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Veteran Crypt of Hearts (Possible Spoilers)

Lanae
Lanae
✭✭
Well tried this tonight and god what a nightmare this has been. Well over 3000 gold in repairs and still working on trying to defeat the last boss.

So where to start. Lets start with the fact that the quest you get in this dungeon is bugged. It kept sending us back and forth through the dungeon and failed to update properly.

Our setup was a VR12 DK Tank, VR12 NB DPS, VR12 DK DPS, VR12 Templar Healer.

The new motto of this dungeon seems to be MORE mobs, more npc healers, more running and burn phases galore.

We start off with a miniboss with a nasty Ice Cage circle. We killed the healers, wailed on the boss, killed the adds, burned down the boss, Then went and finished of the remaining ton of adds.

Following this was the first boss. The spider bugged on us a couple of times. The most memorable one was when we actually all were dead and could not revive because combat had not ended (or so the game said). The ONLY way to get out of this was to leave group. Get out, Revive, Reform group which lead us to having to do that ***** mini boss again at the start. This is a breaking bug when it happens.

We then downed it after about 5 tries. Dodge the circle of doom, free whoever is cocooned and and kill the adds. The major PAIN in the ass in this fight is that it will often spawn the circle of doom on top of the person trying free the cocoon. Once it spawns the cocoon person is dead.. period. These mechanics seem to follow each other in such great succession that it often is a luck of the draw. We did get it in the end. Loot was a couple of blues.. again.. DISAPPOINTMENT!

Following this boss was the 2 Caster bosses which form the Colossus Skeleton boss. What a freaking nightmare as a healer. Everything hits for about half a health bar. You spent 70% of that fight running around because of circles everywhere. When you come to the burn phase it is just mental. We only barely got it after about 15 tries. As a healer this is just pure stress. (if only I knew what lay ahead I should have quit there and then). Again no loot. It dropped 1 junk epic mace for our tank the rest of us got junk blues.

What followed after this was a mini boss which was a bit weird. Fighting in her bikini she was surrounded by ghosts. In the end she seemed to be a walk over if you just made sure you only stood in 1 black explosion instead of 2.

We were almost there.. almost at the end. Even though the quests did not update I could revel in completing this. But alas it would not happen tonight. Again as a healer I am practically crying at the *** amount of damage being dealt in this fight.

From what we have seen the boss has a bombardment fight which will throw lich spikes at everyone which if you stand in it longer than 2 seconds you get 1 shot. You will ALWAYS take at least 1 tick of damage. Then he also throws out swarms which cannot be dodged. The swarms hit for 1700 damage. All in all everyone in my group take around 1700-2000 damage every 2 seconds? I just don't understand how I am supposed to heal the group. Even with Honor the Dead I barely keep the group well healed.

And then we have the standing phase. He throws the big skull which can be blocked or takes away 50% health. He summons adds which are a ton of 'fun' and then he also teleports to random players for an explosion circle which one shots you if you aren't out of it. (Which is FREAKING hilarious with the server STILL not being in Europe... yes I am sure I was out of the circle. The game disagreed)

I am pretty sure we don't have the tactics all down. What I do know is that it has been a bugfest (again). The amount of damage going around in these fights is off the scale and the reward just isn't there. How is it possible that a dungeon is harder than a trials run? Those are just a joke compared to veteran Crypt of Hearts.

I spent 4 hours with with 3 other players all of us VR12 epic/legendary geared and well capable of playing our class. We might shave a bit on some tactics but our gear isn't going to get much better and given what I have seen I have no incentive to actually go back in there since it drops nothing interesting.... Why o why did this get to go live?
  • Worstluck
    Worstluck
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    It was the same way on the PTS. I only tried it once, but we stopped when the NPC's were chasing us to the wayshrine and killing us again after we died. It's unfortunate because it's pretty much the only real new content in this update and it's pretty broken.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • jeeves3krwb17_ESO
    jeeves3krwb17_ESO
    ✭✭✭
    I cleared crypt earlier in a pug without ts with a v8 templar tank. Group setup was a v12 dk destro dps. V12 temp healer v12 nb bow dps and a v8 temp tank.... far from as hard as you made out
    Drake Silvermane - Dunmer Templar - Flawless - Former Emperor

    WTB - ping below 350.
  • CoUsT
    CoUsT
    ✭✭✭
    I think Crypt of Heaths is too easy.

    I did it on first try, we also got speedrun achievement, and with 2 deaths in group.

