Hey all, Neizir here. You may remember me from some of my previous posts on suggestions to improve the game, and here I am with some suggestions to improve PvP in ESO. The PvP experience is already awesome, but it could definitely be expanded upon. Here are my suggestions!:
New Siege Weapon
Some new siege weapons could definitely be added. In real Medieval warfare, castle sieges usually involved another siege weapon other than Trebuchets, Rams, Flaming Oil etc. There would've been siege towers too. Siege towers would definitely add to keep battles. To ensure that they aren't OP, make them have low HP and require a certain amount of people on them, as well as making them take a good while to construct. Rather than being weak to just ballistae, siege towers are also susceptible to all types of trebuchets as well as ballistae. To be deployed, they must have a requirement of having at least 10 siege weapons all owned by different players.
Siege towers hold up to 20 troops, and to move they must be pushed by 2 or more troops up to a maximum of 10. While in the tower, players are supplied with bows and staves which they can aim out of the holes in the tower. They are weak vs. ballistae and trebuchets and cannot be deployed inside the actual grounds of the main keep (the area between the inner and outer walls.). They cost 6,000 Alliance Points to purchase and take 8 seconds to set up.
Add more keeps to Cyrodiil!
Currently in Cyrodiil, between keeps there is a vast swathe of nothingness. There's the occasional delve and quest, but not everyone in Cyrodiil does PvE. I play a game called Planetside 2, which is an open-world PvP MMOFPS and functions much like ESO (persistent, constantly changing open-world pvp, 3 factions, large-scale battles focused around controlling bases etc.). On one of its continents, there are well over 60 bases (76 to be exact) and yet the continent is actually almost twice as small as Cyrodiil (About 15 square km on Indar, about 27 square km on Cyrodiil.) and this causes the game to be filled with action on all corners and to be very fast-paced. There are no massive chunks of nothingness between the bases which makes it funner and easier to find battles. It's OK to have some wild areas in the game, but don't put a HUGE chunk of wilderness in-game. It doesn't have to have 60+ keeps in Cyrodiil, just add more keeps and outposts to the game, and this will make it more fast-paced. But surely it'll become boring, attacking just keeps? This ties in with my next suggestion, which is...
More types of bases and different keep designs.
There are currently just 3 variations of keeps in Cyrodiil. Nothing is placed differently and 1 of the 3 variations is just a keep without outer walls and nothing more. Keeps should be more varied and have different designs, which is up to Zenimax, and there should be more types of bases too. Here are some examples:
- Towns and Villages
- Towers
- Checkpoints
- Resources that generate Alliance Points, provided that the Transitus link goes back to your faction's base camp.
- Siege Engine construction yards. These are bases that generate 2 of each type of siege weapon every hour at no cost, supplying an alliance with free siege weapons! They also upgrade every hour which shortens the cooldown timer and/or spawns more siege weapons, providing an incentive for a faction to attack the construction yard. This adds a new level of PvP.
Imperial City PvP dungeon
I know that this is already in the works, but please do it right! Make the dungeon pretty big, and make the dungeon open every 2 hours and last 2 hours before closing. Other factions can enter the dungeon too and hunt for the enemy faction inside. The dungeon is controllable by a flag in the central tower, and a faction must control the dungeon by the time the 2 hours is up to receive Alliance Points, loot, gold, XP, Skill Points and more. This provides an incentive for more players to do the dungeon, and also for more players to log on to do it!
Miscellaneous Suggestions
- A new "mega-group" type designed specifically for PvP that holds up to 48 players and divided up into 4 groups of 12, rather than 12 groups of the usual 4. To save screen space, only your "mini-group" is visible.
- Purchasable buffs that last for 1 hour and cost Alliance Points. These are things like more weapon/spell damage, more XP, increased stats etc.
So what do you think, folks?
Neizir Stormstrider
EU Megaserver
UK
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