Only thing death recap did for me was confuse my screen, and mess up my buttons. they switched the default "rez in location" and "rez at shrine' buttons...it made no sense...and took me a few days to get used to it.
And so instead of just dying...I know stare at a huge window that painfully lists out all the huge levels of damage that the mobs did to me...I wish MY skills did as much damage as theirs do. This is the first MMO I've played where the garden variety trash mobs actually have more health and do more damage then the player actually does.
and yes, OP...currently any build but extremes using destro/resto staff, light armor, or a variation of those actually survive VR. anything involving stamina at this point in the game (seriously involving stamina, not these "2h" builds or "DW" builds with a single stamina skill on the bar) are woefully underperforming.
And templars have it the worst, as most of our spells are mana hogs, and we have no inherent resource regeneration abilities. so its' like taking open wounds (stamina builds) and putting salt on them (templar).
rfpalmerb16_ESO wrote: »What no one said: "Use silver bolt/shards from the fighters guild line" Yet? Cause you could probably fire off 3 of those with your stamina and completely change the fight to your advantage
<this is sarcasm >
- I'm a templar VR4. In medium Armor BUT with Magicka close the the softcap (1719/1888). 1900-2000 HP with food. 1400 stamina. Bow / DW
- Abilities have been carefully chosen. With a few rotations in mind depending on the situation/opportunities.
- After many tests this is one of the most efficient build I've been able to find. I can achieve slightly better results with a shield but I'm currently Bow / DW for testing purpose.
So, I just did a little test:
- I'm facing 3 VR5 Zombies in Bangkorai.
- Let's say I die during this fight. (well...I died)
Here's one of the Death recap useful hint:
" When facing multiple enemies, try to even the odds with Spear Shards"
Spear Shards:
Deals 198 Magic Damage to enemies within target area
Disorients 1 target for 6 seconds
25m range
8m radius.
EASY.
Now let's look at it closer, with numbers.
- Each Zombie has 2500 HP.
- I've 1900 HP / 1719 Magicka.
- Spear Shards IV is a ground targeted spell.
- From the tooltip, it does 198 damage to enemies if they carefully stay in the radius.
Let's say that I want to inflict 1250 Damage to each Zombie (half their life). That's what I would call "even the odds"..
1250 Damage
That's 6 "Spear Shards" (6X198) to get close to that number.
Each Spear Shard cost 308 Magicka. So it would cost me 1848 Magicka.
Conclusion:
- I would need to cast 6 spells targeting the ground, hitting all 3 zombies each time.
- And it would cost me all my magicka (even a little more, in fact).
- During this painful process, I would have to find a way to avoid any damage, to NOT have to use my Magicka to heal me, or use any other skill.
- When finished with the "even the odds" thing, I would still have to find a way to deal 3750 more damage, being out of Magicka.
Of course, it's totally unrealistic. It's just on the paper. Things can not be that bad..
Well, in fact it's worse.
3 zombies combined light attacks hit me for 1000 Damage in less than 1 sec. And if I block and avoid all the heavy attack I'm out of stamina in less than 5 sec.
Result: In any fight against these zombies, I need to use my self heal at least 2 times. If not 3 times. Each "Breath of life" heals me for only 536. And costs me 442 Magicka...
Getting back from 5% to full life needs 3 heals and cost me 75% of my Magicka.
Even with 2000 armor/spell resist from buffs, I'm still taking very high amount of damage.
I can't rely on Templar Ultimates: they are either too low damage wise, not useful enough, or too expensive. I use them as often as I can but they barely help.
I use CC but can't rely on them: Templar only have "blinding flashes". It's very expensive, is 50% random, and last 4 sec in melee range. CC from weapons are single target. Or very expensive and not efficient enough. CC from aedric spear are single target and very expensive.
The only way to get a good CC is to use Volcanic Rune. And I'm not avoiding the light armor/Staff FOTM to have to rely on another OP skill like this one. I just refuse.
SO in order to kill these 3 Zombies, as a melee templar, I need to use the perfect skill rotation, very carefully manage my resources, avoid all the attacks and use absolutely all the tools available to me: sneak attack to begin, free Light/heavy attacks instead of stamina ones half the time, getting some range when possible to use the bow, Crit on heals from crafted potions..etc..
Does it work? It does. But if anything goes wrong I'm dead.
- If I lag 1 sec, I'm dead
- If I don't have any potion left, I'm dead.