    It was pretty easy... I think mechanic in this dungeon is too easy and mob stats are too low. Especially damage, we had 3 dps and 1 healer in party, we didn't need tank.
    Edited by CoUsT on June 26, 2014 5:03AM
  • Lanae
    Lanae
    ✭✭
    *sigh* Ok well first of all I am starting to wonder if you guys actually cleared the veteran version. Because I know what kind of *** amounts of damage I saw output yesterday.

    And hell maybe we did just have one of those unlucky bugged-to-hell runs or maybe something else is going wrong. But just posting 'it is too easy' or 'i cleared it' is not even CLOSE to being helpful.

    Maybe I can suggest you posting actual tactics or useful fight info. So that it may be possible to actually compare notes? Thanks!
  • killedbyping
    killedbyping
    ✭✭✭✭
    Did it yesterday with NB DPS,DK Tank, Sorc DPS and Templar heal all VR12.
    Cant say it is that hard thou, wiped few times due unknown tactics since we did it forthe first times.
    I can agree with the previous post tanks are not needed there at all.
    I had no problem with quest, quest reward is however useless VR10 neclase (and skill point ofc).

    There is ofc some wierd and annoying mechanics on the bosses.
    Healers there are annoying in general. There is always more then 1, they have atleast 2 different heals and nearly 0 CD, which require you to interrupt them atleast twice in a row to have few secs to dps them.

    Spider mechanics is also abit annoying. AOE some times spawn right below the guy trying to save some1 from cocoon which usualy lead to the dead of the guy in the cocoon.

    Skeleton Colosus is the most annoying one. He spawn adds so often that you barely have any time to DPS him. Those fire Arrow aoes also have such a big range and ammount that you simply dont have any space to run if you dont stick together to make them spawn in same place.

    Last boss is rather yeasy. Small aoes do lousy dmg at first tick and can be easy avoided by simply keep walking while he casting it so you dont get any hit at all.
    Big skull attack can be blocked or dodged.

    Dont know how its called, but when he used sword on some1 to kill him and gain alot of damage shield you just have to step on all 3 platfrom and dps him. Pretty easy and you have alot of time for this.

    The only problem is his blink followed by AOE attack and the adds.
    If you dont wear light or heavy armor (read as you have decent spell resist) you probably die if you not able to roll out in time (not mention that ofc that server calculating the fact you was in aoe or not 1 sec earlier before the actual damage so dont be surprised by still beeing dead even if you manage to roll out in last second. this bug present in game since start, probably just delay coz server in US).
    As for adds, they dont hit that hard, but have aot of health and if you dont kill them in time there will be more and more of them. Just make sure you have VoD, Standard or something similar in time and you fine. Yet again, there is enought time betwin adds spawn to generate ulti.

    Loot is yet again disappointing.
    We got few blue rings. Only one of them were usable. It was ring from first miniboss with Weapon damage enchant but i remember correct it had health instead of stamina so it is still failure...
    Other rings was as stupid as any others in vet dungeons.

    Named Epics was all an insult in one. Weapons with infused trait with enchantments which are not affetect by that trait.... and other epic trolls from ZOS.

    We had no set pieces drop so cant say anything about. Loot system remain as stupid as it was in other VET Dungeon. No 100% to drop random set piece like in Craglorn.
  • killedbyping
    killedbyping
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    Forgot to say the most important. All the mechanics out there just once again confirm that Melee DPS are NOT welcome in any kind of end game content.
  • Lanae
    Lanae
    ✭✭
    Thanks for the reponse!
    Last boss is rather yeasy. Small aoes do lousy dmg at first tick and can be easy avoided by simply keep walking while he casting it so you dont get any hit at all.
    Big skull attack can be blocked or dodged.

    We also found out that the skull can be blocked. However the AOEs when he summons those lich spikes were not avoidable for us. They spawn on top of you so we always took the first tick of damage. Not sure if this is another one of those nice 'the server is in the US' delays. I guess we shall try that again.

    The Necrotic swarms he does during that phase is a pain. The damage on those targetted swarms is just so high. Every death recap showed at least 1700 damage on those. Would like to know if those can be interrupted or countered somehow given that they com during the AOE bombardment phase.
    Dont know how its called, but when he used sword on some1 to kill him and gain alot of damage shield you just have to step on all 3 platfrom and dps him. Pretty easy and you have alot of time for this.

    Hmm. We haven't seen this animation at all. In all our attempts the boss never went for the sword. Wondering if this was also where the game just screwed up the combat.
    The only problem is his blink followed by AOE attack and the adds.
    If you dont wear light or heavy armor (read as you have decent spell resist) you probably die if you not able to roll out in time (not mention that ofc that server calculating the fact you was in aoe or not 1 sec earlier before the actual damage so dont be surprised by still beeing dead even if you manage to roll out in last second. this bug present in game since start, probably just delay coz server in US).

