ZOS_JessicaFolsom wrote: »It's something we're working on, but we're not quite ready to share the overall vision yet as it's still a bit in flux. We will as soon as we can! We know everyone is eager to hear what we have in mind.
ZOS_JessicaFolsom wrote: »It's something we're working on, but we're not quite ready to share the overall vision yet as it's still a bit in flux. We will as soon as we can! We know everyone is eager to hear what we have in mind.
ZOS_JessicaFolsom wrote: »It's something we're working on, but we're not quite ready to share the overall vision yet as it's still a bit in flux. We will as soon as we can! We know everyone is eager to hear what we have in mind.
ZOS_JessicaFolsom wrote: »It's something we're working on, but we're not quite ready to share the overall vision yet as it's still a bit in flux. We will as soon as we can! We know everyone is eager to hear what we have in mind.
ZOS_JessicaFolsom wrote: »It's something we're working on, but we're not quite ready to share the overall vision yet as it's still a bit in flux. We will as soon as we can! We know everyone is eager to hear what we have in mind.
Maotti_Nor wrote: »ZOS_JessicaFolsom wrote: »It's something we're working on, but we're not quite ready to share the overall vision yet as it's still a bit in flux. We will as soon as we can! We know everyone is eager to hear what we have in mind.
Sooner rather then later please,Many on my friendslist can't be bothered to play after defeating Molag Bal.
SG_Celerrimus wrote: »Couldn't some ideas that have been being tossed around and worked on be shared with us so that you can pick which one to go with based off of player feedback and desire?
ZOS_JessicaFolsom wrote: »It's something we're working on, but we're not quite ready to share the overall vision yet as it's still a bit in flux. We will as soon as we can! We know everyone is eager to hear what we have in mind.
ZOS_JessicaFolsom wrote: »It's something we're working on, but we're not quite ready to share the overall vision yet as it's still a bit in flux. We will as soon as we can! We know everyone is eager to hear what we have in mind.
Nazon_Katts wrote: »I think everyone understands that reworking the Veteran Ranks does take it's time. What I and others just don't get is, what exactly is stopping you from upping dungeon xp gains again?
Not only would that be an interim solution for VR many could live with, but it would also bring back a good portion of group play to levels 1-50 and I just fail to see why it was so easy to essentially shut dungeons off as a viable leveling path and so incredibly hard to reactivate them again.
bloodlanceeb17_ESO wrote: »ZOS_JessicaFolsom wrote: »It's something we're working on, but we're not quite ready to share the overall vision yet as it's still a bit in flux. We will as soon as we can! We know everyone is eager to hear what we have in mind.
The only thing you need to do is to ramp up the experience and rewards from 4man dungeons , so people can level up doing dungeons in 4 man groups.
that is the thing you are advertising in your marketing adds etc, to improve and make 4 man content more more more.
the main point being, there is no point being in a 4 man group, until you are maxed out in level and only seek loot.
Levelling in 4 man groups is pointless (dungeons) the rewards are slap to the face when you compare how much you get from quests.
So when there is no point being in a 4 man group doing 4 man dungeons, why is there 4 man dungeons ? why is there a dungeon finder ?
Every problem culminates to the main problem, => 1st and best thing to level is to do quests.
Every MMO player does what is best for him, and the 2nd best option for a normal MMO player is the dungeons, and when you compare the quest exp and rewards and dungeone running exp and rewards, the gamers feel that SLAP on face.
the difference in rewards is so big, that its game breaking.
i could do 4 mans all day, but i cant.
why ?
as the rewards are so BAD (experience mainly) the end result is that NO ONE WANTS TO DO 4 MAN DUNGEONS SO THERE IS NO ONE USING THE DUNGEON FINDER => 2h+++++ lines to get a group.
And even when you get a group, WHY would you want to go to the dungeon ? WHY ?
there is no point or reason to do a dungeon more then 1 time.
?????????
R1ckyDaMan wrote: »More options to gain good xp is good. You could even go down GW2's path and make resource nodes grant a little xp.
Make daily quests in our "own" faction area's that grant xp for our level, anything just to break up the depressing stare at my xp bar.
Past few days I have been playing roughly 3 hours a day, I was vet 5 then and I am still vet 5 now, just questing, it is too slow.
ZOS_JessicaFolsom wrote: »It's something we're working on, but we're not quite ready to share the overall vision yet as it's still a bit in flux. We will as soon as we can! We know everyone is eager to hear what we have in mind.
And what would you do when you reached vet 10? More experience is only useful if there is a reason to gain it - e.g. you have some need to reach the level cap. I know that the MMO mantra is "the real game starts at the level cap", but if you step back and look at it, this is really just a pathology of the genre. For most games the act of leveling up itself is the game, and one of the things that I like about ESO is precisely that it isn't all about "endgame".
I do think that it would be great if PvP was even more viable at V1 so that people who preferred it could go straight there without having to do something that they don't want to do, namely questing.
ZOS_JessicaFolsom wrote: »...we're not quite ready to share the overall vision yet as it's still a bit in flux.
The more i endure the veteran system, the more i feel like this game's developers didn't even played the game before release.
ZOS_JessicaFolsom wrote: »It's something we're working on, but we're not quite ready to share the overall vision yet as it's still a bit in flux. We will as soon as we can! We know everyone is eager to hear what we have in mind.