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Think the new Fullscreen exclusive mode that they added in the recent patch is on by default. Try switching back to the Fullscreen windowed mode. That should bring the heats back to normal levels.
@melodeath, what are you using to monitor this? Something in the NVIDIA software or third party? I'd like to see where mine sits. I'm running a GTX 750...
Fullscreen seems to work better...Full screen windowed (compared to pre-patch) chokes to death (15fps regardless of activity where I got 35-65+ prior)
Just because you don't like the way something is doesn't necessarily make it wrong...
Earn it.
IRL'ing for a while for assorted reasons, in forum, and in game.
I am neither warm, nor fuzzy...
Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
I use TechPowerUp GPU-Z... It's free, and once you run it and minimize it, it will show your temp, memory used, and GPU load in the tray when you hover over it. (I run ESO windowed, core i7 4770k, 16 gigs ram, nvidia gtx560ti.)
My GPU load has been going WAY up since the last patch, about 99% used. The card also runs considerably hotter than it did before, and I'm seeing a lot of jerky stuttering even though doing a /fps in game shows the framerates about 60-90, depending on location.
780ti here (EVGA ACX SC version). For the purposes of this test, I was in Mournhold, in an area with lots of geometry, and lots of very far away objects. Settings all ultra, using the new exclusive fullscreen mode. Constant 60FPS (vsync on). Peak GPU usage observed: 58%. Highest temperature observed after a lengthy period of time: 60C. Note: this is with the stock fan profile, I did not manually set my fans to run higher than they do by default. I could significantly reduce the temperature if I did, because the fans were only going at 48% max.
There's nothing wrong with the game. If you do have a really high end video card though, I recommend turning vsync on, as there is no reason whatsoever to run at higher than 60FPS if you have a 60Hz monitor...the monitor can't display the extra frames anyway, and it just causes screen tearing and extra heat. Even if you have a 120Hz monitor, still no reason to not use vsync, since vsync will work at 120Hz on those.
The highest this particular GPU has ever gotten, in a stress test designed to push the card all the way up to 100% TDP and hold it there, is 68C (the fans definitely kick all the way up then). The only reason it's even getting up to 60C in ESO is because the fans are not kicking up to a high speed, because the card doesn't see 60C as a problem, and the default fan profile is designed to minimize noise rather than heat. Modern GPU's are generally good up to about 80C, then you start worrying.
Oh yes there's something wrong with the game after the patch!
For me the game was running smoothly before the 1.1.2 patch. There were no problems at all (except some lag but that's a different story).
My hardware should be able (and it did) to run the game easily (I have i7 3770K, NVIDIA 770 GTX DC2OC, 16Gb 2400Mhz, Sata 3 SSD). Without Vsync my usual fps is around 80-100 frames per second.
After the patch however there's some graphical effects that brings my GFX card to it's knees. Such as in public dungeon there might be a bright light coming down from the ceiling and when the light hits the ground all that area is taking the juice out of my card, some water elements does this too and the "new" portal effects (purple ones). There's probably some other things too.
When this happens my GPU jumps at 99% work load (I'm able to monitor the values from my secondary display all the time) and the actual fps drops somewhere down to 5fps or so (funny thing is that if I actually activate the ingame /fps meter it still shows I have 80-100 fps, in reality that's not even close to that).
I used older Nvidia drivers 332.21 and earlier this week I installed the latest ones 337.88 but that didn't change a thing, it's still pretty much unplayable when the **** hits the fan.
Here's a few examples that cause that cause a stress on the gfx card:
When ever there are this kinds of light coming from the cave roofs. The actual effect on the roof (screenshot above) doesn't cause this but the light that is shown on the ground beneath these. GPU at 99%
These weird dead bugs in Alik'r. GPU at 99%
The portals aren't that bad but still they hit the performance noticeably.
The water reflections in these pools are slightly different. I can notice the fps drop quite clearly but GPU is only around 30%. CPU load normal.