    If you are in caught in the circle being further away and/or blocking does seem to help. Or that might just be sheer luck. I don't know yet. But being outside it does not seem that much of an issue assuming you have at least enough for 1 dodge roll.

    The discrepancy between that 'I was outside the circle' and 'the game still killed me' is indeed the damn lag from that server STILL being in the US. Thanks Zenimax for making some progress in moving that server. Oh wait....
    As for adds, they dont hit that hard, but have aot of health and if you dont kill them in time there will be more and more of them. Just make sure you have VoD, Standard or something similar in time and you fine. Yet again, there is enought time betwin adds spawn to generate ulti.

    One of the biggest pain in the ass things here is that those adds also slow which is very bad if he teleports to you or if they are still in the bombardment phase. Given the amount of movement needed in this fight healing it is annoying as hell. I do have the hots but they only go so far.

    But I guess we shall retry later this week. May have to find a replacement for the NB though since my buddy got fed up with all the bugs and anti-melee / anti-stamina issues and decided to unsub. :expressionless:

    Loot is yet again disappointing.
    We got few blue rings. Only one of them were usable. It was ring from first miniboss with Weapon damage enchant but i remember correct it had health instead of stamina so it is still failure...
    Other rings was as stupid as any others in vet dungeons.

    Named Epics was all an insult in one. Weapons with infused trait with enchantments which are not affetect by that trait.... and other epic trolls from ZOS.

    We had no set pieces drop so cant say anything about. Loot system remain as stupid as it was in other VET Dungeon. No 100% to drop random set piece like in Craglorn.

    I am not really sure why they keep trolling us so much on itemization. The epic we got was a joke. The rest was just plain useless stuff. Ready to sacrifice to research or sell. The fact that the quest reward is a VR10 blue junk necklace just makes me even more sad.

    While part of me is screaming to go back and complete this veteran dungeon I feel so little incentive to do so.
  • killedbyping
    killedbyping
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    Lanae wrote: »
    Thanks for the reponse!


    We also found out that the skull can be blocked. However the AOEs when he summons those lich spikes were not avoidable for us. They spawn on top of you so we always took the first tick of damage. Not sure if this is another one of those nice 'the server is in the US' delays. I guess we shall try that again.

    By keep walking i meant that you literaly have to simply just walk in a cycle around the boss non stop. And if server dont have big delays the aoe with spikes will simply pop up not below you, but in the place you were 1 second ago.

    As for catching some1 with sword, it is only happens after you get him down to 30% when he get enraged and pick up that sword in the middle of the room.
    Edited by killedbyping on June 26, 2014 7:34AM
  • ARtChi
    ARtChi
    ✭✭✭
    I found the dungeon difficulty rather high for casual players.
    Our party was experienced on trials and well stuffed, so we managed to finish it of course, but I wouldn't do this one in a Pick Up Group...

    We did it twice and crappy loots each times... I think Zenimax must have forgotten to implement a loot table on bosses :s

    [edit]
    Edited by ARtChi on June 26, 2014 8:28AM
  • Axer
    Axer
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    Yea if you think this is the harder then the trials, you really have no idea of the trials true difficulty.

    Hell Ra is a million times harder, and AA is a lot harder too.

    No idea how you can even compare them. Perhaps you never really truely beat them in the way you tried Crypt of Hearts (Fresh with no experience). For most groups trying Hell Ra and AA for the first time, it was days or weeks of attempts before they could complete. If you just joined some other experienced group and did as directed, you really don't get any good view of the trials true difficulty.

    Crypt of hearts has some challenge, but nothing major. It's about on part with other VR dungeons imo. Easier then fungal grotto, but a bit tougher then say wayrest.

    The only part my guild runs found tough was doing the final undaunted achievement. We got it our very first run, though it didnt pop (maybe bugged). Tried a bunch more later and had trouble reproducing our earlier efforts, the boss has a good amount of randomization.

    Otherwise, eh, 5+ completion last couple days, nothing really out of hte ordinary there imo. Few mechanics to learn, bit of dodging. Moss bosses have relatively low hp imo, similarly amounts to the VR5 dungeons, but at vr12 months later, we do a significant amount more dps then we did back then, so they go down fast.

    I mean yea for less skilled gamers, the dungeon is probably impossible sure. But that's gonna have to be life for a no-difficulty settings game. They can either make it ultra boring to the higher skilled gamers, and semi challenge for casuals, or challenging for skilled players.. The latter seems preferable to me atm, especially given the vast majority of more casual players are unlikely to have gotten VR12 yet, let alone conquered the other VR dungeons already.

