Life/mana/stam restoring weapon chants....they seem like they need a tweak....
I am not saying that having such a chant should EVER cause your char to have an endless supply of that stat as long as charges remain, but to me they seem so under powered it isn't worth it.
I was perusing a guild store and came across a 2 handed named axe, witch....something or other. level 36, epic quality, locked chant (which usually means its a special enchant that either isn't able to be made through crafting or is a more potent version of whats craftable)
Deals 21 magic damage and restores 9 health.....
NINE health....on a 2h weapon....that seems low, in my 30s I remember having somewhere around 800 health without any chants or points in boosting my health. Nine points of healing is like spitting into a waste basket to try and fill it, its not notable enough in my opinion to be worth the sacrificed damage you could have with elemental enchants.
Now again, and I cannot stress this enough, I am not, repeat NOT looking for these chants to be "infinite health while the charges last" but perhaps retool it to take into account the idea that not every swing will proc the chant, so the 9 health in this example, might only happen once every....5 swings?
That alone says to me it should at least heal the 21 damage that it dealt. That would make it more worth while.
But I now open my thoughts up for criticism, am I missing something? Has someone used these kinds of enchants to greater avail than the tooltip is sharing with me? Perhaps its scaling off something I don't know about?
Please friends, leave your thoughts!