I ahve been reading a lot lately about the imablance between the Armors, and specifically the class skills. It seems that ZOS decided to go with:
1.) Weapon traits costing stamina. (Across All Weapons (Except Staves))
2.) Class Skills Costing Magicka. (Across all classes)
The problem with this seems to be where Armor is concerned, As the only armor which becomes beneficial for the above layout is of course, Light Armor. This essentially makes Medium and Heavy armor useless, and obsolete "At higher Levels", since the majority of skills you use on your bar are generally always 80% Class skills, making Light Armor the obvious choice, even for a tank and Nightblade.
Some suggestions for fixing this have been:
1.) Retune Class traits which are obviously NOT spells, to use Stamina or Health instead of magicka. (DK's Skills will use Health, Stamina, and Magicka) (NightBlade will use Stamina and Magicka)
2.) Give heavy and Medium armors: to give stamina bonuses, and Heavy armors to give Health Bonuses (To ensure that players will be more likely use Heavy armor as a DK/Nightblade because of the health/stam bonuses and regen, since their skills will be costing it).
3.) Other Suggestions
Edited by Malpherian on July 6, 2014 6:58PM
Do Armor and "Skill Fuel (What powers your skills)" Needs "Rebalancing" 9 votes
Yes - This is a serious Issue and Needs rebalancing.
No - It is fine like it is

2 votes
Other - Read Comment
1 vote