb17_ESO
    NookyZooky wrote: »
    badmojo wrote: »
    tengri wrote: »
    Why not?
    Because the vast majority of the player base does not want to be there.
    And luring them in as cannon fodder with promises of better XP/VP gain aint the right way to do it.

    What? Why would it lure people who don't want to PVP? I'm not saying to nerf anything else, I'm saying PVP needs a buff in terms of xp/vp from player kills.

    Why is it better that PvE gives more rewards than PvP? If anything, shouldn't they be equal?
    well, lets think on it.
    1. the guy that told you "why lure in cannon fodder" you did not understand his/her post. they did not say "lure in people that don't want to PvP" they literally meant "lure in cannon fodder". if you play PvP nowadays, and you are NOT a high vet rank with good quality gear, then you better be REALLY good at the game, otherwise you wont be able to do anything besides scout and use a catapult. now, if you have fun doing only that, cool, but a lot of people joined PvP to fight players, not stay on a trebuchet the whole time.
    2. there would be nothing wrong with them being equal. but the elder scrolls franchise is known for its stories and the ability to explore and do quests and be the savior of whatever helpless place you are defending. does not really happen in PvP:( and I mean story driven quests. not "kill 20 players, come back, kill 20 more" yada yada yada.
    3. @hk11 is right. they did spend a lot of money on voice acting and all the quests. if you only PvPed, then all the hard work the dev team did with it all would have been almost a complete waste of time:/

    I must say that as more PvP oriented player I consider voice acting and better quests as waste of time due to bad PvP level balance.

    I took leveling slowly and loved the story and questing. Really loved it!
    But I was relying on boosted stats in cyrodiil as I though it won't matter it I join the fight little later.

    Now? Almost everyone in cyrodiil is vet 10-12 and I don't stand a chance in 1v1.

    That is why I would love to see one campaign with equal stats for everyone.
    It will let slower player to enjoy PvE and join PvP for fun when ever they want and they won't feel as food... Level imbalance is forcing players that wish to play PvP to blitzkrieg the questing... :-)

  • Etaniel
    Etaniel
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    When i was v11, solo killing someone would give me almost 10k VP. Considering you are are gaining alliance points at the same time, and getting gear through mail quite often, there's nothing to complain about, exp in cyrodil is pretty decent. I don't know about 10-50 exp though, didn't pvp much before VR1
    Noricum | Kitesquad

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  • Evandus
    Evandus
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    When i was v11, solo killing someone would give me almost 10k VP. Considering you are are gaining alliance points at the same time, and getting gear through mail quite often, there's nothing to complain about, exp in cyrodil is pretty decent. I don't know about 10-50 exp though, didn't pvp much before VR1

    This is an interesting statement. And while it's worthy of consideration for sure, I wonder how this figure (if accurate) compares to questing xp currently. I have to chuckle a little though in general picturing my VR1's with no PvP experience and how they would fare against the slew of VR10 + players running around out there.


  • Kewljag_66_ESO
    Kewljag_66_ESO
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    Evandus wrote: »
    When i was v11, solo killing someone would give me almost 10k VP. Considering you are are gaining alliance points at the same time, and getting gear through mail quite often, there's nothing to complain about, exp in cyrodil is pretty decent. I don't know about 10-50 exp though, didn't pvp much before VR1

    This is an interesting statement. And while it's worthy of consideration for sure, I wonder how this figure (if accurate) compares to questing xp currently. I have to chuckle a little though in general picturing my VR1's with no PvP experience and how they would fare against the slew of VR10 + players running around out there.


    Cryodiil is very large, The PVP generally focuses in certain places as what keeps are being seiged and on which alliances home lands. You can easly avoid these areas and find PVE camps or dungeons to farm. While the randon enemy player may eventually come along you can usually do this for hours or half a day without seeing an enemy player. you just have to look at your war map and see where the action is. You can also do the towns that give repeatable quests but these draw enemy players alot more frequently, but even these can be done at times without seeing enemy players for hours.
    Edited by Kewljag_66_ESO on July 9, 2014 4:36PM
  • Mitharus
    Mitharus
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    Evandus wrote: »
    I have to chuckle a little though in general picturing my VR1's with no PvP experience and how they would fare against the slew of VR10 + players running around out there.

