Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
Major Wish List for Quality of Life and Gameplay
Daethz's Wishlist for Patch 1.xThis is a, large list of things I would like to see changed/added to this game, asap mainly to improve quality of life.This Entire List is Not Official and Entirely Created by me, just thought id say that since I so closely designed it like a patch note.
FIXES & IMPROVEMENTS
City Buildings
- Most buildings are now "Outside", when their doors open they actually stay open and allow everyone inside without multiple door openings and black screens. Any player may close the door, but closing the door can only be done ten seconds after it has been opened, there is no wait time on opening the door once it has been closed.
Weapon Swapping
- You can no longer use the incorrect weapon model with the other weapons ability set. (This could happen when you spammed the weapon swap).
Combat & Gameplay
General
- You can no longer cancel your attack and spell casting animations, any spells that where cancelled by blocking, roll dodging or interrupting will not deal damage and will not cost magicka or stamina. (MAJOR Issue)
- Your character can no longer seize up and lose the ability to cast spells, swing his weapon and defend him or herself.
- Monsters can no-longer change phases during combat, stopping you from dealing damage to it, but still allowing it to attack you.
- Character Attack Animations and the Damage of those attacks will now more closely sync up.
- Veteran Monsters such as Gargoyles, Harvesters, Storm Atronochs and Ice Atronochs have had their difficulty slightly reduced so it is possible to solo them.
-No longer an issue since the veteran difficulty nerf, however the baseline problem was never solved.
Dragonknight
- Obsidian Shield (and Morphs): Increased Shield Strength.
- Inhale (and Morphs): Will now instantly deal damage to 3 nearby targets and heal for the damage dealt.
- Volatile Armor: Increased the Radius and Damage of its area of effect damage.
- Magma Armor (and Morphs): Will now successfully cap incoming damage to a maximum of 3% of the characters total health.
Sorcerer
- Sorcerer pets no longer have Collisions for other players.
Dual Wield
- Sparks (and Morphs): Your blades are temporarily sharpened, your next Melee Attack will act as if it was powered, if it is powered it will deal double its damage.
- Flurry(And Morphs):
- Will no-longer De-sync causing it to forcefully play out its entire animation and deal no actual damage to the target.
- Increased both Damage and Stamina Cost by 50% to reduce the rate of which this spell is repeated.
- You can now successfully break Flurry's cast with a blocking, interrupting or roll dodging, and it will correctly end the spell and stop dealing damage, If used with Rapid Strikes it will also not grant you your speed buff if cancelled.
Destruction Staff
- Various Adjustments to bring Destruction Staff's Viability back into range with other weapon types.
Restoration Staff
- All spells now produce less ultimate.
Bow
- Snipe (and morphs): Increased chance of missing, however if this spell misses it will return 50% of its stamina cost.
Armor
Medium Armor
- Athletics: Now decreases the Stamina costs of sprinting aswell as dodging.
World
Vampire
- Vampire Stages: Each Stage now lasts two times longer to reduce the rate of which you need to satisfy your hunger.
- Unnatural Resistance: Will now correctly Improve Health Recovery in Vampirism stages 2 through 4.
- Drain Essence (And Morphs): Can now be used against Elite mobs, however the spell will not stun or set the target off-balance.
- Curing Vampire will now successfully return your Skill Points.
- Vampires can now Feed on Goblins.
- Vampire Players no longer have the active ability "Vampirism", the Vampire Stage buffs are enough indication that you are a vampire.
- Supernatural Recovery: Now increases Magicka Recovery 4% per level and stamina 7% per level.
Werewolf
- Werewolf Transform: Reduced Ultimate cost slightly; due to Ultimate per Critical Strike reductions.
- Curing Lycanthropy will now successfully return your Skill Points.
Guild
Fighters Guild
- Flawless Dawnbreaker: Reduced Weapon Attack buff.
Item Sets
- Skirmisher's Bite Set: Roll Dodging will now Double the Damage of your next Weapon Attack, instead of increasing your damage for 2 seconds, as you cant get much of anything done within 2 seconds. New set bonuses in 1.3 made this set useful.
Crafting & EconomyGeneral
- A Fourth Level for Snakeblood, Temper Expertise, Tannin Expertise, Aspect Extraction, Brewer and Resin Expertise has been added, requiring level 50.
Enchanting
- Increased the Crafting Experienced gained by creating and deconstructing glyphs greatly.
- The chance of finding rarer Aspect runes for all runes below maximum level have been greatly increased.
MiscellaneousGeneral
- Razzak's Toy Spider no longer has a Collision for other players.
Graphics/Game Settings
- Enabling Vertical Sync in Windowed(Fullscreen) Mode will no-longer cause occasional momentary lag spikes.
- Video Settings that where only available by editing the .ini file are now available in in-game settings.
- Increased the Maximum "View Distance" available in the Video Settings.
- High End "Ultra" Texture Quality setting is now available for players with extra computing power to spare.
- TXAA Anti-Aliasing is now supported and available via the In-Game Video Settings.
- Major Optimizations in the way the game communicates with player computers reducing the size of data that has to be transferred, drastically improving game-play for millions of Americans who don't have access to fiber internet connections.
Items
- Lockpicks can now stack up to 500, up from 100.
- Newly created characters that skip the prison sequence now start with 20 lockpicks.
- When Charging a Weapon you can now choose to "Charge Until Full" Using as many of the type of Soul Shard that you have to fill that weapon.
UIGuild Store
- A Search Box has been added to the Guild Store allowing you to search for specific items by name.
- You can now search Crafting Material based on Profession.
Maps
- Set Crafting Areas now notify you what set is actually available at that site via mouse-over once discovered.
- Waypoints and Dungeon Markers now appear smaller when looking at the Tamriel Map.
- Cyrodiil's Markers will now load faster when initially clicked outside of Cyrodiil.
- Bal Foyen now correctly has its own zone identification lines in the Tamriel Map.
Mail
- Improved the UI Signifying wither you are Sending Gold or COD.
- New option in mail to send any Item attachments directly to your Bank, unless your bank is full.
Updated 8/16/2014!
Edited by Daethz on August 16, 2014 5:14PM Waiting, and watching, for the return of Melee Weapons.
-Subsidiary of The Fighters Guild