- If my weapon swap doesn't work in time, I'm dead.
- If All the 3 zombies use heavy attack at the same time, I'm dead..
Challenging? Sure. But frustrating as hell half the time. Even when I don't die.
TL;DR
- Abilities like Spear Shards don't scale well with the content.
- There are many, many abilities like that when you're a Templar
- No resource management at all hurts the Templar a lot (the only class without any possibility but resto staff heavy attack)
- Non light armor/Staff Templar are often painful to play. Even if you like difficulty.
- Death recap hints are ridiculous. ZOS should remove them in VR content. That's just...embarrassing..
Sorry for the (initially non intended) wall of text and my poor english. I hope it was entertaining...;)
This is one of the things I do like about ESO. Some skills which look pointless and crap at low levels can become very useful at higher levels and vice versa.*snip*
This ability was pointless pre-vet cause you kill enemies fast in comparison to incoming damage. In vet, against a group of 3, there's so much incoming damage you can just activate it repeatedly and it explodes almost instantly (depending on the mob of course), dealing massive damage while simultaneously preventing you from taking damage.
It isn't suggesting spear shards for the aoe or damage, it's suggesting it for the 6 second cc where the affected target cannot move or attack (as long as you do not attack them). This is generally long enough to burst down one of the 2 you are actually fighting, and then you're down to fighting 2 instead of 3. This is the idea behind the tooltip.
However, here's my advice as a melee templar: use blazing shield. This ability was pointless pre-vet cause you kill enemies fast in comparison to incoming damage. In vet, against a group of 3, there's so much incoming damage you can just activate it repeatedly and it explodes almost instantly (depending on the mob of course), dealing massive damage while simultaneously preventing you from taking damage. This is very magicka intensive though which is the balancer for it, so you'll want to have stamina utilities to clean up afterward if you don't have a lot of magicka.
I do this with 5 heavy/2 light (and it's probably even more effective in less armor because more damage in = more damage out) and generally do not need to eat food or use pots while soloing although i'll pop some as a safety net for boss mobs. I drop in 2-handed abilities or biting jabs/reflective light in between shields depending on the situation and rarely feel threatened. Give it a shot.
Remember, this ability is both effectively a heal and also a high powered damage burst, so you can use it more in a supplementary way rather than a primary ability if you so choose.
Nice post @oxylus. It's always refreshing to see real practical advice amidst the sea of complaints that make up these forums.
novusprimeb14_ESO wrote: »
Blazing shield
Absorb magic ,
honor the dead,
taunt for group play, change this to mages guild degeneration for solo play. blazing spear. skill line 1 sword and board.
I still don't see how I can have enough magicka to run that build. That's 4 magicka skills. I currently use 3 and already have magicka issues. 1h/Shield block passives is probably a way to rely less on Honor the dead..And the occasional free heal from Absorb magic..I'll test Degeneration again to see if it's better with that kind of build but it wasn't that great when I did a few days ago.
mages guild ult. aoe effect or ww with passives trained to gen ult faster,.
It's sad that there's no Templar Ultimate here..I would probably replace mages guild ult with Solar Prison. For the group damage reduction. Anyway, any Ultimate with a cost higher than 250 is...situational.But I like the idea of the ww passives to gain ultimates points faster.
Use the vr 5 pots that restore stam hp and magic well worth sp so you can make these.,
I can craft them but not use them as I'm still VR4. But soon VR5 so it will help.
17 into hp gives you 2500 min needed for trails. Balance the rest stam magic.
your armor , soul shine buffs healing 5 peace's. seducer I think I run this or twilights, one of these also buff healing, or you can lose that and run lamas I think its called when your below 30 % hp you hit for 300 magic damage and gain hp back great for a tank , especially as a imperial,
You can cap, your hp with white runes.
If you get gold ones at vr12 AND purple soul shine set you can change these for magic or stam ones. you will cap armor and sr like this,
I don't see pieces from these Sets in any of the 5 trade Guild stores which I can use. I'll investigate to see how to get them for later when my level will be high enough to wear them.
2nd line sword and board run
1)channeled focus , Regains mana,
2)spot heal honor the dead.
3)Run the fighter guild damage buff agist vamps makes your weapon look kewl
4)Blinding if you like this, eclipse is so much better tho.
5) bone wall the undanted skill line buffs your armor buy 2500 for another 8 secs or immovable brute so you don't get knocked around.