    Oh... no need to wonder. Here, let me tell you. My main is a VR1 NB. If I get caught by a group of VR10+ that knows what they're doing and can't squirm my way out, I'm dead; Survive much longer in a group though. But, it was the same thing as when I was in Cyrodiil in the mid lvl 20 range and VR8+ as far as the eye can see (okay, maybe that's a slight exaggeration).

    The difference now is that I can survive a bit longer; Do more damage even to VR5+, etc. I still get steam rolled all the time but hey, I guess I needed a bit more dirt in my diet. ;)

    Maybe if I changed my build off of a stamina build I'd have more survivability, but where's the fun in that? I like my piddly stam build thank you very much.

    -M
  • Tamanous
    Tamanous
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    XP is being raised in the near future. Clearly stated in the Road Ahead for July.
  • Tannakaobi
    Tannakaobi
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    babylon wrote: »
    badmojo wrote: »
    babylon wrote: »
    The ideal game for pvpers yet needs to be made. It should just be a pit containing a bunch of pinatas that drop 999,999,999 gold, a ton of top level gear, and giving 999,999,999 xp a pop. No quests, no running around.

    Happy?

    Wow, wasn't that constructive.

    snip

    I actually thought it was spot on.

    Anyone with a brain would have seen it for the condescending crap that it was.

    It's on par with me saying that PVE players just want a little quest and BAM! Max level, with a reward set of max level gear and weapons.
  • badmojo
    badmojo
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    Evandus wrote: »
    When i was v11, solo killing someone would give me almost 10k VP. Considering you are are gaining alliance points at the same time, and getting gear through mail quite often, there's nothing to complain about, exp in cyrodil is pretty decent. I don't know about 10-50 exp though, didn't pvp much before VR1

    This is an interesting statement. And while it's worthy of consideration for sure, I wonder how this figure (if accurate) compares to questing xp currently. I have to chuckle a little though in general picturing my VR1's with no PvP experience and how they would fare against the slew of VR10 + players running around out there.


    Last night some friends and I formed a group in one of the less active campaigns and decided to attack some keep resources and then finally we attacked the keep and took it over from AD(they dominate the map in that campaign). I think the largest our group got was 8-10 people. Our ranks were mostly around VR2-4, but we faced VR12 enemies, I didn't see an enemy less than top rank.

    We had no problems dealing with higher ranking enemies. Two low level VR's should have no problem dealing with a VR12. Even one on one, I've defeated a VR12. The rank doesn't automatically mean they're better. Obviously, if they're a great player, you're not going to beat then, but I seem to meet a lot of VR12s that go down easily in Cyrodiil.

    After we took the keep, half our group left and we joined up with another small group and attempted to take another keep for about an hour. We busted down their walls at least 3 times, camped the top floor of their keep for a long time, and killed many VR12s trying to defend it. In the end we gave up because there were too many of them, and they kept repairing the walls when our backs were turned. Point is, we were about equal numbers, out ranked, they had the advantage of defending with all those NPCs as backup, yet we were still winning ground by using teamwork.

    Hell, three of us later busted down a keep and pushed in and got about half of it cleared before we all wiped to those damn 4 mages around the shrine.

    VR1 is nothing to be laughed at in Cyrodiil. Ask any VR12 who's been killed by one.
    [DC/NA]
  • Cody
    Cody
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    banzaigtv wrote: »
    NookyZooky wrote: »
    banzaigtv wrote: »
    I spent a lot of time getting my character to Level 34. I've been gaining lots of experience completing quests in Eastmarch. Unfortunately, I have run out of quests in every location in Ebonhart Pact except The Rift, and those quests are exceedingly difficult. I'm hoping that maybe I can gain lots of experience in Cyrodiil.
    well if you are only lvl 34 and you are in the rift, you wont do to well:( you are underlvled by a long mile friend. you misses quite a few quests the last few zones:/

    But I thought I've completed all quests up to The Rift.
    check your achievements: quest section, ebonheart pact. if you are only lvl 34 and you are in the rift, you missed a lot. I was about 39/40 when I first hit the rift.
  • Liquid_Time
    Liquid_Time
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    95% of my experience from levels 45-V5 is from PvP. If you kill often it is good AP and EXP.
    ¸.•¨)
    ¸.•´¸.•*´¨) ¸.•*¨)
    (¸.•´ (¸.•`
    Liquid_Time'*-.¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-••¤
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       IGN: Liquid Past || Rank: V14 || Class: Nightblade || World Skill: Vampire
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  • hk11
    hk11
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    Because of stealth mages
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