So, All the crafters out there have been talking about 24 and 32 day trait researches. In my humble opinion , This seems like overkill. I can understand 12-24 hours to research a trait. But a month? Half a year? For a single trait?
I know this makes crafting a "Specialized trait". And this would be good, if people actually went to others in order to get these items from these "specialized" Crafters. However they don't, making the current system not only pointless, but frustrating since there is not even a way to pause or cancel your trait research if you decide you need one that is more important, and you are essentially locked out of doing anything with the research until the month or however long it is, is over.
Being locked out of your trait line for such an insane amount of time is just nuts.
I believe that something needs to be done about this:
Edited by Malpherian on July 4, 2014 8:30AM
Research Timers - Overkill? 47 votes
Leave as is, But add the ability to research more stuff at once.
Read My comment Below for a different Idea.
1 vote