Joy_Division wrote: »relentless_turnip wrote: »Joy_Division wrote: »relentless_turnip wrote: »i canot, under any circumstance, forward this opinion...
It renders Healers and support Roles utterly useless in Cyrodil. i repeat myself here, but it seems not everyone of the DD players (no offense) understands, how tremendous this impacts the rest of the viable options in PVP...
With less cross healing it also makes your role more important and sought after to anyone who knows what they're doing. I do appreciate it makes joining in less of a casual undertaking than someone just doing damage.
I would predict that if this was a permanent change then we would see group building become more important over time. It is just a numbers game at the moment and totally indescriminate. What I'm saying is the net effect will most likely be that support roles become more important, not less.
No group relies on ungrouped PuG healers so there isn't going to be a greater demand for their role. If I'm running solo, I'm running solo and it's not like I'm gonna all of a sudden put LF healer in zone chat to play.
All this change will do is force people who don't necessarily want to group or just want to hop in for an hour or so to group up just to play, which is not only dumb and constraining, but goes completely against the supposed mantra of "play as you want." If ZOS made it so DPS could not damage enemy players unless they were grouped, 95% of the people who support this change would immediately say no way.
The change would also undeniably strengthen the organized groups that people claim to hate and claim to want to see nerfed. If the PuGs can;t heal each other, they stand zero chance unless stacking in ridiculous numbers.
And even if you want to force PuGs to just randomly group up simply to get heals, it will still create idiotic situations where if one group is getting destroyed on a keep flag, their teammates from a different group still can;t support them. It's no longer AvAvA, it's just a glorified battleground with allies who are just in the way
If people couldn't do damage outside of a group then yes everyone would be upset. That is because the over arching point of any PvP scenario is to kill your enemy. Support roles are exactly that... Support. If you have a healer and your enemy doesn't you are at major advantage. Arguing they are the same is redundant in my opinion...
You act like there is nothing in between solo and group. Even in a duo you can take a much larger group. In a group of 24 you don't need healers as much because off all the cross healing, when you lose half of that it is noticible and roles become more important. Would you need healers in a trial if you could take 24 people and everyone was casting aoe heals?
Also in any battle scenario would a medic heal 100 people or is it more likely they were responsible for a smaller group? Say 12?
The overarching point of PvP is to win according to the match conditions. You score your Alliance zero points for killing a player. None. Damage, like healing, buffing, maneuver, strategy, etc., are just means to achieve that goal. DPS doesn't stand in its own special category and the players who DPS are not special snowflakes. If support roles are supposed to support then they should be able to do that for their alliance mates because, you know, they're in the same alliance working toward the same objective. This really isn't that hard. If DPS doesn't have any specific conditions to fulfill in order to do their thing (damage) then it would be inconsistent, not to mention idiotic and about as non-immersive as one could get to put such stipulations on healers and support.
Yes, you would need healers in trials even with 24 because healers do more than heal. They debuff the boss, restore resources to everyone, and buff the DPS so they do a lot more damage. If you have DPS throwing out heals and wearing non DPS sets, their damage drops precipitously and this creates a cascading effect because all these buffs stack with each other. Healers are important ... which is why ungroup PuGs need anything they can get if their going to stand a chance Vs organized groups, to say nothing of just not dying on the inner top floor as it is covered with meatbag debuffs, scattershot debuffs, and cold fire ballista. Anyone who thinks not healing the PuGs is a good idea is either the selfish DPS who gets salty when some healer does their job and deprives them of a KB or quite frankly doesn't pay any attention to what happens in scenarios like the top inner floor of a sieged keep. I doubt there are 10 players on PC-NA who have more oil killing blows than I do; I know exactly what goes on that top floor. Even as a templar who puts down healing ritual and casts heals in between pouring oils I still have to constantly rez people all. the. time. And now you and people like Fengrush think its a good idea to cut off all support to them. Wut? Or instead do people just want to impose how they think Cyrodiil ought to be played and everyone be damned?
As far as a battle scenario the medic heals EVERYONE - including the enemy - because:
- rules of war
- Hippocratic oath
- such actions might convince more of the enemy to surrender
- basic human decency
- why would they not heal their own teammate, duh? Except that somehow makes sense to people on these forums
LadyNalcarya wrote: »Sticks and stones may break my bones but words will never hurt me. I wish more people learned this valuable lesson.
People should not put up with discrimination, though. Things like racism, sexism etc lead to much more than just "hurt feelings". Of course, harassment in games is only a small part of a big problem, but it doesn't mean that it's not a problem at all.
Ich kapier es trotzdem nicht. Wenn man solo durchs Game läuft heißt es, was willst du denn in einem MMORPG und auf der anderen Seite muss scheinbar jeder Gruppenkontent auch solo machbar sein.
Queue for a random group and you will get a random group. No reason to be surprised.
crowns first, gold second
never agree for something else