Night Mother's Gaze and Night's Silence are obvious ones, as well as Death's Wind. Most crafted set bonuses that are not magicka/caster based are plain garbage, but these 3 sets can be salvaged with just a few changes.
1) Nightmother's Gaze. Change from spell crit to weapon crit. What made you think that it would be logical to put crit on a set that debuffs armor based on melee crit? The spell crit makes no sense as most builds that will use this set do it for the armor reduction, and melee builds have low spell crit to make use of the one on this set.
2) Night's Silence. 40% increased health regen while sneaking, really? Dump that useless bonus and replace it with something like stamina regen or stamina cost reduction. Hell, stamina users could use a 100 stamina bonus like you've given the caster bonuses their 100 magicka bonus.
3) Death's Wind. Just bad. An AoE knockback is the last thing a melee player needs. It's also useless on CC immune mobs, which means useless on dungeons. Change the knockback for something like makes dodge/block cost 75% less stamina when under 35% health.
4) I'm including Hunding's Rage here because the last bonus is actually misleading for most people. People think they're doing 18% more damage with weaponskills.
You are not doing 18% more damage. It increases your weapon damage by 18% for factoring skill damage formula, but the thing is with the low weapon damage softcap DK/Sorc/Nightblade actually gain less than a 4% boost to damage with their weapon damage buffs up. It's a really bad set, and this set should function like flawless dawnbreaker.
In general, melee builds need more sources of weapon crit. With Night's Silence, DW daggers, thief stone, and 7/7 leather most melee builds look at a max of around 47-50% crit chance. Casters can get 55-60% crit chance. And all the caster set bonuses that give them more spell crit don't come tied to awful bonuses like Night's Silence.
Edited by Crescent on June 1, 2014 8:51PM