Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

What new skill line would you like to see most?

Ryoendymon
Ryoendymon
✭✭
Edited by Ryoendymon on June 16, 2014 1:16PM

What new skill line would you like to see most? 48 votes

Unarmed Combat
20%
milesrodneymcneely2_ESOdennis.schmelzleb16_ESOKyubi_3002b16_ESOderrick51902ub17_ESOShunraviJOnEB4EvRmar42freeSwordguytwnakitaAnlaemar 10 votes
Necrmancy
35%
MarukeruEthonaHypertionb14_ESOEsha76uktitanb16_ESOidar.mydlandb16_ESOKoroLahkShnozthegreatub17_ESOdemonlkojipub19_ESOthaxsDralikAbsyntheLurchUSABardidarwhviceElectusSonoshi 17 votes
Split the schools of magic into independent skill lines
25%
Udyrfrykteangelohupb14_ESOjoshua.benjamin84b14_ESONeizirKorprokbaron.kreighteb17_ESOlike1tigerStarchildTBABBSooneraiveriRyoendymonsethroth 12 votes
I don't give a crap, lets go play minecraft
18%
asmodeKrisButtarArkathkiesoAuraliaSoloeusGooseburger1ThracosDusty5 9 votes
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd rather see an Aedric/Daedric worship line before any of those.

    Although they already stated that the planned spellcrafting content is going to revolve around the traditional Elder Scrolls schools of magic. So that one is already in the works.
    ----
    Murray?
  • Swordguy
    Swordguy
    ✭✭✭
    Unarmed Combat
    unarmed, if done well.
    IN SOVIET RUSSIA, GUN LOADS YOU!

    Do you Troll bait?

    Support Soundcloud, its' artists and listen to millions of free tracks...
    Like Mine! --->
    Or This Brilliant Track ---->
  • david271749
    david271749
    ✭✭✭✭✭
    Swordguy wrote: »
    unarmed, if done well.

    Light armor unarmed spellcaster ;)
  • Aeradon
    Aeradon
    ✭✭✭✭✭
    Swordguy wrote: »
    unarmed, if done well.

    Light armor unarmed spellcaster ;)
    I seriously thought the poll was from you. LOL.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • xandraxas
    xandraxas
    Soul Shriven
    I'd like to see a Dark Brotherhood Assassination Contract Guild and the Thieves Guild Theft Contracts Guild come into play. More Solo missions !!!!!
  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    Didn't have the option i was looking for in the poll.

    If ZOS isn't actively working on fixing the multitude of things that actually need work in the game atm(huge list and you should know what they are if you've spent any time playing the game) and they insist on developing new content first, it needs to be skill lines for the Thieve's Guild and Dark Brotherhood.

    Feel free to 'dead horse' my post, but i stand by it.
  • david271749
    david271749
    ✭✭✭✭✭
    Aeradon wrote: »
    Swordguy wrote: »
    unarmed, if done well.

    Light armor unarmed spellcaster ;)
    I seriously thought the poll was from you. LOL.

    Not this time. :P I' d honestly love for them to bring back the old schools of magic. Why they didn't add them as their own skill lines in the first place is beyond me. Sweet compilation by the way.
  • Dusty5
    Dusty5
    ✭✭✭
    I don't give a crap, lets go play minecraft
    No new crap to go with the 456 pages of broken crap listed in the customer service threads.
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    Didn't have the option i was looking for in the poll.

    If ZOS isn't actively working on fixing the multitude of things that actually need work in the game atm(huge list and you should know what they are if you've spent any time playing the game) and they insist on developing new content first, it needs to be skill lines for the Thieve's Guild and Dark Brotherhood.

    Feel free to 'dead horse' my post, but i stand by it.

    They are amazing they are capable of doing 2 things at once. See they hired a team for fixing bugs and another team for developing new content.

    Its rare to see this kind of thinking from a company but I believe it can work in the long run given time.
  • JungleBoot
    JungleBoot
    ✭✭✭
    Your poll is flawed. It is set up to have people somewhat agree with you. Personally, I don't want anymore skill lines included in the game until they balance and fix the current skill lines and classes. Besides, introducing new mechanics with a new skill line will probably make things worse in regards to balance issues. Let them stabilize the game before you start shouting for new stuff.
    Platform: PS4
    CP 405
  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    Shaun98ca2 wrote: »
    Didn't have the option i was looking for in the poll.

