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Ideas for upgrades to ultimates

demonlkojipub19_ESO
demonlkojipub19_ESO
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Everyone wants standard of might to be nerfed, but I think it should mostly stay as is because well, its an ultimate. What needs to happen instead of major nerf is that every other class-based damage ultimate become more ultimate than they are. Here are my suggestions:

Summon Storm Atronach: Buff synergy to make the Storm atronach do a powerful AOE attack On activation. Add AOE damage per second based on player stats.
Greater Storm Atronach: Now chases enemies and attacks like the OP storm atronachs in the field. Add 30% snare and disorient enemy every damage tic.
Summon Charged Atronach: Stuns enemy for 2 seconds every time they take damage from storm atronach. Mage's Storm attacks cost 50% magicka and deal more 30% damage to nearby enemies near the storm atronach.

Negate magic: Increase duration by 5 seconds

Death Stroke: Rename to Death Strokes. Instead of being a single attack ultimate, all single target attacks with range less than 8 meters become sneak attack criticals for 5 seconds. Duration increased based on ultimate charge up to 200% longer.

Consuming Darkness: Move AOE damage from Veil of blades to base Ultimate.
Veil of blades: instead of added Aoe damage, each attack the Nightblade makes now hits twice while inside of the veil.

Radial Sweep: increase ultimate cost to 175. Increase damage by 150%. Add knockback to enemies hit.
Empowering Sweep: add power (for spell and melee) for each enemy hit as well.

Nova: Rank IV Increase Duration to 15 seconds (and morphs)
Solar Prison: Synergy changes from stun to a... prison. Enemies within the solar prison at the time of synergy take damage cannot escape the field until the Ultimate wears off. Enemies deal 50% less damage while inside Solar Prison.
Solar Disturbance: Even when the enemy leaves the solar disturbance, the damage reduction persists until solar disturbance ends.
Edited by demonlkojipub19_ESO on June 2, 2014 5:29AM
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