Another maintance, bolt escape still cost 100%, what do you mean when you said you gonna "fix" it?

crislevin
crislevin
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In previous discussion of this topic, a ZOS rep said somehow, somewhere, there is some fix about bolt escape after nerf of 1.1.3. exactly what is that fix? Cos I don't see anything after today's 4 hr maintenance.

Bolt escape still costs a lot more than 50% of the initial cast cost from tooltip. Close to 100%.

You can bring a matlab and claim somehow it make sense if we ignore all the freaking cost reduction skill/equip, etc. It still ask a Sorc to spend 700+ magicka to be out of the range of ONE cast of a gap closer.

What exactly is the justification for this nerf?

Are you taking to heart whatever @Monkeymystic has to say and ready to nerf critical surge next?
Edited by crislevin on June 12, 2014 3:50PM
  • stumpy999
    stumpy999
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    Err, I can't use bolt escape and I don't have a clue on critical surge

    The last patch was cool by me. Maybe turn down the emotion and tune in to the fact that the game isn't changed on a whim of high end toons......
  • o_0
    o_0
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    As much as I love critical surge, even I won't be surprised when it is "balanced".
  • crislevin
    crislevin
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    o_0 wrote: »
    As much as I love critical surge, even I won't be surprised when it is "balanced".

    would you be surprised when they balance "green dragon blood" or "teleport strike"?
  • FunkyBudda
    FunkyBudda
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    crislevin wrote: »
    o_0 wrote: »
    As much as I love critical surge, even I won't be surprised when it is "balanced".

    would you be surprised when they balance "green dragon blood" or "teleport strike"?
    probably not, what comes around goes around, I wish they do "balance" those two class specific skills. If I don't have it why should they have something that's good.

    Nerf on, ZOS, nerf on.
    Edited by FunkyBudda on June 12, 2014 4:19PM
  • Komma
    Komma
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    Still see sorcs spamming the skill 3 or 4 times. Must not be too horrible.
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  • o_0
    o_0
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    As i have 2 vet NB's 1 vet DK and 1 vet Sorc, i won't be surprised when they "balance" anything, it just means i'll be switching classes to whatever's the flavor of the month.
  • crislevin
    crislevin
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    FunkyBudda wrote: »
    crislevin wrote: »
    o_0 wrote: »
    As much as I love critical surge, even I won't be surprised when it is "balanced".

    would you be surprised when they balance "green dragon blood" or "teleport strike"?
    probably not, what comes around goes around, I wish they do "balance" those two class specific skills. If I don't have it why should they have something that's good.

    Nerf on, ZOS, nerf on.
    I will move my home campaign to Bloodthorn and never go there again.

    When I run out of content ( which is close as they made Craglorn group only), I just suspend it to save some money for a few months.
  • crowfl56
    crowfl56
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    easy fix, just delay use of that skill 5-10 seconds, NO spamming anymore, done deal.
  • crislevin
    crislevin
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    Komma wrote: »
    Still see sorcs spamming the skill 3 or 4 times. Must not be too horrible.

    bull crap, you call spending your FULL magicka for that as spamming? are you fighting him? or just watching him traveling?
  • Maulkin
    Maulkin
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    @crislevin‌ you know your argument just keeps losing credibility when it's only you and @vis creating thread, after thread, after thread on the same subject.

    Post on one of the existing threads you started, they're approaching triple figures about this topic now.
    EU | PC | AD
  • madstoogb16_ESO
    I love this change. Instead of everyone complaining about lolescape its only the sorcs complaining now.

    The skill was never meant to be spamable, it was broken in my view. Having that kind of mobility in pvp is silly.

    Its much better now.
  • Doctoruniverse
    Doctoruniverse
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    Why even bother about writing on these forums about bolt escape. Its a done deal and its not coming back.

    Instead you should be asking for NB dark cloak reduction from 2,5 to 1 sec everyone knows its to OP in its current form.

    And while we are at it lets reduce green dragon blood to 10% why should DK's even be able to selfheal.
  • crislevin
    crislevin
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    I love this change. Instead of everyone complaining about lolescape its only the sorcs complaining now.

    The skill was never meant to be spamable, it was broken in my view. Having that kind of mobility in pvp is silly.

    Its much better now.

    you love changes that differ from patch note? do you love than 1.2s GCD on biting jabs too?

    sure, I can jumping on your case too, stay tuned.
    Edited by crislevin on June 12, 2014 4:41PM
  • Kronosphere
    Kronosphere
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    lol its the same as other gap closers now. its like a better version of shield charge/invasion. except it has an extra use since u dont need a target
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • crislevin
    crislevin
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    lol its the same as other gap closers now. its like a better version of shield charge/invasion. except it has an extra use since u dont need a target

    lol, cost twice as much and travel half as much is "the same"? funny definition you have there.
  • Huckdabuck
    Huckdabuck
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    @crislevin‌ you know your argument just keeps losing credibility when it's only you and @vis creating thread, after thread, after thread on the same subject.