Flawless dawn breaker ult. Buffs damage
I suppose you use Channeled focus for the armor/spell resist? Because the mana regen is barely noticeable. Does Expert hunter have any useful use beside the fact that it makes your weapon looks cool?
This you can pretty much solo all the way to vr 7 or 8 ish,
I also run tiger buff, im sure snake or would would work fine 2,
you can get the mundus stone effect for magica if you want, I run speed on mine,
VR10 zone is *** so skip it. npc Trash caster mobs with 9k hp.
2 light armor 2 medium rest heavy with all the passives trained and learned.
Any reason to not do a 5/2 build or a 7/7 but instead a 2/2/3?
dodgehopper_ESO wrote: »it would not surprise me if we see a lot of our Templar abilities changed in how they function.
novusprimeb14_ESO wrote: »main dps aclty comes from blazing shield ,blazing spear combo, spear with the passives from maxed Templar class skills combined focus rune makes it spam able to a extent , also poping a pot before you actly draw argo helps. also I have all the passives from armor skill. ww sloted in the frist line as my ult helps me make dawn breaker spam able. Keep in mind this build requires a bit of 4 thought , While you can use shield to run through or past mobs you prob still die. if you got any? feel free to pm me,
.
It isn't suggesting spear shards for the aoe or damage, it's suggesting it for the 6 second cc where the affected target cannot move or attack (as long as you do not attack them). This is generally long enough to burst down one of the 2 you are actually fighting, and then you're down to fighting 2 instead of 3. This is the idea behind the tooltip.
However, here's my advice as a melee templar: use blazing shield. This ability was pointless pre-vet cause you kill enemies fast in comparison to incoming damage. In vet, against a group of 3, there's so much incoming damage you can just activate it repeatedly and it explodes almost instantly (depending on the mob of course), dealing massive damage while simultaneously preventing you from taking damage. This is very magicka intensive though which is the balancer for it, so you'll want to have stamina utilities to clean up afterward if you don't have a lot of magicka.
I do this with 5 heavy/2 light (and it's probably even more effective in less armor because more damage in = more damage out) and generally do not need to eat food or use pots while soloing although i'll pop some as a safety net for boss mobs. I drop in 2-handed abilities or biting jabs/reflective light in between shields depending on the situation and rarely feel threatened. Give it a shot.
Remember, this ability is both effectively a heal and also a high powered damage burst, so you can use it more in a supplementary way rather than a primary ability if you so choose.
About Spear shards, it's good on the paper, but the mini CC doesn't help much. You can't choose the target to cc, it's random. If you use the Blazing spear morph, the stun duration is..2 sec. And if you don't, it's a disorient. Any Damage will break it. So you got to loose 1 or 2 sec to see which enemy is CC and move accordingly, and even more time and room to attract the other mobs far enough to be able to use any AOE damage (like blazing shield, reflective light or Biting jabs). That's 3 or 4 seconds of work for a disorient duration of 6. Conclusion: it needs too much work and Magicka for what it does.
About blazing shield. I've been using this a lot in light armor as it's a good well rounded ability. With a light armor/ resto staff build, I can use it efficiently along with other things.
But with Medium armor it's much more questionable since I have slightly less Magicka/ Magicka regen. And - more important - no way to restore Magicka without a resto staff... Also, because of its drawbacks, it has less synergy with my other skills.
In PvP, people can easily avoid to attack you during this limited time frame. Then its wasted Magicka. The visual effect is very easy to notice.
The amount of damage reflected is not based on the attack but on a percentage of your max life. Since it does not take armor and spell resist into account, I suspect that the damage amount exceeding the shield strength hurts me more than without the shield. So using Blazing shield doesn't protect all the time, and you can take huge bursts.
I still test it regularly to see if it needs to be part of my build.
But I don't see how you could use it with 2-handed abilities or biting jabs/reflective light, without food or pots and "rarely feel threatened". How have you spent your attributes? Don't you take damage from the mobs? And in that case how do you heal it since you're using several blazing shields per fight?Are you forced to use a Resto staff to restore Magicka? I'm talking about a build without a resto staff.
This is the funniest thing I have read all day.I'm surprised it doesn't say "Have you tried re-rolling a Sorcerer or Dragon Knight"
- I'm a templar VR4. In medium Armor BUT with Magicka close the the softcap (1719/1888). 1900-2000 HP with food. 1400 stamina. Bow / DW
- Abilities have been carefully chosen. With a few rotations in mind depending on the situation/opportunities.
