First off, I'm not complaining that content is too difficult or requesting a nerf of any kind...(so put your torches away).
I've had two different experiences since the update - let's see if anyone else has had anything similar.
Experience #1:
Based in AD. Grouped up and headed to Wayrest Sewers (L20 Group Dungeon). Group consitsted of:
L18 Nightblade (DPS)
L28 Sorcerer (Healer)
VR9 Nightblade (DPS w/tank tendencies)
I realize this is intended as a four man, but we were obviously overpowered, so it should not have been an issue.
Made it through the first two mini-bosses with relative ease, though the minions of the Rat Whisperer seemed to hit harder than usual. (Chalked this one up to quantity, not quality).
Next, Uulgarg the Hungry...
Went in with full health, crossed between my Winged Twilight (call it our fourth), and an minor add and Sorcerer dies...
Death Recap: One hit...Bleeding, I believe...62 hp...
That's a 6 and a 2...and nothing else (on a character that has over 1000hp).
(I've got this on video and reviewed it to make sure I was at full health to start and hadn't missed something...)
Odd, but whatever...res'd, finished him off, moved on.
No real issue with others until the final boss fight...
Get in there, L18 didn't stay close - dies. (Not unexpected, given we were one man short and circumstance.)
Final boss proceeds to kill me (healer)...and then proceeds to take down our VR9.
All res...enter again...and it happens Again...(Full indication in party chat now that the boss is not taking damage like she should and hitting way too hard...)
Damn near happened a third time, but success this time.
Each time, she was uninterested in either Nightblade...each time, she took a particular interest in me (Sorc/Healer).
For the record, I've done this dungeon before on this and another character. In both cases, we were easily 5 levels below where my character was this time through (around L22), so it's not a boss mechanic, it's not a not-knowing-what-to-expect issue, it's certainly not a LTP issue.
The scaling seemed to be way off. The first 62hp death was odd, the fact that a L23 boss was able to decimate our group twice, including a VR9 was beyond odd.
Experience #2:
Different group, DF based, 4 man, level range 36-42.
Direfrost (L30 Group Dungeon).
Frost Troll mini boss...again, lays waste to our entire group, almost two times. (We dropped the final boss easier and with less damage than this guy.)
Has anyone else experienced unexplained deaths or apparent scaling issues within group dungeons since the update?
Just because you don't like the way something is doesn't necessarily make it
wrong...Earn it.IRL'ing for a while for assorted reasons, in forum, and in game.
I am neither warm, nor fuzzy...
Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS