After some thought about VRs and how badly they have played out, I would forgive many of the game's transgressions if they were simply made account wide, accessible once a character level caps.
Level 1-49 (level 50 is vr1) was amazing. The zones, adventure, character abilities and some of the main quest lines. In fact I would even make an alt or 2 to experience that once more.
Having felt forced to quest enemy alliance zones to cap VR pre Crag release really put me off all ES products but most of all ESO. I felt forced (as a player that enjoys being capped asap to endure top tier content) to experience the other zones on my AD character when I would have preferred a pure experience of creating an EP alt and then seeing their zones.
As of now I will never feel an allegiance in this game as a result of how the first month and a half forced top tier players to quest that way and even end up spending all of our time at top level in enemy lands. I still do not understand how it worked out that a room of developers agreed it would be great to pick a faction and at the end of the levelling process, spend all our time in enemy territory.
Back on topic, I would be more inclined to make alts and experience the game once more if after cap levelling a character, it adopted the highest VR on my account. Saving me 200+ hours of slogging through boring content in enemy realms once more and maybe feeling an allegiance to an alliance I started and ended questing in.
Interested in other players thoughts-
How did you feel to quest in your home zone to find out you were being abandoned to play in enemy territory from VR1-vr10 pre Craglorn release? And now that after VR12, there is nothing for you in your homeland?