TO CLARIFY, this is if the most important deciding factor in any build were the skills from weapon trees and not class trees instead of the other way around
right now since all class abilitys are the primary source of anything for most players and are all magicka based, mages are the norm..
but if the focus was in favor of the universal weapon skills, Stamina would be more common since 4/6 of weapon skill trees are stamina based..
thats part of the problem with Magicka vs stamina balance atm.. Class ability are better and magicka based universally.
imagine if weapons were THE source of your primary DPS with class skills mostly used as support.
i think the layout of the games environment would be the exact oppsite of what it is now...
i mentioned once before that if you simply double or tripled the potential Damage of all stamina builds you would see a massive shift on builds, tho because all class skills are magicka you will always see less stamina skills actually slotted in general..
i wonder how this game would work out if each class had a tree that scaled based on HP, MP, and SP instead of all MP...... like Earthen Heart, or Shadow being based on your HP or Aedric Spear and assassination based on Stamina...
just an observation... since i cant play due to lagging gameplay issues and really dont feel like playing any other games atm i have a lot of time on my hands due to bordem
Edited by Hypertionb14_ESO on July 2, 2014 6:52AM I play every class in every situation. I love them all.