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Crafting Materials out of sync

Targanwolf
This note is for the devs. My main character is currently a level 38 AD and crafts extensively. I have noticed beginning an my low 30's that leather.cloth,metal drops/nodes are getting out of sync with character levels in that zone.The mats are too low for the class.I have to go to a higher zone to get level appropriator mats.Pls fix. I would like to xp and get mats in the same zone.
  • nerevarine1138
    nerevarine1138
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    If you're fully clearing each zone, that's why you're noticing this.

    When you actually take the time to clear everything, you start to overlevel the content. Which is totally fine. But the zones level up at a fairly specific pace, so that's why you'll see crafting mats stay a little lower level than you as you near the end of a zone.
    ----
    Murray?
  • Thunderchief
    Thunderchief
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    No the zone nodes really are out of synq. In Shadowfen you can find lots of Dwarven Ore but no one in that zone would be anywhere near needing the stuff then you move on to Eastmarch and you find HEAPS of Orichalcum when you should be finding Dwarven Ore.
    Then you move on to the Rift and there is plenty of Dwarven Ore and some Ebony is also appears which is fairly balanced to the relevant player levels in the zone.
    Provisioning materials in The Rift and later in Coldharbor are also screwed up as you start finding many VR5 ingredients which you probably will not need until weeks of play later.
  • crislevin
    crislevin
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    No the zone nodes really are out of synq. In Shadowfen you can find lots of Dwarven Ore but no one in that zone would be anywhere near needing the stuff then you move on to Eastmarch and you find HEAPS of Orichalcum when you should be finding Dwarven Ore.
    Then you move on to the Rift and there is plenty of Dwarven Ore and some Ebony is also appears which is fairly balanced to the relevant player levels in the zone.
    Provisioning materials in The Rift and later in Coldharbor are also screwed up as you start finding many VR5 ingredients which you probably will not need until weeks of play later.
    actually each zone (outside the 1st) will have two types, one is level appropriate, one is one level above. so basically, you should be able to find both Dwarven and Orichalcum in shadowfen and eastmarch.

    now I am confused myself.

    so stonefall, iron
    desshan, steal iron, orichalcum
    shadowfen, orichalcum, dwarven
    eastmarch, dwarven, ebony
    rift, ebony, dwarven
    coldharbour, ebony, Calcinium
    Edited by crislevin on June 13, 2014 3:10PM
  • Thunderchief
    Thunderchief
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    I don't disagree that 2 types should appear but in Shadowfen you should be finding less Dwarven and in Eastmarch you should be finding more than you do orichalcum but it seems to be happening in reverse.
  • Thunderchief
    Thunderchief
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    crislevin wrote: »
    now I am confused myself.

    so stonefall, iron
    desshan, steal iron, orichalcum
    shadowfen, orichalcum, dwarven
    eastmarch, dwarven, ebony
    rift, ebony, dwarven
    coldharbour, ebony, Calcinium

    You don't find ebony in eastmarch. You find a lot of orichalcum and some dwarven. So for 3 zones you are finding orichalcum.

    Stonefalls, iron 100%
    Deshaan, steal 80%, orichalcum 20%
    Shadowfen, orichalcum 80%, dwarven 20%
    Eastmarch, orichalcum 80%, dwarven 20% <- Should be 100% Dwarven for this level range
    Rift, dwarven 80%, ebony 20%
    Coldharbour, ebony 80%,calcinium 20%

    Edited by Thunderchief on June 13, 2014 3:23PM
  • Theegoliath
    Theegoliath
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    Any of those percentages for cyrodill? I know its a lot of ebony : /
  • Thunderchief
    Thunderchief
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    Well considering Cyrodiil is designed for V5 players it shouldn't have any Ebony at all.
  • Inco
    Inco
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    Cyrodiil is full of Ebony level 50 based stuff. Has been ever since BETA's.
  • Mitharus
    Mitharus
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    Any of those percentages for cyrodill? I know its a lot of ebony : /

    I haven't paid much attention to the percentage, but I've ran into the following in Cyrodill.

    Ebony, Calcinium
    Ebonthread, Spidersilk

    I'm pretty sure there's been small spots of Dwarven, but can't recall with 100% accuracy on that.

    -M
  • Thunderchief
    Thunderchief
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    Cyrodiil is full of VR5 mobs.
  • Mitharus
    Mitharus
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    Cyrodiil is full of VR5 mobs.

    ... Yes. And? I honestly don't understand what the mob level has to do with the resources in the level.

    Cyrodill is, originally at least, a Level 50 area. The materials found should generally reflect that. Just because they've up'd the mob's to v5, doesn't change the fact that Cyrodill, in and of itself, is around level 50. IMO, it just means the average player level in Cyrodill is now above the 50 mark so the mobs needed to be tweaked so it wasn't a piece of cake for the bulk of the players. *shrug*

    -M
  • Thunderchief
    Thunderchief
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    Mitharus wrote: »
    doesn't change the fact that Cyrodill, in and of itself, is around level 50.

