ForeverJenn wrote: »@Raideen
I'm not sure why you are finding the need to be sarcastic or rude. I haven't insulted you. I called myself a potato DPS for pulling 18k. I'm sorry your dps isn't where you want it to be. Maybe try the players helping players forum. I am asking about ppl who do 3k dmg. Not 18k.
markulrich1966 wrote: »markulrich1966 wrote: »markulrich1966 wrote: »when a server is so deserted, that Mundane rune sell for 2000 gold each...
I would jot it up to more of a convenience thing. While prices are high, a lot of us will just pay to get them quick if needed. Price of not wanting to take the time to farm them
a year ago, the price was 200-250.
During the last (half) year, it slowly raised to 400.
Now approx 10 times higher than a year ago, I think this is pretty concerning.
I could be happy, if I can sell my remaining 4000 runes for 2k each, it would be a good deal. But I am not happy about it, because it shows that the economy is messed up completely.
There's demand for it. More housing, more housing enthusiasts. This makes more demand, less supply as people would still rather pay for the convenience than to farm them themselves.
It's only natural that prices will increase as the demand increases.
yes, the fluctuations you talk about are normal. Runes went up from 200 to 300, even 500, then 400 again.
But we talk about an increase by factor 10.
For comprison: I pla on EU and NA (xbox)
EU has approx 1/5 of the amount of players compared to NA.
On NA, price increased from 200 to 400 gold.
On EU, from 200/400 to 2000.
This gets out of proportion and is similarily inconvenient like the fact that you no longer find groups on EU to farm worldbosses.
I think what is missing is a scaling factor, who compensates for low player population. Like increased drop of runes, and health/damage scaling of worldbosses.
People say, that it is "normal" when prices go up. It is - in a real economy. ESO though is no real economy, but an artificial microcosmos without real economic mechanisms (subventions, laws, lobbys). It is a game mechanic, mixed with real economic dynamics. And I think the game mechanic has problems to deal with situations like a weak playerbase.
volkeswagon wrote: »Sorry that happened. Unfortunately zone chat is full of people from bad environments. [snip] Zone chat can get pretty nasty and vulgar at times. These people aren't usually in guilds because they would have been kicked for their behaviour so they take to zone for their social interactions. Reporting them is really all you can do then switch zones after reporting or turn off the chat hub temporarily.