They already do this
- Vampires should go through stages (they may do this already)
- Feeding should reset them to stage one (this might be the case already)
This won't happen, werewolves can't transform in cities, and Vampires wouldn't be able to take full advantage of their abilities, making it pointless to become a Vampire.[*] If they get to the last stage, town npc guards should attack on sight
[*] Werewolves should be attacked in the same way by NPC guards if in Wolf form
They have weaknesses built in, this is not required.[*] They might also be vulnerable to PvP (this is very contentious so I am not 100% sure)
You are quite a way into the game before you can become a vamp or a werewolf, by which point you have progressed quite a way into the fighter guild story.[*] Vampire/Werewolf lines and the Fighters Guild lines should be mutually exclusive
[*] Vampires and Werewolves should have there own story line quests instead of the Fighters Guild quests
Nice idea, might be worth doing.[*] The Fighters Guild line should have a skill to detect Vampire and Werewolf players with some repercussions if they do (PvP?)
A this point in time Stendar is a strictly Elven God, you might get a few Khajit who worship him, but no Humans or Argonians. Making a Stendar skill line a tad problematic. Mind you ZOS seem unaware of this with Nords actually praising him, Nords at this point in time would rather die than praise a Elf God.[*] A Stendar skill line?
Might be doable, but it needs someone to list how it would work, and how they would be different from werewolves.[*] Werebears?
AlexDougherty wrote: »Might be doable, but it needs someone to list how it would work, and how they would be different from werewolves.[*] Werebears?
They'd have to look for hunny every hour or so in order not to lose cuteness, and at higher levels they get to summon either Eyore, Tigger, or Piglet to fight alongside them, each with some unique ability, or whatever.
I can see what you are saying, but you can get these lines much quicker than level 40ish were the spawns are. One of my Werewolf characters got the line at Level 23, and another at 24.AlexDougherty wrote: »This is less to do with more limitations and more to do with having people who are blatantly Vampires just walking around town and the towns folk and guards not batting an eyelid. Even giving then an ability to take normal form (as some quest NPCs clearly can) would do it. But it they are clearly a Vamp in a town then the guards go for them.This won't happen, werewolves can't transform in cities, and Vampires wouldn't be able to take full advantage of their abilities, making it pointless to become a Vampire.[*] If they get to the last stage, town npc guards should attack on sight
[*] Werewolves should be attacked in the same way by NPC guards if in Wolf formYou are quite a way into the game before you can become a vamp or a werewolf, by which point you have progressed quite a way into the fighter guild story.[*] Vampire/Werewolf lines and the Fighters Guild lines should be mutually exclusive
[*] Vampires and Werewolves should have there own story line quests instead of the Fighters Guild quests