    What is it that makes Cyrodiil level 50 when it is now a VR5 zone?
    A level 10 enters the zone and gets boosted to level 50. can he wear Ebony armor? No.
    Is he the same level as the mobs? No.
    Does he have anything to do with the PvE perspective of the zone? No.

    So why should there be ebony in the zone when you need to be veteran to be effective in pvp and pve.

    Cyrodiil is designed in such a way to discourage anyone below veteran ranks from even considering entering.
  • JungleBoot
    JungleBoot
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    Thanks for this thread. I knew crafting nodes where off somehow in regards to respawning -- especially runes. Now, I know about the discrepancy in quality too. It's becoming much easier for me to hit that unsubscribe button by the day.
    Platform: PS4
    CP 405
  • Lyall84
    Lyall84
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    The real issue I have with crafting materials in zones, every time you get to a zone before the level threshold changes to a new tier of material, the next level of heavy, light and wood materials show up, while medium materials (we already know Zenimax hates medium armor users as it is) still drop off mobs for the previous tier. Not to forget that medium materials are the only resource that fights back. The problem I have with this is that if you full clear the zone, and you hit that next level, heavy and light users already have enough materials to make a full new set of gear, while the medium armor users have to farm in the new zone to scrap up each piece of new gear.
  • VampiricOmen
    VampiricOmen
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    In advance, apologies for the long post. This is for the Ebonheart Pact, but it translates over to the Daggerfall Covenant or Aldmeri Dominion, just switch the names of Zones according to the levels of quests available.

    If you're the type to finish everything before moving onto the next Zone, this is why you are noticing that your level is higher than the materials available to harvest in that Zone. Personally, I do the same with exception to Group Dungeons. Given the lower appearance rate of Tier Four equipment in Shadowfen and Eastmarch, I've actually gathered enough Blacksmith and Cloth materials to sustain my character as I go through content without specifically looking for the materials. That is, with exception to the Leather materials as mobs are the only source such material. Since the scraps that are dropped by mobs are levelled according to their own level, you won't find Tier Three scraps in Deshaan, nor will you find Tier Four scraps in Shadowfen.

    Levels of quests according to Zone:
    Bleakrock: Levels 4-5
    Bal Foyen: Levels 4-6
    Stonefalls: Levels 4-15
    Deshaan: Levels 15-24
    Shadowfen: Levels 24-31
    Eastmarch: Levels 31-38
    The Rift: Levels 38-43
    Coldharbour: Levels 44-50

    Tier of materials according to Zone:
    Bleakrock: Tier One
    Bal Foyen: Tier One
    Stonefalls: Tier One
    Deshaan: Tier Two and Tier Three
    Shadowfen: Tier Three and Tier Four
    Eastmarch: Tier Three and Tier Four
    The Rift: Tier Four and Tier Five
    Coldharbour: Tier Five and Tier Six
    I'm not actually sure if Tier Six materials appear in Coldharbour as I have not yet reached Coldharbour.

    Material Tiers:
    Tier One: Iron Ore, Jute Fibre, Rawhide Scraps
    Tier Two: High Iron Ore, Flax Fibre, Hide Scraps
    Tier Three: Orichalcum Ore, Cotton Fibre, Leather Scraps
    Tier Four: Dwarven Ore, Spidersilk Fibre, Thick Leather Scraps
    Tier Five: Ebony Ore, Ebonthread Fibre, Fell Hide Scraps
    Tier Six: Calcinium Ore, Kresh Fibre, Topgrain Hide Scraps

    With this in mind, the only discrepancy would be materials from the Tier above appearing in Zones where the quest levels do not match. The Zones that fall under this discrepancy would be Deshaan and Shadowfen, since Deshaan caters to level 15-24 while Shadowfen caters to 24-31. Not that I'm complaining, but it makes sense that Orichalcum ore and Spidersilk fibre plants appear in Shadowfen and Eastmarch, since the quest levels cover the same level range as the materials.

    Shadowfen is also a fairly dark place. If you have one point in the Keen Eye passive, ores and plants are lit up, therefore easier to spot. This may be why you are finding more Dwarven ore than what you are finding in Eastmarch. As a decent portion of the Eastmarch map is snow-covered, the Keen Eye passive loses some effectiveness (at least for me) as the colour of the light blends in with the colour of the snow.
  • Thunderchief
    Thunderchief
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    I don't have keen-eye and I don't have any trouble spotting ores except for ebony in coldharbor. Without keen-eye you don't see it until you step on it. Even so I'm not going to spend a point in it.
    Regardless of whether I can see it or not there is definitely much more orichalcum than dwarven in eastmarch. The quantities should be reversed even if it is to prepare you with materials for when you level up. By this point you need dwarven to help you level the skill and for gear if you are taking the time to enjoy all the content in the game.
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