First we need to clarify the term melee because you always could use great class skills in melee. Nothing wrong with that ...
If you are trying to say that equipped weapons with melee range have no good skills to offer i disagree. But i would agree to push the damage of stamina based weapons because it is very low in comparison to class skills.
As long this is not improved there is no reason to play with 80% of the weapon skills from damage perspective.
The only efficient stamina based DPS option is playing 2H or Fighter guild skills.
Unfortunately thats it.
First we need to clarify the term melee because you always could use great class skills in melee. Nothing wrong with that ...
If you are trying to say that equipped weapons with melee range have no good skills to offer i disagree. But i would agree to push the damage of stamina based weapons because it is very low in comparison to class skills.
As long this is not improved there is no reason to play with 80% of the weapon skills from damage perspective.
The only efficient stamina based DPS option is playing 2H or Fighter guild skills.
Unfortunately thats it.
First we need to clarify the term melee because you always could use great class skills in melee. Nothing wrong with that ...
If you are trying to say that equipped weapons with melee range have no good skills to offer i disagree. But i would agree to push the damage of stamina based weapons because it is very low in comparison to class skills.
As long this is not improved there is no reason to play with 80% of the weapon skills from damage perspective.
The only efficient stamina based DPS option is playing 2H or Fighter guild skills.
Unfortunately thats it.
I played 2handed nord (for the extra tankyness and rping) heavy armor dk since beta and then release. After some time in VR I moved to light destro/resto and besides doing twice the damage, aoeing endlessly like a boss and having a way easier time managing resource/s I have yet to see my survability diminish.
I was capping armor and hp in full heavy only with passives+racials and without a single enchant using a 2h. There is little to no need to use defensive skills because it wont add to your survability anyways.
In light, I can cap armor in 5L/2H with either Spiked armor or Immovable and save for glyphs/enchants for magicka cost or whatever. Thats it. Now I can pull twice the dps because ALL class skills a DK (or any other really) has are way stronger in dps terms to the 2h tree skills based in STA.
I can even keep using a 2h if I wanted to not lose all the melee feeling, but its ridiculous when destro/resto have better dps/cost skills and are based in my new main dps resource, receiving bonus for the 5 light pieces.
First we need to clarify the term melee because you always could use great class skills in melee. Nothing wrong with that ...
If you are trying to say that equipped weapons with melee range have no good skills to offer i disagree. But i would agree to push the damage of stamina based weapons because it is very low in comparison to class skills.
As long this is not improved there is no reason to play with 80% of the weapon skills from damage perspective.
The only efficient stamina based DPS option is playing 2H or Fighter guild skills.
Unfortunately thats it.
I played 2handed nord (for the extra tankyness and rping) heavy armor dk since beta and then release. After some time in VR I moved to light destro/resto and besides doing twice the damage, aoeing endlessly like a boss and having a way easier time managing resource/s I have yet to see my survability diminish.
I was capping armor and hp in full heavy only with passives+racials and without a single enchant using a 2h. There is little to no need to use defensive skills because it wont add to your survability anyways.
In light, I can cap armor in 5L/2H with either Spiked armor or Immovable and save for glyphs/enchants for magicka cost or whatever. Thats it. Now I can pull twice the dps because ALL class skills a DK (or any other really) has are way stronger in dps terms to the 2h tree skills based in STA.
I can even keep using a 2h if I wanted to not lose all the melee feeling, but its ridiculous when destro/resto have better dps/cost skills and are based in my new main dps resource, receiving bonus for the 5 light pieces.
It doesnt change anything on my last post because imho 2H is still the ONLY stamina line that offers acceptable DPS skills for all classes.
But players should have similar possibilities with Dual wield or nothing will change when it comes to efficient builds. Because everyone sticks with class skills and Destro/Resto and 2H, just because of the fact that all stamina skills with exception of 2H have nothing to offer when it comes to damage and only NB and sorc have synergies that would work at least pretty well with DW.whirlwind when it comes to passive heals and weapon damage add with scale factors dependent of total targets hit.
My medium armor , crit surge AOE DW sorc is really fun to play but there are 3 other classes with less reasons to play DW.
On my NB i could play with sap essence the scale factor is outstanding when it comes to damage add and heal buff, but this advantage ends in Vet content.
So i had to go back playing with class skills because scale factors are much better when it comes to dps.
I only can speak for my self but there must be a significant DPS push for DW to make this line interesting for all classes.
To further demonstrate the issue, I finally got fed up with soloing on my templar tonight. He's been in 7/7 heavy armor from the start, using a 2hander at first and then a sword and shield, focusing almost entirely on stamina and weapon abilities except for things like restoring aura (for more stamina regen) and a self heal.
I respecced him tonight, went from that full melee setup to a resto staff, dawn's wrath spells, and 7/7 light armor. My soloing ability shot through the roof - I was killing enemies in 2-3 casts, taking on groups of 3-4 mobs without even feeling the hurt on my magicka bar. When I was wearing heavy armor and going melee, those same groups nearly killed me, and it would take me a good 30-40 second fight to wear them all down. by that time I'd be out of magicka AND stamina, and almost dead.
So, I went from skills that I've had for quite some time, and gotten levelled up, to skills that I've never used before (seriously I had level 1 dawn's wrath skill and only level 4 or 5 light armor from bookshelves), and I'm killing faster, more efficiently, and more safely than I was before.
How do they explain that kind of imbalance away?