- After many tests this is one of the most efficient build I've been able to find. I can achieve slightly better results with a shield but I'm currently Bow / DW for testing purpose.
So, I just did a little test:
- I'm facing 3 VR5 Zombies in Bangkorai.
- Let's say I die during this fight. (well...I died)
Here's one of the Death recap useful hint:
" When facing multiple enemies, try to even the odds with Spear Shards"
Spear Shards:
Deals 198 Magic Damage to enemies within target area
Disorients 1 target for 6 seconds
25m range
8m radius.
EASY.
Now let's look at it closer, with numbers.
- Each Zombie has 2500 HP.
- I've 1900 HP / 1719 Magicka.
- Spear Shards IV is a ground targeted spell.
- From the tooltip, it does 198 damage to enemies if they carefully stay in the radius.
Let's say that I want to inflict 1250 Damage to each Zombie (half their life). That's what I would call "even the odds"..
1250 Damage
That's 6 "Spear Shards" (6X198) to get close to that number.
Each Spear Shard cost 308 Magicka. So it would cost me 1848 Magicka.
Conclusion:
- I would need to cast 6 spells targeting the ground, hitting all 3 zombies each time.
- And it would cost me all my magicka (even a little more, in fact).
- During this painful process, I would have to find a way to avoid any damage, to NOT have to use my Magicka to heal me, or use any other skill.
- When finished with the "even the odds" thing, I would still have to find a way to deal 3750 more damage, being out of Magicka.
Of course, it's totally unrealistic. It's just on the paper. Things can not be that bad..
Well, in fact it's worse.
3 zombies combined light attacks hit me for 1000 Damage in less than 1 sec. And if I block and avoid all the heavy attack I'm out of stamina in less than 5 sec.
Result: In any fight against these zombies, I need to use my self heal at least 2 times. If not 3 times. Each "Breath of life" heals me for only 536. And costs me 442 Magicka...
Getting back from 5% to full life needs 3 heals and cost me 75% of my Magicka.
Even with 2000 armor/spell resist from buffs, I'm still taking very high amount of damage.
I can't rely on Templar Ultimates: they are either too low damage wise, not useful enough, or too expensive. I use them as often as I can but they barely help.
I use CC but can't rely on them: Templar only have "blinding flashes". It's very expensive, is 50% random, and last 4 sec in melee range. CC from weapons are single target. Or very expensive and not efficient enough. CC from aedric spear are single target and very expensive.
The only way to get a good CC is to use Volcanic Rune. And I'm not avoiding the light armor/Staff FOTM to have to rely on another OP skill like this one. I just refuse.
SO in order to kill these 3 Zombies, as a melee templar, I need to use the perfect skill rotation, very carefully manage my resources, avoid all the attacks and use absolutely all the tools available to me: sneak attack to begin, free Light/heavy attacks instead of stamina ones half the time, getting some range when possible to use the bow, Crit on heals from crafted potions..etc..
Does it work? It does. But if anything goes wrong I'm dead.
- If I lag 1 sec, I'm dead
- If I don't have any potion left, I'm dead.
- If my weapon swap doesn't work in time, I'm dead.
- If All the 3 zombies use heavy attack at the same time, I'm dead..
Challenging? Sure. But frustrating as hell half the time. Even when I don't die.
TL;DR
- Abilities like Spear Shards don't scale well with the content.
- There are many, many abilities like that when you're a Templar
- No resource management at all hurts the Templar a lot (the only class without any possibility but resto staff heavy attack)
- Non light armor/Staff Templar are often painful to play. Even if you like difficulty.
- Death recap hints are ridiculous. ZOS should remove them in VR content. That's just...embarrassing..
Sorry for the (initially non intended) wall of text and my poor english. I hope it was entertaining...;)
I have about 1.7k magicka and 2k health. I take a little bit of damage at times, but when you have the timing on casting it down there's very little splash into your actual health pool (I also wear heavy, not sure if it's a big difference in survivability versus medium for this strategy). I do not switch from my 2-handed weapon and don't have heals on my bar at all. Magicka regen is meaningless for this strategy since you explicitly do not regenerate magicka while blazing shield is active.
Oh then I'm sorry. Next time I'll read your comment twice before getting too serious. My bad!