probably not, what comes around goes around, I wish they do "balance" those two class specific skills. If I don't have it why should they have something that's good.
I will move my home campaign to Bloodthorn and never go there again.FunkyBudda wrote: »probably not, what comes around goes around, I wish they do "balance" those two class specific skills. If I don't have it why should they have something that's good.
Nerf on, ZOS, nerf on.
madstoogb16_ESO wrote: »I love this change. Instead of everyone complaining about lolescape its only the sorcs complaining now.
The skill was never meant to be spamable, it was broken in my view. Having that kind of mobility in pvp is silly.
Its much better now.
Kronosphere wrote: »lol its the same as other gap closers now. its like a better version of shield charge/invasion. except it has an extra use since u dont need a target
mike.gaziotisb16_ESO wrote: »@crislevin you know your argument just keeps losing credibility when it's only you and @vis creating thread, after thread, after thread on the same subject.
Post on one of the existing threads you started, they're approaching triple figures about this topic now.
Jessica Folsom wrote:It's a very grey area.
mike.gaziotisb16_ESO wrote: »@crislevin you know your argument just keeps losing credibility when it's only you and @vis creating thread, after thread, after thread on the same subject.
Post on one of the existing threads you started, they're approaching triple figures about this topic now.
Liquid_Time wrote: »mike.gaziotisb16_ESO wrote: »@crislevin you know your argument just keeps losing credibility when it's only you and @vis creating thread, after thread, after thread on the same subject.
Post on one of the existing threads you started, they're approaching triple figures about this topic now.
Give it a few weeks and a video will pop up that shows the skill is still useful, but requires a bit more strategy.
Until then.. Expect more posts I guess.
easy fix, just delay use of that skill 5-10 seconds, NO spamming anymore, done deal.
It's working as intended and giving the correct 50% increase, I explain it in my post here:
http://forums.elderscrollsonline.com/discussion/comment/986417/#Comment_986417
Short version, the game combines all your cost increases/reductions into one net cost modifer so if you have 36% cost reduction (7/7 light armour passive and sorc passives) your first Bolt Escape will cost:
100% - 36% = 64%
You cast your second bolt escape and since it costs 50% more you are expecting to pay:
64% * 150% = 96%
When in fact you are paying:
100% - 36% + 50% = 114%
Not a bug, working as intended, working the same way the rest of the game works.
Liquid_Time wrote: »mike.gaziotisb16_ESO wrote: »@crislevin you know your argument just keeps losing credibility when it's only you and @vis creating thread, after thread, after thread on the same subject.
Post on one of the existing threads you started, they're approaching triple figures about this topic now.
Give it a few weeks and a video will pop up that shows the skill is still useful, but requires a bit more strategy.
Until then.. Expect more posts I guess.
LMAO, by strategy, you mean reserve half of your magicka, run away often, run away early, run away fast.
yeah right.
Liquid_Time wrote: »Liquid_Time wrote: »mike.gaziotisb16_ESO wrote: »@crislevin you know your argument just keeps losing credibility when it's only you and @vis creating thread, after thread, after thread on the same subject.
Post on one of the existing threads you started, they're approaching triple figures about this topic now.
Give it a few weeks and a video will pop up that shows the skill is still useful, but requires a bit more strategy.
Until then.. Expect more posts I guess.
LMAO, by strategy, you mean reserve half of your magicka, run away often, run away early, run away fast.
yeah right.
Well I would like to know how you use the skill..
Seriously, I am interested in hearing how you used BE in the past and why you cannot use it now?
Not trying to bash you.. I am honestly curious to hear this.
does your math solve the problem with tooltip showing 300 on intial cast and 550 on the second?
does your math solve the fairness problem that a sorc need to spend 700+ magicka to get out of the range of ONE cast of a gap closer?
Don't think so.
if math says Green dragon blood/teleport strike/biting jabs should cost 1000 magicka, would that be fine with you?
madstoogb16_ESO wrote: »I love this change. Instead of everyone complaining about lolescape its only the sorcs complaining now.
The skill was never meant to be spamable, it was broken in my view. Having that kind of mobility in pvp is silly.
Its much better now.
you love changes that differ from patch note? do you love than 1.2s GCD on biting jabs too?
sure, I can jumping on your case too, stay tuned.
madstoogb16_ESO wrote: »madstoogb16_ESO wrote: »I love this change. Instead of everyone complaining about lolescape its only the sorcs complaining now.
The skill was never meant to be spamable, it was broken in my view. Having that kind of mobility in pvp is silly.
Its much better now.
you love changes that differ from patch note? do you love than 1.2s GCD on biting jabs too?
sure, I can jumping on your case too, stay tuned.
erm im a nightblade, couldn't care less about biting jabs CD, NB's have way more issues.