This imo is the number #1 issue facing the game. Stamina builds and basically anything not light armor and destro/resto staff is unviable for vet dungeons and trials. This needs to fixed and not put on the backburner if this game is to be succesful.
The devs need to focus on this issue even if it means a whole reworking of the stamina system.
IMO what should be done is lower the cost of all stamina skills AND make interrupts and roll/dodge be on a cooldown and NOT cost stamina at all. Blocking should be free but damage blocked should be less and less if you keep using it until you let it reset, meaning a short cooldown inbetween not blocking.
Thats just the start. Weapon skills need to be better designed. Dual wielding for example has an aoe that is only effective when the target is low on health. Thats not helpful in the majority of cases. Thats just one example and there are many more.
Do people feel this is a big issue? I sure do. What is everyones thoughts?
Edited by xanikk999 on June 3, 2014 8:50PM