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ESO-Player/Guild Housing

MrGhosty
MrGhosty
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I'm loving the game right now, but something that is holding this game back from feeling like a true Elderscrolls game is player housing. I'm aware there may be more pressing issues, this post is to express what I would like to see when the time comes.

Player housing should represent a major achievement for players in the game, acquiring said house could even have a quest tied to it and also have a significant gold value tied to it as well.

The "Where": The simplest way to create player housing without re designing cities to place down houses would be to create tiny pockets of oblivion for the house to reside in. This setting jives with the lore (or at least the lore created by zos) and would allow the housing to be instanced without requiring any additional in-game rationale.

The designs for these houses should function similar to how Hearthfire worked in Skyrim only requiring gold to upgrade the plot versus gathering (though some aspects could be crafted). Once you have your own plane of oblivion, you can then choose the setting that can be from any of the regions in the game. For example, if you are an Aldmeri Dominion character but would like your home to be based in a snowy environ from Skyrim you could choose to do that. Choosing an environment will dictate the style of the buildings that would be placed on the plot.

With the environment chosen, now it is time to select a house size. A small basic house should be included with the upfront cost of purchasing your player home, with an option to upgrade later to larger homes at the cost of additional gold. The starter home would need to come with one basic chest, a bed, writing desk & chair, a cooking fire, and a trophy display.

I will now explain these items in greater detail:

The Chest: capable of 100 item storage, but not networked to allow materials to be used from the chest like our personal banks are) This chest is intended as a place to store items that commonly clutter up inventories like disguises and dungeon trophies in addition to quest rewards the player would like to keep to remember their journey through the game. Additional chests and storage containers can later be purchased and added to the player home, but this ability will only be unlocked after a larger home is purchased. The additional storage items would function similar to the bag mechanic and just expand the storage by ten slots, with additional chests costing more each time but not as expensive as the bag upgrades for regular inventory are.

The Bed: The bed would primarily just be for decoration, but you could grant a passive boost that players activate by logging off in their house, when they return the next session they can receive a well rested bonus similar to Skyrim.

The Writing Desk and Chair: This item would again be primarily cosmetic, but could also include expanded functionality of the mail system. Using a writing desk would allow you to send group emails to your guild (only if guild leader, or a member with appropriate permissions in the rank options tab) and an option to create your own lore books after you have gathered the materials to craft the correct materials. This feature would mostly be of use to the RP community within the game as they can be used by players to craft their own history or create an item for a guild event, etc.

The Cooking Fire: this would function identically to the cooking fires throughout the world but would include an additional recipe for hearth specific food and drink that is bound to the player (i.e. a player could not craft it to sell) that has a unique buff.

The Trophy Display: A mount location to place one dungeon trophy at any one time, if the trophy performs something upon activation, it would do it the first time you entered your home (only once each day).


House upgrading and plot management:
Once you have obtained your first house, now comes time to decorate your plot. The plot itself should be spacious with room enough in the center for the largest possible home and smaller spaces around the plot to place other buildings and decoration.

The alternative to this, though I don't believe it would be feasible, would be to allow players to organize their plot however they choose.

As the houses increase in size they would have additional crafting stations available for purpose such as enchanting and alchemy stations as well as a slew of props that the player could interact with such as sitting on chairs and benches, etc.

The plots surrounding the house could be chosen from a variety and would all each take up a space on the plot. The land would only be able to hold 6 plots plus the central plot of the house. Some options for the plots are below.

Crafting pavilion: This pavilion would have a forge fire in the center, and include woodworking, cloth and leather crafting, as well as blacksmithing. It would also come with a vendor to buy and sell basic vendor items like style stones, repair kits, etc. With a rare chance to have an epic or legendary upgrade mat with a massive cooldown period (i.e. you get one every week or two weeks)

Temples/Shrines: These could include a shrine to any of the daedric lords that would apply a passive much like the mundus stones. The shrine to Hircine would also grant you the same ability of not reverting out of your werewolf form while on your land.

Farm/Garden: a place to grow alchemy and provisioning ingredients, would not be enough to supplant the usual avenues of gathering, would just be an extra bonus.

Wayshrine: would function like other wayshrines (rather than having one loading screen to leave your plane, and then going to find a wayshrine to carry on traveling you could fast travel directly from the wayshrine on your land.

Training grounds: Allows you to trigger enemies at your current level which would allow you to test out new skills, and level weapon and ability skills. (there would be a cap to how much you could level your weapons and skills, its first function would be to allow you to test your current build in battle without risking armor degradation)

The Pub: Primarily a social environment, the pub would also have a cooking fire capable of crafting multiple provisioning items at once compared to one at a time elsewhere, the pub would also grant the hearth passive mentioned above.

Statue garden: A beautiful garden adorned with statues of some of the baddies you have dispatched through your travels, killing these dungeon bosses would allow you to have their statue in the garden. The garden would also have a shrine of mara and rededication shrines for you to respec.

I'm sure there are more plot decorations I haven't thought of, the general idea is that each plot decoration would have some benefit or worth to the player but nothing game breaking or potentially exploitable. How people decorate and arrange their plots is just a nice way to customize your ESO experience.

Each land would allow for visitors, and would also allow for players to grant guest rights to their plot which would allow them to use the stations and store items in a communal chest.

Homes should also have the ability to place armor mannequins to show off favorite sets of armor that are too low level to be of use.

Each home should also have a handful of NPCs that can be selected with a max of five NPCs available at any one time.

The land itself could also be made to look like Cold Harbour, or any other daedric realm, or be chosen from a variety of specially made environments only seen within player housing. These themes can be created and added to the game over time, and be switchable for a small fee and cooldown.

There should also be an option to replace the center player home with a guild hall. This would only be possible for a guild leader, but once the guild hall was placed,all guild members would be able to travel to it and it would be part of the permissions in the guild screen. The items in it and storage would work essentially the same way as with player houses.

I'm sure I have missed some aspects, feel free to comment down below if there is something in particular you would like to see.










Edited by MrGhosty on June 7, 2014 5:42PM
"It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Hadria
    Hadria
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    Nope not even going to read!
  • Nox_Aeterna
    Nox_Aeterna
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    It is a sad day when i know that Wildstar has a better housing system than ESO may ever see.

    I hope they add this eventually and i hope they finally make a good job doing it.

    Cause clearly even MMOs that are not even focused on this kind of thing are doing a good job these days.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Oronell
    Oronell
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    I would like player/guild housing be an involved process. More involved than Skyrim. I think it should be a crafting type process with certain designs and exteriors requiring you gather the right materials. The option to "grow" your house like the Bosmer would be cool too.
  • Fuzzylumpkins
    Fuzzylumpkins
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    MrGhosty wrote: »
    more pressing issues

    Narrowed the original post, high lighting the only relevant point.

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