So following along the storylines, the vestige (players) gets caught up in a handful of situations where some greater force "allowed" the soulless one to live. I always feel this is an awkward story telling experience that leaves me feeling like these omnipotent beings could just wipe out Nirn if they really wanted to (but clearly don't or can't).
Whisper292 wrote: »So following along the storylines, the vestige (players) gets caught up in a handful of situations where some greater force "allowed" the soulless one to live. I always feel this is an awkward story telling experience that leaves me feeling like these omnipotent beings could just wipe out Nirn if they really wanted to (but clearly don't or can't).
I don't think they really do want to destroy Nirn. It seems like most of the Gods, Daedric Princes, or general evildoers are more interested in domination than destruction. You'll have a few that say they want to destroy the world, but I think most of them just want to bend Nirn to their will. Even Alduin--if he destroyed the world and everyone in it, what was he going to do then?
But you have to have balance. If you have an ultimate villain, you need an ultimate hero to fight him. And unless someone is just really masochistic, they want the hero they're playing to do well, so they powers that be have to allow him to live somehow. If they kill the hero off right at the beginning of the story, there's no story.
ZeroInspiration wrote: »Why then does the Dragonborn has the ability to stop him? He is above creation and can decide what's written in the Scrolls.
ZeroInspiration wrote: »Whisper292 wrote: »So following along the storylines, the vestige (players) gets caught up in a handful of situations where some greater force "allowed" the soulless one to live. I always feel this is an awkward story telling experience that leaves me feeling like these omnipotent beings could just wipe out Nirn if they really wanted to (but clearly don't or can't).
I don't think they really do want to destroy Nirn. It seems like most of the Gods, Daedric Princes, or general evildoers are more interested in domination than destruction. You'll have a few that say they want to destroy the world, but I think most of them just want to bend Nirn to their will. Even Alduin--if he destroyed the world and everyone in it, what was he going to do then?
But you have to have balance. If you have an ultimate villain, you need an ultimate hero to fight him. And unless someone is just really masochistic, they want the hero they're playing to do well, so they powers that be have to allow him to live somehow. If they kill the hero off right at the beginning of the story, there's no story.
Alduin has actually destroyed the world before, more than once. In one of the conversations with Paarthunax he tells you that this world might be the egg of the next kalpa. Thus by saving it you deny the next world the chance of being born, which means that Alduin is not really a destroyer, but the one in charge of keeping the cycles of the universe, and this is something that is above mortals, Daedra and Aedra alike.
There is evidence of this in the 36 Lessons of Vivec, especially one line that reads: "At this the egg laughed. 'I am given too much to bear so young. I must have been born before' "
Why then does the Dragonborn has the ability to stop him? He is above creation and can decide what's written in the Scrolls.
The whole premise of ESO's the soulless one seems like a rip off that's been done and done better in a previous MMO.
Planescape: "Torment" was released December 12, 1999.
"The Nameless One," an immortal being who, if killed, will wake up later, sometimes with complete amnesia. Each time The Nameless One dies, another person in the multiverse dies to fuel his resurrection. These dead turn into ghosts that seek revenge on him. When the game starts, The Nameless One wakes in a mortuary with no memories, as a result of his latest death. He sets out on a quest to regain his lost memories and discover why he is immortal. He slowly learns about the personalities of his previous incarnations, and the influence they have had on the world and people that surround him.
So following along the storylines, the vestige (players) gets caught up in a handful of situations where some greater force "allowed" the soulless one to live. I always feel this is an awkward story telling experience that leaves me feeling like these omnipotent beings could just wipe out Nirn if they really wanted to (but clearly don't or can't).
But it just feels like this is a common theme among Elder Scroll titles. The main character tends to constantly luck out or be granted a chance over the mere mortal Mer of Tamriel.
Anyway, just wanted to share my thoughts.
vyndral13preub18_ESO wrote: »I think it is also a bit of fun. If i was a near immortal in a group of near immortals that had be alive for ever and a day, im not going to squash the first person that shows up that might shake things up. Im just going to try to point him in a direction i want him to go and then watch what happens.
The whole premise of ESO's the soulless one seems like a rip off that's been done and done better in a previous MMO.
Planescape: "Torment" was released December 12, 1999.