    If ZOS isn't actively working on fixing the multitude of things that actually need work in the game atm(huge list and you should know what they are if you've spent any time playing the game) and they insist on developing new content first, it needs to be skill lines for the Thieve's Guild and Dark Brotherhood.

    Feel free to 'dead horse' my post, but i stand by it.

    They are amazing they are capable of doing 2 things at once. See they hired a team for fixing bugs and another team for developing new content.

    Its rare to see this kind of thinking from a company but I believe it can work in the long run given time.

    Sorry, but their track record thus far disagrees with you, as do i.

    Any speculation on the internal structuring of ZOS is just that, speculation. But while i personally have no doubt that there are multiple teams working on various things for the game, i simultaneously don't think they can really handle it atm.

    Yeah, it is easy for me to say, but seriously there are issues that have existed since beta that have yet to be addressed. Maybe the teams need to be reworked for a while(IE stop work on new crap until a dent has been made in the backlog of mucked-up things). Then after things are kinda back on track, break back down into many little teams.

    And to reiterate the sentiment in my other post, if they HAVE to put needed fixes and adjustments on hold to constantly push new content(which seems to without fail bring even more issues with it), why not work on content that was said to be on schedule for a 'shortly after launch' roll-out but is currently pushed back to 2015?
  • Auralia
    Auralia
    ✭✭✭
    I don't give a crap, lets go play minecraft
    I'd rather see spears, polearms or thrown weapons before any of those. So I vote I don't give a crap.
  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    Auralia wrote: »
    I'd rather see spears, polearms or thrown weapons before any of those. So I vote I don't give a crap.

    Spears, yes please!

    game-of-thrones-the-mountain-and-the-viper-1024x680.jpg
  • KrisButtar
    KrisButtar
    ✭✭✭
    I don't give a crap, lets go play minecraft
    I don't give a crap as I would like to see the games problems fixed before you crap is added....and Minecraft in August on PS4
  • LurchUSA
    LurchUSA
    ✭✭
    Necrmancy
    I thought that Zenimax was introducing Spell Craft, at some later date in the far... far... future. Probably when I get totally sick of the game and leave.
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    Shaun98ca2 wrote: »
    Didn't have the option i was looking for in the poll.

    If ZOS isn't actively working on fixing the multitude of things that actually need work in the game atm(huge list and you should know what they are if you've spent any time playing the game) and they insist on developing new content first, it needs to be skill lines for the Thieve's Guild and Dark Brotherhood.

    Feel free to 'dead horse' my post, but i stand by it.

    They are amazing they are capable of doing 2 things at once. See they hired a team for fixing bugs and another team for developing new content.

    Its rare to see this kind of thinking from a company but I believe it can work in the long run given time.

    Sorry, but their track record thus far disagrees with you, as do i.

    Any speculation on the internal structuring of ZOS is just that, speculation. But while i personally have no doubt that there are multiple teams working on various things for the game, i simultaneously don't think they can really handle it atm.

    Yeah, it is easy for me to say, but seriously there are issues that have existed since beta that have yet to be addressed. Maybe the teams need to be reworked for a while(IE stop work on new crap until a dent has been made in the backlog of mucked-up things). Then after things are kinda back on track, break back down into many little teams.

    And to reiterate the sentiment in my other post, if they HAVE to put needed fixes and adjustments on hold to constantly push new content(which seems to without fail bring even more issues with it), why not work on content that was said to be on schedule for a 'shortly after launch' roll-out but is currently pushed back to 2015?

    They have fixed a LOT in the 2 months this game has been out. SOOOO many broken quests fixed. Fixing balance issues and broken classes and abilities.

    Have they fixed ALL of the issue NO. Have they been showing progress YES.

    Maybe your just expecting too much of them. The magic wand does require to be recharged after each use you know.

    Fixing bugs in a game SOUNDS easy. This is whats wrong FIX IT!!!!!!!!!!!!

    Developer looks at the issue and goes what the he11 is causing this???? Ok how do we fix this without breaking the game. Ok now we have to test to make sure its working. GOT it fix applied.....DAMN something STILL broke.

    Its a HARD job I DO NOT envy as there is NO thanks to hard work they put in just more bashing for new problems that WILL arise.
  • Marukeru
    Marukeru
    ✭✭
    Necrmancy
    I voted Necromancy; though I understand full well that it's frowned upon in the world.
    It's just that I'd really appreciate a Class with a lot of Chills and Poison/Disease DoT effects. Someone that would have great utility with slowing large groups while reducing healing and causing all sort of debuffs an pain through DoT effects.

