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Has anyone given any thought to Staff skills using Stamina??

jambam817_ESO
jambam817_ESO
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I had initially thought that all Weapon Skill trees (including Staves) used Stamina to activate their abilities.
Just a simple question, what if Staves were based on Stamina instead of Magika? It makes sense to me anyway, the way the game is laid out and skill trees are presented, that they should use Stamina like any other weapon.
Do you think this would lead to a better balance between Magika and Stamina management?
I'd like to hear feedback, if anything for the sake of discussion at work for the last 30 minutes :)
  • AlexDougherty
    AlexDougherty
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    Melee weapons use stamina, staffs using magicka allows you to switch and keep fighting.

    Staff using Magicka makes sense, they are magic staffs, their abilities should tap into your magicka.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • ShedsHisTail
    ShedsHisTail
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    I had initially thought that all Weapon Skill trees (including Staves) used Stamina to activate their abilities.
    Just a simple question, what if Staves were based on Stamina instead of Magika? It makes sense to me anyway, the way the game is laid out and skill trees are presented, that they should use Stamina like any other weapon.
    Do you think this would lead to a better balance between Magika and Stamina management?
    I'd like to hear feedback, if anything for the sake of discussion at work for the last 30 minutes :)

    I think you're absolutely right and I'm an advocate for that exact change. I started a thread here:
    http://forums.elderscrollsonline.com/discussion/104858/magicka-health-stamina-balance/p1

    About it while back, but it gained limited traction with the community.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • ZeroInspiration
    ZeroInspiration
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    Melee weapons use stamina, staffs using magicka allows you to switch and keep fighting.

    Staff using Magicka makes sense, they are magic staffs, their abilities should tap into your magicka.

    But you have to admit that it could solve the balance issues the game has right now. Which are caused not by DKs or Sorcs but by staves using magicka which is used uniquely for abilities while stamina is used for blocking, dodging and breaking cc and WEAPON abilities.

    Of course this is the wrong way to tackle the problem, a new resource that leaves stamina to be used uniquely with weapons would be a more efficient and elegant solution.
  • Reykice
    Reykice
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    Yea its a no-go... magic abilities use magicka... simple as that.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_SilviaS on June 12, 2014 9:59PM
  • AlexDougherty
    AlexDougherty
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    Melee weapons use stamina, staffs using magicka allows you to switch and keep fighting.

    Staff using Magicka makes sense, they are magic staffs, their abilities should tap into your magicka.

    But you have to admit that it could solve the balance issues the game has right now. Which are caused not by DKs or Sorcs but by staves using magicka which is used uniquely for abilities while stamina is used for blocking, dodging and breaking cc and WEAPON abilities.

    Of course this is the wrong way to tackle the problem, a new resource that leaves stamina to be used uniquely with weapons would be a more efficient and elegant solution.

    It could help, it all depends on how they do it. Of course they could solve via a number of different routes, including making staffs uses lesser amounts of both magic and stamina.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    No what would balance the game is:

    a) Reduced ability cost and increased regen rate for stamina, also make dodging/blocking automatically cost less than staffs when equipped with any stamina weapon regardless of what passives you got. For staffs the dodge/block costs should actually be increased, if you're only going to use stamina for survivability only then it should give the same survivability a stamina user gets i.e. maybe a roll and a couple of blocks here and there (thing is they don't even get that atm).

    b) Class abilities should use stamina if you got a stamina weapon equipped but at the same time cost less like usual stamina abilities should do to make room for dodging/blocking. That way someone can effectively make their build around stamina just like magicka user can.

    c) Damage of certain stamina weapon abilities should be increased particularly 2H line which is far behind atm. On the other side with the destro staff, impulse requires at least a cost debuff like BE got to prevent spam. This would kill a lot of the OP builds atm, however the devs keep beating around the bush with the destro staff by nerfing class lines instead... I sense a deep reluctance for them to actually fix something that's broken out of fear the majority of the community who happen to be cloth wearing staff wielders.
  • Dayv
    Dayv
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    I'd prefer to see stamina based weapons being able to do more damage and able to do more damage and have abilities to return stamina. Staves aren't OP, it's other weapons that are underpowered.
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