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Sup with resource NPCs? I am asking for a rework. You beat down players, beat down npcs.

Fuzzylumpkins
Fuzzylumpkins
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12 of us taking a mine a Farragut. 10 of us vr12s, shouldn't have taken long, never usually does. We killed tower mage, pact guards and pulled the 4 menders. 1 guard left and 4 of us die to a 3558 storm shot. The rest of the players (SHIELDED WITH HOTS) follow within seconds. How in the hell?

Giving the npcs unrealistic resists and health is acceptable. But 1 shot bypassing all resists and armour on top of the occasional invulnerable npcs, seriously. Wake up. Annoying glitches, quest breaks, constant nerfs with no respec compensation is expected from a company that has no control over the direction of it's production but you CAN tune down the damage dealt by npcs. At least fake stat them in vr5 maximum capped armour and abilities to mirror players to give the fight a better feel. They already don't have targeting and lag glitches like players.

Do something. Preferably not what you have been doing.
Edited by Fuzzylumpkins on June 13, 2014 9:38PM
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