    They really should hurry up and add difficulty settings though, to cater to more players.

    And yea the loot is insanely horrible garbage.
    Edited by Axer on June 26, 2014 3:39PM
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • RageKiwiEater
    Amazing Dungeon ! Did it with guildmate and 2 randoms from LFG , its hard and cool , thx ZOS !
  • Snit
    Snit
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    Lanae wrote: »

    From what we have seen the boss has a bombardment fight which will throw lich spikes at everyone which if you stand in it longer than 2 seconds you get 1 shot. You will ALWAYS take at least 1 tick of damage. Then he also throws out swarms which cannot be dodged.

    For the spikes, keep moving. You don't even have to dodge out of these -- just keep moving, and you take no damage. The swarms do a lot of damage unless you block them. Don't dodge, block.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Snit
    Snit
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    Lanae wrote: »
    I am not really sure why they keep trolling us so much on itemization. The epic we got was a joke. The rest was just plain useless stuff. Ready to sacrifice to research or sell. The fact that the quest reward is a VR10 blue junk necklace just makes me even more sad.

    I agree that itemization is poor. We did it last night, and it was a relatively interesting dungeon with good boss fights. We completed it with no wipes (and no bugs).

    None of us got any interesting or usable loot. The end reward seemed like a mistake. Now that I have the achievement, I have no interest in doing this dungeon again.

    All of TESO's dungeons are one-and-done for me. There's no loot in them worth chasing.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Wizzo91
    Wizzo91
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    I love Crypt of Hearts. Greatest Dungeon I played in a while and what a challenge!

    But sadly there are some bugs - I will sum up what I experienced.

    - "Still in Combat" - happens at the spider boss
    - Quest bugs out sometimes and does not progress out of the Room where you have to burn the body
    - The final boss stays invisible after teleporting and can only be attacked by aoe (only happened twice in about 10 tries since patch)

    I would also like to add that loot is terrible - I ran it twice and only one epic item dropped. Last boss didn't even give me green.
    Edited by Wizzo91 on June 27, 2014 6:25AM
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • Matuzes
    Matuzes
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    Anyone drop epic with set bonuses? Smillar to v5/v10 armor or weapon sets.
    Matuzes - Imperial Nightblade
    Headhunters
  • iliatha
    iliatha
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    Anyone drop epic with set bonuses? Smillar to v5/v10 armor or weapon sets.

    nope cleared it a few times (dont feel like its too hard) and just no-use drops. No new or old sets inside for us and everyone i asked about. No need to go there unless you need 1 more skillpoint :D
    Snit wrote: »
    All of TESO's dungeons are one-and-done for me. There's no loot in them worth chasing.

    im still doing vet 10s. There are no traits on sets so its no big problem items beeing v10. Just a bit of armor missing. 8% less mana costs for whole trial-group seems very good, got it complete as well as tank set. Like them both for different things in game :]
    Edited by iliatha on July 7, 2014 10:36AM
  • sebban
    sebban
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    Completed it last night with DK tank, DK and Sorc DPS and NB healer, all vr12. One wipe (due to silly mistake). Killed last boss on first try. Fun dungeon, last boss was quite challenging. We didnt really figure out the mechanic in the last phase when one party member is picked up and he gains a damage shield, so we just resurrected the person who died.
    Edited by sebban on July 7, 2014 11:54AM
    PC EU
    Dweia Ceban - StamDK
    Adara Ceban - MagBlade
    Daewa Ceban - MagSorc
    Tick-Tock Tormentor

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  • Lanae
    Lanae
    ✭✭
    That last boss is just seriously doing my head in. There is just so much damage going around. At this point in time I am no longer sure if it is due to my lacking skills or the group not dodging damage enough or log or a combination of any of them.

    Any and all info in this thread notes that you should not take damage from his bombardment if you keep moving. Even so people get clipped a lot even though that thought they were outside the circle. (Yeah I am a EU player and among the HUGE list of complainers that that ff-ing server need to move.. blah July/August)

    Aggro on the adds also seemed like an issue when were doing it but guessing that is also partially related to the tank; not the encounter.

