@Zenimax, with all the abilities and issues in game that really need an overhaul, you decide to empower the most powerful class even further.
The new version of overload costs quite a lot more than it used to but its power is just way off (and it's still relatively easy to charge up) . Why did you even bother spending time on something that worked fine and was well-balanced to begin with?
As a sorcerer player, too, I think it is way overpowered. I get light attacks that crit for ~800 damage and I am able to machine gun them for a really long time, too. People just face-melt like with the "Jesus-beam".
I also have VR characters of all the other classes, and a templar for instance really has to min/max in order to get a 800-900 damage count on his solar flare for instance - his most powerful damage ability (just to put it into perspective with something else)
Overload is mobile, it is not circumstantial, it is hard to avoid, it is hard to counter, and the best part is...
it shoots through walls if you have your target soft-locked!
Just to give you an idea of what it is like to be on the receiving end of this ability:


Bravo, Zenimax!
Don't get me wrong, I like my sorc powerful, too, but I am also an objective player, and the sorcerers were more than powerful enough before they decided to give them another God-mode ability.
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