    Imagine an Ult similar to Bat Swarm: AoE dmg, but maybe one morph causes a chill effect while dealing dmg and the other morph returns health and/or magicka to the user based on targets hit and dmg dealt. Sure it's pretty similar, but a good utility, a good tank option offering durability and it means you don't have to dig into the Vamp line if you don't want to.
  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    Shaun98ca2 wrote: »
    Shaun98ca2 wrote: »
    Didn't have the option i was looking for in the poll.

    If ZOS isn't actively working on fixing the multitude of things that actually need work in the game atm(huge list and you should know what they are if you've spent any time playing the game) and they insist on developing new content first, it needs to be skill lines for the Thieve's Guild and Dark Brotherhood.

    Feel free to 'dead horse' my post, but i stand by it.

    They are amazing they are capable of doing 2 things at once. See they hired a team for fixing bugs and another team for developing new content.

    Its rare to see this kind of thinking from a company but I believe it can work in the long run given time.

    Sorry, but their track record thus far disagrees with you, as do i.

    Any speculation on the internal structuring of ZOS is just that, speculation. But while i personally have no doubt that there are multiple teams working on various things for the game, i simultaneously don't think they can really handle it atm.

    Yeah, it is easy for me to say, but seriously there are issues that have existed since beta that have yet to be addressed. Maybe the teams need to be reworked for a while(IE stop work on new crap until a dent has been made in the backlog of mucked-up things). Then after things are kinda back on track, break back down into many little teams.

    And to reiterate the sentiment in my other post, if they HAVE to put needed fixes and adjustments on hold to constantly push new content(which seems to without fail bring even more issues with it), why not work on content that was said to be on schedule for a 'shortly after launch' roll-out but is currently pushed back to 2015?

    1)They have fixed a LOT in the 2 months this game has been out. SOOOO many broken quests fixed. Fixing balance issues and broken classes and abilities.

    2)Have they fixed ALL of the issue NO. Have they been showing progress YES.

    3)Maybe your just expecting too much of them. The magic wand does require to be recharged after each use you know.

    4)Fixing bugs in a game SOUNDS easy. This is whats wrong FIX IT!!!!!!!!!!!!

    5)Developer looks at the issue and goes what the he11 is causing this???? Ok how do we fix this without breaking the game. Ok now we have to test to make sure its working. GOT it fix applied.....DAMN something STILL broke.

    6)Its a HARD job I DO NOT envy as there is NO thanks to hard work they put in just more bashing for new problems that WILL arise.

    Because i can't login and feel up to going point-by-point:

    @1-They have indeed fixed a goodly amount of stuff in 2 months...but most of it was stuff that they were told about in beta that should have been fixed BEFORE official launch.

    @2-I don't think i said anything about them not having made any progress.

    @3-No i think i'm just expecting a bit of common sense. I was and am a player who has counseled patience. But patience does NOT mean i watch unnecessary content being rolled and thank ZOS for it when that time/effort should have been spent fixing the numerous remaining problems the game has or at least putting out new content that a larger portion of the playerbase will be consistently using.

    And yes i think Craglorn, for example, was largely unnecessary. Not because the game doesn't need/warrant new additions(zones, systems, etc), but because ultimately does content of that type actually better the world of TESO at this time? I have to say no. What would have bettered TESO more? Again, more fixes for things already in the game that were AND still are broken.

    @4-I don't think anyone is saying fixing problems in a game, even a game without the level of complexity of TESO, is easy. But you seem to want to selectively acknowledge the issue. Does fixing the games problems, or at least trying to get a handle on the sheer amount of them, become easier by adding in MORE content? More content that itself is replete with issues of its own?

    Personally, i think it would be easier to add any amount of new content AFTER the game has a greater overall stability. But then that's prolly just me.

    @5-That is basically what i think happens as well. But using it as a defense for ZOS just doesn't work my friend. Especially after the ludicrous application of 1.1.2.

    @6-I think TESO is a good game at its core. And i also think it has the potential to be great. But how hard a job being a game developer is doesn't even enter into it.

    A game gets put out. It has issues, which get resolved. More content is added. The issues with the new content get resolved. Repeat the cycle for as long as the servers stay open. That's how it should go. And currently that is NOT how its going with TESO.

    You don't like ppl getting down on the devs? I personally don't like being one of the ones doing the 'getting down', but stuff is how it is. There will always be someone upset about something. But i promise you, if ZOS gets their priorities straightened out, the amount of upset will go down by a good bit.
Sign In or Register to comment.