Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
Achievement based dye system with broken achievements? does not compute.
With the road ahead post, we see that there will be dyes based on achievements, yet so many achievements are still bugged or broken (from the recent patch) and quite a bit of achievement points are still missing on players.
What do you plan on doing between now and then to address this? because from what you said before, the achievement was just a visual bug (which I don't think is the case because the achievements don't award at all) and that the fix wasn't much of a priority (I think you said 2 weeks or more, which was like 2 weeks ago)
So what are you going to do about this ZoS?
Just seems really odd that you announced an achievement based dye system when achievements are currently broken and no word of them being fixed.
Edited by Arsenic_Touch on June 6, 2014 10:22PM
☠ Is it better to out-monster the monster or to be quietly devoured? ☠
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"Hope can drown lost in thunderous sound."
"Fear can claim what little faith remains."
"Death will take those who fight alone."
"But united we can break a fate once set in stone."
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NA // Ebonheart Pact // Leader of
CORE Legion // Namira Beta Tester // VR11 NB