Light = magica stuff, Medium stamina stuff , Heavy is Health stuff
well as i see it there is 3 armor classes in the game
Light, medium, heavy so why not make each armor set to reflect the attributes
Light = magica stuff, Medium stamina stuff , Heavy is Health stuff
that way the casters get there light glass cannons ,
medium armor gets the stamina
and tanks get there health stuff
just a tought.
danno816_ESO wrote: »Once again, because stamina is good for both dps skills (weapon skills) and for blocking (the best mitigation in the game) it makes no sense to restrict it to medium armour only.
Again, my suggestion is to have a separate defensive resource pool that would be the heavy armour specialty. I believe it is the only way stamina builds can ever become balanced with magicka builds, by uncoupling all the defensive abilities like dodge and block and even sprint from stamina.
So I propose:
Light = Magicka
Medium = Dexterity
Heavy = Stamina
I switched the names around a bit, but the end result is 3 lines, 3 pools of resources.
danno816_ESO wrote: »Once again, because stamina is good for both dps skills (weapon skills) and for blocking (the best mitigation in the game) it makes no sense to restrict it to medium armour only.
Again, my suggestion is to have a separate defensive resource pool that would be the heavy armour specialty. I believe it is the only way stamina builds can ever become balanced with magicka builds, by uncoupling all the defensive abilities like dodge and block and even sprint from stamina.
So I propose:
Light = Magicka
Medium = Dexterity
Heavy = Stamina
I switched the names around a bit, but the end result is 3 lines, 3 pools of resources.
I thought of something like this too...however the exploitability is there:(
Imagine i roll a sorc in light armor. big pool of mana, then i use sword and shield and use purely weapon skills. throw in the warlock set, seducer to reduce cost....
so in theory, i can block forever while still killing you.:( Invasion, pierce armor,bash lowstrike animation cancelling etc etc.
the outrage will be crazy...
I really dunno how to balance it. I was even thinking of an extra utility bar that block and sprint, cc break uses SOLEY and not touching magicka or stamina...but then...that would make everyone a super tank...
I dunno.:(
best suggestion i saw someone post was...make cost both magicka and stamina. to even it out.
You really need to cut stamina costs in HALF before things get even close to equal.Ok, it is an obvious suggestion to be honest. And it is not new, you can check this topic:
http://forums.elderscrollsonline.com/discussion/109109/medium-armor-passive-dexterity-change-suggestion
I think the best way of solving it is to rework medium armor line and add the equivalent of 'Evocation' (light armor passive) to medium armor reducing cost of stamina skills.
Just make it reduce cost of stamina skills by 3% (at max level) per piece of medium armor.
kirnmalidus wrote: »Totally agree. This seems so obvious for the medium armor passives to be comparable with the light armor passives that I'm honestly amazed they didn't do it this way to begin with.
That said, while this will help with the magicka/stamina imbalance in the game, it won't fix it entirely. It won't be resolved until they deal with the fact that CC break, sneaking, dodging and running draw from Stamina and only abilities draw from Magicka.
Skirmish840 wrote: »Light = magica stuff, Medium stamina stuff , Heavy is Health stuff
Makes complete sense to me.