It can't really be called elemental wall now, it's more like elemental walk. As it looks like a weird glowy footpath.
Jennifur_Vultee wrote: »
No, no, it's just a healing spell indicator. But it's incredibly bright and once you get into Cyrodiil, you'll know what I mean by distracting. Green. Green everywhere.Censorious wrote: »
No, no, it's just a healing spell indicator. But it's incredibly bright and once you get into Cyrodiil, you'll know what I mean by distracting. Green. Green everywhere.Censorious wrote: »
nihonseanb14_ESO wrote: »Title says it all.
Old one looked great, a giant field of fire. New one...not so much just kind of glowy with embers. Really cant tell where the edges of it are so you arent 100% sure if mobs are in it or just outside of it.
Please give us back the old animation!
Jennifur_Vultee wrote: »The new effect is awful, it makes me not even want to play my mage because I specialized in fire and Elemental Blockade (morph of Elemental Wall) just looks terrible now. Its like glowing veins and embers...where's my beautiful carpet of fire? Elemental Blockade was one of my main attacks and I loved it but now it looks pitiful.
Yes, I get why they did it to differentiate our fire from NPC fire but come on this if horrible. Make the NPC fire blue or green for all I care I want my fire back. They used the same effect on the bow skill Scorched Earth and it looks terrible too. In the heat of battle in grassy areas I would watch for the flames to die down and then attack with Elemental Blockade again if needed, now I have to listen for the fire sounds and hope the NPCs are in the "fire" because its harder to tell if they are in the attack zone or not.
Zenimax I am not happy with this change and want the old fire effect restored.
How is this even considered fire?
Wicked_Wolf wrote: »So the solution was to allow non human characters to keep the cool effect and give the actual players the crappy one? Ok....
That is the kinda obvious answer.Wicked_Wolf wrote: »So the solution was to allow non human characters to keep the cool effect and give the actual players the crappy one? Ok....
My guess is that if you gave the new "crappy" one to the NPCs, you wouldn't be able to see it over the "good" one and thus not be able to avoid it.
Jennifur_Vultee wrote: »The new effect is awful, it makes me not even want to play my mage because I specialized in fire and Elemental Blockade (morph of Elemental Wall) just looks terrible now. Its like glowing veins and embers...where's my beautiful carpet of fire? Elemental Blockade was one of my main attacks and I loved it but now it looks pitiful.
First World problems much?Marcusstratus wrote: »- marcusstratus' wife speaking -
honestly this change makes me want to cry. This was my favorite effect and pretty much the entire reason I chose to make a character specializing in destruction-fire staff (well that and impulse). Now I don't feel all that motivated to play with him anymore, there goes my hours I put into this character