This will not be a discussion on how VR are not good etc, but on ideas on how to improve the gameplay in VR content.
I've though about a way to make VR more interesting, not sure if it is possible thought.
Right now VR mobs are normal mobs with more health and increased damage output, this doesn't make the game more fun.
Could be nice to make NPC work as if they where player, they would have 3-4 slot, where an algorithm will add skill randomly, then there could be added different version of spells and ability to the npc skill library.
By doing this, NPC will be really different, there could be a 2 handed sword mob with a destruction aoe, or a necromancer that goes in stealth as night blade do.
To make this work there should be a nice amount of spells and ability in the npc library, probably just by adding different morph to the actual npc ability could add more variety and maybe taking some from the player library would be nice also.
By doing this , enemies health and damage output could be reduced and npc fight will be really interesting.
Lets discuss this.

P.s: by making something like this instanced dungeon boss could become more deadly.