    Not had any issue healing anywhere else in the game until that encounter. Well who knows.. may give it another shot once that server finally moves.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Forgot to say the most important. All the mechanics out there just once again confirm that Melee DPS are NOT welcome in any kind of end game content.
    Yeah, this dungeon is BRUTAL if you're a melee DPS...
  • lathbury
    lathbury
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    Forgot to say the most important. All the mechanics out there just once again confirm that Melee DPS are NOT welcome in any kind of end game content.
    Yeah, this dungeon is BRUTAL if you're a melee DPS...

    not really any more
  • likewow777
    likewow777
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    Last night, it was not an easy run, but that was mostly because only myself and a DPS were part of the usual group, while the healer and other DPS were picked up in zone. Me a Templar tank, usual member a NB DPS, and then the DK DPS and Templar healer we didn't know. Every fight leading up to the final boss was pretty simple, in that no one died, basically, and the fights didn't last very long. Plus, we didn't encounter any of the bugs mentioned, but we could have just been lucky.

    On the final boss, we wiped several times, and it was mainly due to the damage being dealt. The skulls and spikes do hurt, but it was mainly the AoE after he spawns adds that people succumbed to. At one point, I asked the DK to tank, because he/she said they usually tank, and I swapped to my DPS. Still couldn't hack it, though I will say that my DPS is 2H melee, and I didn't have any issues staying alive. Roll dodge, block, and unleash hell when you can. 2-3 Wrecking Blows, and a couple Executioners kill the wraiths easily. The DPS/tank eventually left, and we were able to bring in a regular DPS member, me swapping back to tank. That was the try we completed.

    Using my regular group, we finish the first try, no issues presented, no questions asked. PUGs get you into the dungeon, and sometimes they actually work well (I've been in some amazing PUGs where we all agreed that somehow our playstyles just happened to synergize well), but when the group doesn't work, man oh man does it suck. In that situation, though, having 2 Templars that can use BoL can be the thing that makes it work. At least, that's one of the main reasons we completed last night.

    And yes, the loot is terrible. I don't remember the drops, but every single one was deconned as soon as I got the chance.
    Edited by likewow777 on June 3, 2015 11:56PM
    "War doesn't build character, it reveals it."
  • Natjur
    Natjur
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    Pug group last night (2 random players, both range dps), and we got the no death run achievement for two pug players who have never done that instance before.....
    I was the healer, and our tank (guild mate) was doing more dsp then the two pug dps combined. I think I was doing more dps them them as well but still....

    But we did get them onto TS and tell them each boss fight before hand.
    Being able to fully example the bosses makes a huge difference and two manning the second to last boss (getting the pug players to just wait back so there was less fire to roll into)

    Also the bonus of getting a V12 Necklace of Adroitness dropping was nice, they always sell well.
    Edited by Natjur on June 4, 2015 12:29AM
  • theweakminded
    theweakminded
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    I have tanked, healed, and done dps in vet crypt. The only times it h's been hard I with bad dps and bad heals. If it dies to slow or people stand in stuff too much you will have a bad time. Bad heals is obvious, especially with Templar due to their power heals being able to laugh at most damage mechanics. A bad tank can make the last boss painful. Second to last boss is about paying attention, but I have killed it countless times with 1 or 2 people alive due to it small healthpool.
  • leshpar
    leshpar
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    Now granted I am a healer, so this is from my perspective, but the only time I ever have any trouble in VCoH is on the final boss. He just hits so freaking hard and has a ton of movement in the fight. None of it is undoable, especially once you learn the mechanics. The trick is just taking the time to learn the fights. If none of your 4 party members knows any of the fights, then, yes, it will be a tricky and wipe filled run. Expect that when you're new.

    edit: I hadn't really thought about it, but maybe because people view VCoH as really hard is why it was so hard to find a gold pledge group today? Hmm. It literally took me 50 minutes to form a group for the dungeon and I was scaling it to VR1, so it was super easy.
    Edited by leshpar on June 4, 2015 3:19AM
  • RazzPitazz
    RazzPitazz
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    Who the hell?
    Apparently necromancer class is already available because they raised this thread from a year long death.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • sebban
    sebban
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    Who the hell?
    Apparently necromancer class is already available because they raised this thread from a year long death.

    Haha, indeed! For anyone new reading: Ignore most of this thread! CoH is not that hard and most bugs have been fixed.
    PC EU
    Dweia Ceban - StamDK
    Adara Ceban - MagBlade
    Daewa Ceban - MagSorc
    Tick-Tock Tormentor

    Chimaira.eu

    Friskyttarna.eu
  • BuggeX
    BuggeX
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    sebban wrote: »
    Who the hell?
    Apparently necromancer class is already available because they raised this thread from a year long death.

    Haha, indeed! For anyone new reading: Ignore most of this thread! CoH is not that hard and most bugs have been fixed.

    Well the last Boss with his onehit if you cant do enought dmg in time will wipe most grps :p
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
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