    Post on one of the existing threads you started, they're approaching triple figures about this topic now.

    It's their right to do so and if the mods agree with you that they are abusing the create a thread option, they can always move/close the threads. Looks like they have adopted the NERF/FIX crowds tactic of just posting over and over and over and as such it's a fair tactic to use since it appears Zenimax only looks for problems and fixes them by number of threads opened about said issue.
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    It's a very grey area.
  • Liquid_Time
    Liquid_Time
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    @crislevin‌ you know your argument just keeps losing credibility when it's only you and @vis creating thread, after thread, after thread on the same subject.

    Post on one of the existing threads you started, they're approaching triple figures about this topic now.

    Give it a few weeks and a video will pop up that shows the skill is still useful, but requires a bit more strategy.

    Until then.. Expect more posts I guess.
    ¸.•¨)
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  • crislevin
    crislevin
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    @crislevin‌ you know your argument just keeps losing credibility when it's only you and @vis creating thread, after thread, after thread on the same subject.

    Post on one of the existing threads you started, they're approaching triple figures about this topic now.

    Give it a few weeks and a video will pop up that shows the skill is still useful, but requires a bit more strategy.

    Until then.. Expect more posts I guess.

    LMAO, by strategy, you mean reserve half of your magicka, run away often, run away early, run away fast.

    yeah right.
  • jambam817_ESO
    jambam817_ESO
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    crowfl56 wrote: »
    easy fix, just delay use of that skill 5-10 seconds, NO spamming anymore, done deal.

    they have stressed "no cooldowns" based combat, this would not answer the problem, and in fact would have more people crying. Biting Jabs (1-1.5 sec delay) got people angry enough.

    I've stopped giving a crap about PVP or Vet content, and play this like an Elder Scrolls game with a friend of mine, just rerolled a few characters. The 1-50s is fine for me even if i stay in it with a few characters.

    My VR2 Nightblade is playable, i can quest, it just takes a lot of work for meager rewards and i haven't had the motivation to keep playing him.
    Rolled a (now lvl 15) Orc Sorc, 2 handed weapon, 5 Heavy/2Light, PBAoE storm Calling and defensive spells... Most fun I've had so far :)
  • LariahHunding
    LariahHunding
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    Improvise, Adapt, Overcome....

    I guess Sorc Bolt Escape Whining Round Over 9000 is about to kick off again.
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • Mystborn
    Mystborn
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    It's working as intended and giving the correct 50% increase, I explain it in my post here:

    http://forums.elderscrollsonline.com/discussion/comment/986417/#Comment_986417

    Short version, the game combines all your cost increases/reductions into one net cost modifer so if you have 36% cost reduction (7/7 light armour passive and sorc passives) your first Bolt Escape will cost:

    100% - 36% = 64%

    You cast your second bolt escape and since it costs 50% more you are expecting to pay:

    64% * 150% = 96%

    When in fact you are paying:

    100% - 36% + 50% = 114%

    Not a bug, working as intended, working the same way the rest of the game works.

    Edited by Mystborn on June 12, 2014 5:10PM
  • crislevin
    crislevin
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    Mystborn wrote: »
    It's working as intended and giving the correct 50% increase, I explain it in my post here:

    http://forums.elderscrollsonline.com/discussion/comment/986417/#Comment_986417

    Short version, the game combines all your cost increases/reductions into one net cost modifer so if you have 36% cost reduction (7/7 light armour passive and sorc passives) your first Bolt Escape will cost:

    100% - 36% = 64%

    You cast your second bolt escape and since it costs 50% more you are expecting to pay:

    64% * 150% = 96%

    When in fact you are paying:

    100% - 36% + 50% = 114%

    Not a bug, working as intended, working the same way the rest of the game works.

    does your math solve the problem with tooltip showing 300 on intial cast and 550 on the second?

    does your math solve the fairness problem that a sorc need to spend 700+ magicka to get out of the range of ONE cast of a gap closer?

    Don't think so.

    if math says Green dragon blood/teleport strike/biting jabs should cost 1000 magicka, would that be fine with you?
  • Liquid_Time
    Liquid_Time
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    crislevin wrote: »
    @crislevin‌ you know your argument just keeps losing credibility when it's only you and @vis creating thread, after thread, after thread on the same subject.

    Post on one of the existing threads you started, they're approaching triple figures about this topic now.

    Give it a few weeks and a video will pop up that shows the skill is still useful, but requires a bit more strategy.

    Until then.. Expect more posts I guess.

    LMAO, by strategy, you mean reserve half of your magicka, run away often, run away early, run away fast.

    yeah right.

    Well I would like to know how you use the skill..

    Seriously, I am interested in hearing how you used BE in the past and why you cannot use it now?

    Not trying to bash you.. I am honestly curious to hear this.
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       IGN: Liquid Past || Rank: V14 || Class: Nightblade || World Skill: Vampire
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  • Ragekniv
    Ragekniv
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    Welcome to the party!

    Zenimax was also supposed to fix Biting Jabs, they added a GCD and made the skill cost more magicka!

    Take that for a spin on BE!

    Next round of OP nerfs please!
  • crislevin
    crislevin
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    crislevin wrote: »
    @crislevin‌ you know your argument just keeps losing credibility when it's only you and @vis creating thread, after thread, after thread on the same subject.

    Post on one of the existing threads you started, they're approaching triple figures about this topic now.

    Give it a few weeks and a video will pop up that shows the skill is still useful, but requires a bit more strategy.

    Until then.. Expect more posts I guess.

    LMAO, by strategy, you mean reserve half of your magicka, run away often, run away early, run away fast.

    yeah right.

    Well I would like to know how you use the skill..

    Seriously, I am interested in hearing how you used BE in the past and why you cannot use it now?

    Not trying to bash you.. I am honestly curious to hear this.

    sure,

    situation varies:

    1v1.
    when enemy steaks/pull on me, I runaway, in this instance, I am fine, I can still run away.

    when i sneak on enemy, well, I don't, i shard them from afar.

    when we are both visible, I shard, curse and kite. And you can guess it, after two round of shard and curse, there will be only one BE possible, it will not get me out of his/her range.

    battle field.
    usually useless, whichever direction you BE, there will be enemy waiting, better use boundless storm.

    only instance is if enemies charge at me at normal pace, and I am sure there is no other people in front of me. I can try to stun them, but BE's stun breaks anytime they take damage, so in battle field, this works less than 1 sec. I don't even have enough time to turn around before they are out of it.

    basically, I have no idea why this is considered OP, only that it helps travel w/o no enemy around. In battles, its no better than anything else, primarily due to the fact nobody has full magicka in heated battle to BE away.
  • NerfEverything
    NerfEverything
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    Devs have stated multiple times that BE is functioning exactly like they want it to.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_UlyssesW on June 13, 2014 3:15PM
  • Mystborn
    Mystborn
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    crislevin wrote: »

    does your math solve the problem with tooltip showing 300 on intial cast and 550 on the second?

    does your math solve the fairness problem that a sorc need to spend 700+ magicka to get out of the range of ONE cast of a gap closer?

    Don't think so.

    if math says Green dragon blood/teleport strike/biting jabs should cost 1000 magicka, would that be fine with you?

    There is no situation where the cost goes from 300 to 550, the increase in cost will be 196 - unless you have jewelry with static Spell Cost Reduction enchants on them, in which case that 196 increase will be reduced by 50% the value of those static SCR enchants.

    Bolt escape costs 392 Magicka base. Naked, with only the 15% in sorc passives your first cast will be:

    392 * 85% = 333

    Your second and subsequent casts will be:

    392 * (85% + 50%) = 392 * 135% = 529 (196 increase)

    So, go put some light armour on and get another 21% SCR from the 7/7 passive bringing you to 36% SCR, your first cast now costs:

    392 * 64% = 251

    Your second and subsequent casts will be:

    392 * (64% + 50%) = 392 * 114% = 447 (196 increase)

    Now lets look at those static SCR jewelry enchants, if you add two rings and a necklace with -20 Magicka costs to the previous setup your first cast now costs:

    (392 - 60) * 64% = 332 * 64% = 212

    Your second and subsequent casts will be:

    (392 - 60) * (64% + 50%) = 332 * 114% = 378 (166 increase)

  • madstoogb16_ESO
    crislevin wrote: »
    I love this change. Instead of everyone complaining about lolescape its only the sorcs complaining now.

    The skill was never meant to be spamable, it was broken in my view. Having that kind of mobility in pvp is silly.

    Its much better now.

    you love changes that differ from patch note? do you love than 1.2s GCD on biting jabs too?

    sure, I can jumping on your case too, stay tuned.

    erm im a nightblade, couldn't care less about biting jabs CD, NB's have way more issues.
  • crislevin
    crislevin
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    crislevin wrote: »
    I love this change. Instead of everyone complaining about lolescape its only the sorcs complaining now.

    The skill was never meant to be spamable, it was broken in my view. Having that kind of mobility in pvp is silly.

    Its much better now.

    you love changes that differ from patch note? do you love than 1.2s GCD on biting jabs too?

    sure, I can jumping on your case too, stay tuned.

    erm im a nightblade, couldn't care less about biting jabs CD, NB's have way more issues.

    I think there is a consensus growing that NBs cried and spell-bounded devs to buff them continuously, even though the problems are really just bugs and buffs are not needed.

    I think there will be a reckoning down the road for NBs. Stay tuned.
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